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MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_CraftingMenu.h
2026-03-02 17:37:16 +07:00

206 lines
7.7 KiB
C++

#pragma once
#include "UIScene.h"
#include "UIControl_SlotList.h"
#include "UIControl_Label.h"
#include "IUIScene_CraftingMenu.h"
#define CRAFTING_INVENTORY_SLOT_START 0
#define CRAFTING_INVENTORY_SLOT_END (CRAFTING_INVENTORY_SLOT_START + 27)
#define CRAFTING_HOTBAR_SLOT_START CRAFTING_INVENTORY_SLOT_END
#define CRAFTING_HOTBAR_SLOT_END (CRAFTING_HOTBAR_SLOT_START + 9)
// Ingredients etc should go here
#define CRAFTING_INGREDIENTS_DESCRIPTION_START CRAFTING_HOTBAR_SLOT_END
#define CRAFTING_INGREDEINTS_DESCRIPTION_END (CRAFTING_INGREDIENTS_DESCRIPTION_START + 4)
#define CRAFTING_OUTPUT_SLOT_START CRAFTING_INGREDEINTS_DESCRIPTION_END
#define CRAFTING_OUTPUT_SLOT_END (CRAFTING_OUTPUT_SLOT_START + 1)
#define CRAFTING_INGREDIENTS_LAYOUT_START CRAFTING_OUTPUT_SLOT_END
#define CRAFTING_INGREDIENTS_LAYOUT_END (CRAFTING_INGREDIENTS_LAYOUT_START+9)
#define CRAFTING_V_SLOT_START CRAFTING_INGREDIENTS_LAYOUT_END
#define CRAFTING_V_SLOT_END (CRAFTING_V_SLOT_START+3)
// H slots should go last in the count as it's dependent on which size of crafting panel we have
#define CRAFTING_H_SLOT_START CRAFTING_V_SLOT_END
class UIScene_CraftingMenu : public UIScene, public IUIScene_CraftingMenu
{
private:
typedef struct _SlotInfo
{
shared_ptr<ItemInstance> item;
unsigned int alpha;
bool show;
_SlotInfo()
{
item = nullptr;
alpha = 31;
show = true;
}
} SlotInfo;
SlotInfo m_hSlotsInfo[m_iMaxHSlotC];
SlotInfo m_vSlotsInfo[m_iMaxDisplayedVSlotC];
SlotInfo m_ingredientsSlotsInfo[m_iIngredients3x3SlotC];
SlotInfo m_craftingOutputSlotInfo;
SlotInfo m_ingredientsInfo[4];
AbstractContainerMenu *m_menu;
int m_iMenuInventoryStart;
int m_iMenuHotBarStart;
public:
UIScene_CraftingMenu(int iPad, void *initData, UILayer *parentLayer);
virtual void handleDestroy();
virtual EUIScene getSceneType();
virtual void customDraw(IggyCustomDrawCallbackRegion *region);
#ifdef __PSVITA__
virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
virtual UIControl* GetMainPanel();
virtual void handleTouchBoxRebuild();
virtual void handleTimerComplete(int id);
#endif
protected:
UIControl m_controlMainPanel;
UIControl m_control1Selector, m_control2Selector, m_control3Selector;
UIControl_SlotList m_slotListCraftingHSlots;
UIControl_SlotList m_slotListCrafting1VSlots, m_slotListCrafting2VSlots[2], m_slotListCrafting3VSlots[3];
UIControl_SlotList m_slotListIngredientsLayout, m_slotListCraftingOutput;
UIControl_SlotList m_slotListIngredients[4];
UIControl_SlotList m_slotListInventory, m_slotListHotBar;
UIControl_Label m_labelIngredientsDesc[4];
UIControl_HTMLLabel m_labelDescription;
UIControl_Label m_labelGroupName, m_labelItemName, m_labelInventory, m_labelIngredients;
IggyName m_funcMoveSelector, m_funcSelectVerticalItem, m_funcSetActiveTab;
IggyName m_funcShowPanelDisplay, m_funcShowIngredientSlot;
#ifdef __PSVITA__
enum ETouchInput
{
ETouchInput_TouchPanel_0,
ETouchInput_TouchPanel_1,
ETouchInput_TouchPanel_2,
ETouchInput_TouchPanel_3,
ETouchInput_TouchPanel_4,
ETouchInput_TouchPanel_5,
ETouchInput_TouchPanel_6,
ETouchInput_CraftingHSlots,
ETouchInput_Count,
};
UIControl_Touch m_TouchInput[ETouchInput_Count];
S32 m_iCraftingSlotTouchStartY;
#endif
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
UI_MAP_ELEMENT( m_slotListCraftingHSlots, "CraftingHSlots")
UI_MAP_ELEMENT( m_control3Selector, "SlotSelector3" )
UI_BEGIN_MAP_CHILD_ELEMENTS( m_control3Selector)
UI_MAP_ELEMENT( m_slotListCrafting3VSlots[0], "Crafting3VSlot1")
UI_MAP_ELEMENT( m_slotListCrafting3VSlots[1], "Crafting3VSlot2")
UI_MAP_ELEMENT( m_slotListCrafting3VSlots[2], "Crafting3VSlot3")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_ELEMENT( m_control2Selector, "SlotSelector2" )
