166 lines
7.8 KiB
C++
166 lines
7.8 KiB
C++
#include "stdafx.h"
|
|
|
|
#include "Consoles_SoundEngine.h"
|
|
|
|
|
|
|
|
const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
|
|
{
|
|
L"mob.chicken", // eSoundType_MOB_CHICKEN_AMBIENT
|
|
L"mob.chickenhurt", // eSoundType_MOB_CHICKEN_HURT
|
|
L"mob.chickenplop", // eSoundType_MOB_CHICKENPLOP
|
|
L"mob.cow", // eSoundType_MOB_COW_AMBIENT
|
|
L"mob.cowhurt", // eSoundType_MOB_COW_HURT
|
|
L"mob.pig", // eSoundType_MOB_PIG_AMBIENT
|
|
L"mob.pigdeath", // eSoundType_MOB_PIG_DEATH
|
|
L"mob.sheep", // eSoundType_MOB_SHEEP_AMBIENT
|
|
L"mob.wolf.growl", // eSoundType_MOB_WOLF_GROWL
|
|
L"mob.wolf.whine", // eSoundType_MOB_WOLF_WHINE
|
|
L"mob.wolf.panting", // eSoundType_MOB_WOLF_PANTING
|
|
L"mob.wolf.bark", // eSoundType_MOB_WOLF_BARK
|
|
L"mob.wolf.hurt", // eSoundType_MOB_WOLF_HURT
|
|
L"mob.wolf.death", // eSoundType_MOB_WOLF_DEATH
|
|
L"mob.wolf.shake", // eSoundType_MOB_WOLF_SHAKE
|
|
L"mob.blaze.breathe", // eSoundType_MOB_BLAZE_BREATHE
|
|
L"mob.blaze.hit", // eSoundType_MOB_BLAZE_HURT
|
|
L"mob.blaze.death", // eSoundType_MOB_BLAZE_DEATH
|
|
L"mob.ghast.moan", // eSoundType_MOB_GHAST_MOAN
|
|
L"mob.ghast.scream", // eSoundType_MOB_GHAST_SCREAM
|
|
L"mob.ghast.death", // eSoundType_MOB_GHAST_DEATH
|
|
L"mob.ghast.fireball", // eSoundType_MOB_GHAST_FIREBALL
|
|
L"mob.ghast.charge", // eSoundType_MOB_GHAST_CHARGE
|
|
L"mob.endermen.idle", // eSoundType_MOB_ENDERMEN_IDLE
|
|
L"mob.endermen.hit", // eSoundType_MOB_ENDERMEN_HIT
|
|
L"mob.endermen.death", // eSoundType_MOB_ENDERMEN_DEATH
|
|
L"mob.endermen.portal", // eSoundType_MOB_ENDERMEN_PORTAL
|
|
L"mob.zombiepig.zpig", // eSoundType_MOB_ZOMBIEPIG_AMBIENT
|
|
L"mob.zombiepig.zpighurt", // eSoundType_MOB_ZOMBIEPIG_HURT
|
|
L"mob.zombiepig.zpigdeath", // eSoundType_MOB_ZOMBIEPIG_DEATH
|
|
L"mob.zombiepig.zpigangry", // eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY
|
|
L"mob.silverfish.say", // eSoundType_MOB_SILVERFISH_AMBIENT,
|
|
L"mob.silverfish.hit", // eSoundType_MOB_SILVERFISH_HURT
|
|
L"mob.silverfish.kill", // eSoundType_MOB_SILVERFISH_DEATH,
|
|
L"mob.silverfish.step", // eSoundType_MOB_SILVERFISH_STEP,
|
|
L"mob.skeleton", // eSoundType_MOB_SKELETON_AMBIENT,
|
|
L"mob.skeletonhurt", // eSoundType_MOB_SKELETON_HURT,
|
|
L"mob.spider", // eSoundType_MOB_SPIDER_AMBIENT,
|
|
