Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.h
2026-03-01 12:16:08 +08:00

62 lines
1.5 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_ConnectingProgress : public UIScene
{
private:
bool m_runFailTimer;
int m_timerTime;
bool m_showTooltips;
bool m_removeLocalPlayer;
bool m_showingButton;
void (*m_cancelFunc)(LPVOID param);
LPVOID m_cancelFuncParam;
enum EControls
{
eControl_Confirm
};
protected:
UIControl_Progress m_progressBar;
UIControl_Label m_labelTitle, m_labelTip;
UIControl_Button m_buttonConfirm;
UIControl m_controlTimer;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_progressBar, "ProgressBar")
UI_MAP_ELEMENT( m_labelTitle, "Title")
UI_MAP_ELEMENT( m_labelTip, "Tip")
UI_MAP_ELEMENT( m_buttonConfirm, "Confirm")
UI_MAP_ELEMENT( m_controlTimer, "Timer")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_ConnectingProgress(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_ConnectingProgress();
virtual void tick();
virtual EUIScene getSceneType() { return eUIScene_ConnectingProgress;}
virtual void updateTooltips();
virtual void handleGainFocus(bool navBack);
virtual void handleLoseFocus();
void handleTimerComplete(int id);
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
#ifdef _DURANGO
virtual long long getDefaultGtcButtons() { return 0; }
#endif
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
};