UI_BEGIN_MAP_CHILD_ELEMENTS( m_control2Selector)
UI_MAP_ELEMENT( m_slotListCrafting2VSlots[0], "Crafting2VSlot1")
UI_MAP_ELEMENT( m_slotListCrafting2VSlots[1], "Crafting2VSlot2")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_ELEMENT( m_control1Selector, "CraftingSelector" )
UI_BEGIN_MAP_CHILD_ELEMENTS( m_control1Selector)
UI_MAP_ELEMENT( m_slotListCrafting1VSlots, "Crafting1VSlot1")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_ELEMENT( m_slotListIngredientsLayout, "IngredientsLayout")
UI_MAP_ELEMENT( m_slotListCraftingOutput, "CraftingOutput")
UI_MAP_ELEMENT( m_slotListIngredients[0], "Ingredient1")
UI_MAP_ELEMENT( m_slotListIngredients[1], "Ingredient2")
UI_MAP_ELEMENT( m_slotListIngredients[2], "Ingredient3")
UI_MAP_ELEMENT( m_slotListIngredients[3], "Ingredient4")
UI_MAP_ELEMENT( m_labelIngredientsDesc[0], "Ingredient1Desc")
UI_MAP_ELEMENT( m_labelIngredientsDesc[1], "Ingredient2Desc")
UI_MAP_ELEMENT( m_labelIngredientsDesc[2], "Ingredient3Desc")
UI_MAP_ELEMENT( m_labelIngredientsDesc[3], "Ingredient4Desc")
UI_MAP_ELEMENT( m_labelIngredients, "IngredientsLabel")
UI_MAP_ELEMENT( m_labelDescription, "DescriptionText")
UI_MAP_ELEMENT( m_slotListInventory, "Inventory")
UI_MAP_ELEMENT( m_slotListHotBar, "HotBar")
UI_MAP_ELEMENT( m_labelGroupName, "GroupName")
UI_MAP_ELEMENT( m_labelItemName, "ItemName")
UI_MAP_ELEMENT( m_labelInventory, "InventoryLabel")
UI_MAP_NAME( m_funcMoveSelector, L"MoveSelector")
UI_MAP_NAME( m_funcSelectVerticalItem, L"SelectVerticalItem")
UI_MAP_NAME( m_funcSetActiveTab, L"SetActiveTab")
UI_MAP_NAME( m_funcShowPanelDisplay, L"showPanelDisplay")
UI_MAP_NAME( m_funcShowIngredientSlot, L"ShowIngredient")
#ifdef __PSVITA__
UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_0], "TouchPanel_0" )
UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_1], "TouchPanel_1" )
UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_2], "TouchPanel_2" )
UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_3], "TouchPanel_3" )
UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_4], "TouchPanel_4" )
UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_5], "TouchPanel_5" )
UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_6], "TouchPanel_6" )
UI_MAP_ELEMENT( m_TouchInput[ETouchInput_CraftingHSlots], "TouchPanel_CraftingHSlots" )
#endif
UI_END_MAP_CHILD_ELEMENTS()
UI_END_MAP_ELEMENTS_AND_NAMES()
virtual wstring getMoviePath();
virtual void handleReload();
virtual bool allowRepeat(int key);
void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
virtual int getPad();
virtual void hideAllHSlots();
virtual void hideAllVSlots();
virtual void hideAllIngredientsSlots();
virtual void setCraftHSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha);
virtual void setCraftVSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha);
virtual void setCraftingOutputSlotItem(int iPad, shared_ptr<ItemInstance> item);
virtual void setCraftingOutputSlotRedBox(bool show);
virtual void setIngredientSlotItem(int iPad, int index, shared_ptr<ItemInstance> item);
virtual void setIngredientSlotRedBox(int index, bool show);
virtual void setIngredientDescriptionItem(int iPad, int index, shared_ptr<ItemInstance> item);
virtual void setIngredientDescriptionRedBox(int index, bool show);
virtual void setIngredientDescriptionText(int index, LPCWSTR text);
virtual void setShowCraftHSlot(int iIndex, bool show);
virtual void showTabHighlight(int iIndex, bool show);
virtual void setGroupText(LPCWSTR text);
virtual void setDescriptionText(LPCWSTR text);
virtual void setItemText(LPCWSTR text);
virtual void scrollDescriptionUp();
virtual void scrollDescriptionDown();
virtual void updateHighlightAndScrollPositions();
virtual void updateVSlotPositions(int iSlots, int i);
virtual void UpdateMultiPanel();
};