L"mob.spiderdeath", // eSoundType_MOB_SPIDER_DEATH,
|
|
L"mob.slime", // eSoundType_MOB_SLIME,
|
|
L"mob.slimeattack", // eSoundType_MOB_SLIME_ATTACK,
|
|
L"mob.creeper", // eSoundType_MOB_CREEPER_HURT,
|
|
L"mob.creeperdeath", // eSoundType_MOB_CREEPER_DEATH,
|
|
L"mob.zombie", // eSoundType_MOB_ZOMBIE_AMBIENT,
|
|
L"mob.zombiehurt", // eSoundType_MOB_ZOMBIE_HURT,
|
|
L"mob.zombiedeath", // eSoundType_MOB_ZOMBIE_DEATH,
|
|
L"mob.zombie.wood", // eSoundType_MOB_ZOMBIE_WOOD,
|
|
L"mob.zombie.woodbreak", // eSoundType_MOB_ZOMBIE_WOOD_BREAK,
|
|
L"mob.zombie.metal", // eSoundType_MOB_ZOMBIE_METAL,
|
|
L"mob.magmacube.big", // eSoundType_MOB_MAGMACUBE_BIG,
|
|
L"mob.magmacube.small", // eSoundType_MOB_MAGMACUBE_SMALL,
|
|
L"mob.cat.purr", // eSoundType_MOB_CAT_PURR
|
|
L"mob.cat.purreow", // eSoundType_MOB_CAT_PURREOW
|
|
L"mob.cat.meow", // eSoundType_MOB_CAT_MEOW
|
|
// 4J-PB - correct the name of the event for hitting ocelots
|
|
L"mob.cat.hit", // eSoundType_MOB_CAT_HITT
|
|
// L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW
|
|
// L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT
|
|
// L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH
|
|
// L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK
|
|
L"random.bow", // eSoundType_RANDOM_BOW,
|
|
L"random.bowhit", // eSoundType_RANDOM_BOW_HIT,
|
|
L"random.explode", // eSoundType_RANDOM_EXPLODE,
|
|
L"random.fizz", // eSoundType_RANDOM_FIZZ,
|
|
L"random.pop", // eSoundType_RANDOM_POP,
|
|
L"random.fuse", // eSoundType_RANDOM_FUSE,
|
|
L"random.drink", // eSoundType_RANDOM_DRINK,
|
|
L"random.eat", // eSoundType_RANDOM_EAT,
|
|
L"random.burp", // eSoundType_RANDOM_BURP,
|
|
L"random.splash", // eSoundType_RANDOM_SPLASH,
|
|
L"random.click", // eSoundType_RANDOM_CLICK,
|
|
L"random.glass", // eSoundType_RANDOM_GLASS,
|
|
L"random.orb", // eSoundType_RANDOM_ORB,
|
|
L"random.break", // eSoundType_RANDOM_BREAK,
|
|
L"random.chestopen", // eSoundType_RANDOM_CHEST_OPEN,
|
|
L"random.chestclosed", // eSoundType_RANDOM_CHEST_CLOSE,
|
|
L"random.door_open", // eSoundType_RANDOM_DOOR_OPEN,
|
|
L"random.door_close", // eSoundType_RANDOM_DOOR_CLOSE,
|
|
L"ambient.weather.rain", // eSoundType_AMBIENT_WEATHER_RAIN,
|
|
L"ambient.weather.thunder", // eSoundType_AMBIENT_WEATHER_THUNDER,
|
|
L"ambient.cave.cave", // eSoundType_CAVE_CAVE, DON'T USE FOR XBOX 360!!!
