Files
MinecraftConsoles/Minecraft.Client/ResourceLocation.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

71 lines
1.0 KiB
C++

#pragma once
#include "Textures.h"
typedef arrayWithLength<_TEXTURE_NAME> textureNameArray;
class ResourceLocation
{
private:
textureNameArray m_texture;
wstring m_path;
bool m_preloaded;
public:
ResourceLocation()
{
m_preloaded = false;
m_path = L"";
}
ResourceLocation(_TEXTURE_NAME texture)
{
m_texture = textureNameArray(1);
m_texture[0] = texture;
m_preloaded = true;
}
ResourceLocation(wstring path)
{
m_path = path;
m_preloaded = false;
}
ResourceLocation(intArray textures)
{
m_texture = textureNameArray(textures.length);
for(unsigned int i = 0; i < textures.length; ++i)
{
m_texture[i] = (_TEXTURE_NAME)textures[i];
}
m_preloaded = true;
}
~ResourceLocation()
{
delete m_texture.data;
}
_TEXTURE_NAME getTexture()
{
return m_texture[0];
}
_TEXTURE_NAME getTexture(int idx)
{
return m_texture[idx];
}
int getTextureCount()
{
return m_texture.length;
}
wstring getPath()
{
return m_path;
}
bool isPreloaded()
{
return m_preloaded;
}
};