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MinecraftConsoles/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.h
2026-03-02 17:37:16 +07:00

40 lines
1.1 KiB
C++

#pragma once
#include "GameRuleDefinition.h"
class Pos;
class UseTileRuleDefinition;
class ItemInstance;
class CollectItemRuleDefinition : public GameRuleDefinition
{
private:
// These values should map directly to the xsd definition for this Rule
int m_itemId;
unsigned char m_auxValue;
int m_quantity;
public:
CollectItemRuleDefinition();
~CollectItemRuleDefinition();
ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_CollectItemRule; }
virtual void writeAttributes(DataOutputStream *, UINT numAttributes);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
virtual int getGoal();
virtual int getProgress(GameRule *rule);
virtual int getIcon() { return m_itemId; }
virtual int getAuxValue() { return m_auxValue; }
void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
static wstring generateXml(shared_ptr<ItemInstance> item);
private:
//static wstring generateXml(CollectItemRuleDefinition *ruleDef);
};