|
|
#ifdef _XBOX
|
|
L"ambient.cave.cave2", // eSoundType_CAVE_CAVE2 - removed the two sounds that were at 192k in the first ambient cave event
|
|
#endif
|
|
L"portal.portal", // eSoundType_PORTAL_PORTAL,
|
|
// 4J-PB - added a couple that were still using wstring
|
|
L"portal.trigger", // eSoundType_PORTAL_TRIGGER
|
|
L"portal.travel", // eSoundType_PORTAL_TRAVEL
|
|
|
|
L"fire.ignite", // eSoundType_FIRE_IGNITE,
|
|
L"fire.fire", // eSoundType_FIRE_FIRE,
|
|
L"damage.hurtflesh", // eSoundType_DAMAGE_HURT,
|
|
L"damage.fallsmall", // eSoundType_DAMAGE_FALL_SMALL,
|
|
L"damage.fallbig", // eSoundType_DAMAGE_FALL_BIG,
|
|
L"note.harp", // eSoundType_NOTE_HARP,
|
|
L"note.bd", // eSoundType_NOTE_BD,
|
|
L"note.snare", // eSoundType_NOTE_SNARE,
|
|
L"note.hat", // eSoundType_NOTE_HAT,
|
|
L"note.bassattack", // eSoundType_NOTE_BASSATTACK,
|
|
L"tile.piston.in", // eSoundType_TILE_PISTON_IN,
|
|
L"tile.piston.out", // eSoundType_TILE_PISTON_OUT,
|
|
L"liquid.water", // eSoundType_LIQUID_WATER,
|
|
L"liquid.lavapop", // eSoundType_LIQUID_LAVA_POP,
|
|
L"liquid.lava", // eSoundType_LIQUID_LAVA,
|
|
L"step.stone", // eSoundType_STEP_STONE,
|
|
L"step.wood", // eSoundType_STEP_WOOD,
|
|
L"step.gravel", // eSoundType_STEP_GRAVEL,
|
|
L"step.grass", // eSoundType_STEP_GRASS,
|
|
L"step.metal", // eSoundType_STEP_METAL,
|
|
L"step.cloth", // eSoundType_STEP_CLOTH,
|
|
L"step.sand", // eSoundType_STEP_SAND,
|
|
|
|
// below this are the additional sounds from the second soundbank
|
|
L"mob.enderdragon.end", // eSoundType_MOB_ENDERDRAGON_END
|
|
L"mob.enderdragon.growl", // eSoundType_MOB_ENDERDRAGON_GROWL
|
|
L"mob.enderdragon.hit", // eSoundType_MOB_ENDERDRAGON_HIT
|
|
L"mob.enderdragon.wings", // eSoundType_MOB_ENDERDRAGON_MOVE
|
|
L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW
|
|
L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT
|
|
L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH
|
|
L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK
|
|
|
|
// TU14
|
|
L"damage.thorns", // eSoundType_DAMAGE_THORNS
|
|
L"random.anvil_break", // eSoundType_RANDOM_ANVIL_BREAK
|
|
L"random.anvil_land", // eSoundType_RANDOM_ANVIL_LAND
|
|
L"random.anvil_use", // eSoundType_RANDOM_ANVIL_USE
|
|
L"mob.villager.haggle", // eSoundType_MOB_VILLAGER_HAGGLE
|
|
L"mob.villager.idle", // eSoundType_MOB_VILLAGER_IDLE
|
|
L"mob.villager.hit", // eSoundType_MOB_VILLAGER_HIT
|
|
L"mob.villager.death", // eSoundType_MOB_VILLAGER_DEATH
|
|
L"mob.villager.yes", // eSoundType_MOB_VILLAGER_YES
|
|
L"mob.villager.no", // eSoundType_MOB_VILLAGER_NO
|
|
L"mob.zombie.infect", // eSoundType_MOB_ZOMBIE_INFECT
|
|
L"mob.zombie.unfect", // eSoundType_MOB_ZOMBIE_UNFECT
|
|
L"mob.zombie.remedy", // eSoundType_MOB_ZOMBIE_REMEDY
|
|
L"step.snow", // eSoundType_STEP_SNOW
|
|
L"step.ladder", // eSoundType_STEP_LADDER
|
|
L"dig.cloth", // eSoundType_DIG_CLOTH
|
|
L"dig.grass", // eSoundType_DIG_GRASS
|
|
L"dig.gravel", // eSoundType_DIG_GRAVEL
|
|
L"dig.sand", // eSoundType_DIG_SAND
|
|
L"dig.snow", // eSoundType_DIG_SNOW
|
|
L"dig.stone", // eSoundType_DIG_STONE
|
|
L"dig.wood", // eSoundType_DIG_WOOD
|
|
};
|
|
|
|
|
|
const WCHAR *ConsoleSoundEngine::wchUISoundNames[eSFX_MAX]=
|
|
{
|
|
L"back",
|
|
L"craft",
|
|
L"craftfail",
|
|
L"focus",
|
|
L"press",
|
|
L"scroll",
|
|
};
|