Files
MinecraftConsoles/Minecraft.World/DerivedLevelData.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

66 lines
1.6 KiB
C++

#pragma once
#include "LevelData.h"
class GameRules;
class DerivedLevelData : public LevelData
{
private:
LevelData *wrapped;
public:
DerivedLevelData(LevelData *wrapped);
protected:
virtual void setTagData(CompoundTag *tag); // 4J Added
public:
CompoundTag *createTag();
CompoundTag *createTag(vector<shared_ptr<Player> > *players);
__int64 getSeed();
int getXSpawn();
int getYSpawn();
int getZSpawn();
__int64 getGameTime();
__int64 getDayTime();
__int64 getSizeOnDisk();
CompoundTag *getLoadedPlayerTag();
wstring getLevelName();
int getVersion();
__int64 getLastPlayed();
bool isThundering();
int getThunderTime();
bool isRaining();
int getRainTime();
GameType *getGameType();
void setSeed(__int64 seed);
void setXSpawn(int xSpawn);
void setYSpawn(int ySpawn);
void setZSpawn(int zSpawn);
void setGameTime(__int64 time);
void setDayTime(__int64 time);
void setSizeOnDisk(__int64 sizeOnDisk);
void setLoadedPlayerTag(CompoundTag *loadedPlayerTag);
void setDimension(int dimension);
void setSpawn(int xSpawn, int ySpawn, int zSpawn);
void setLevelName(const wstring &levelName);
void setVersion(int version);
void setThundering(bool thundering);
void setThunderTime(int thunderTime);
void setRaining(bool raining);
void setRainTime(int rainTime);
bool isGenerateMapFeatures();
void setGameType(GameType *gameType);
bool isHardcore();
LevelType *getGenerator();
void setGenerator(LevelType *generator);
bool getAllowCommands();
void setAllowCommands(bool allowCommands);
bool isInitialized();
void setInitialized(bool initialized);
GameRules *getGameRules();
int getXZSize(); // 4J Added
int getHellScale(); // 4J Addded
};