31 lines
934 B
C++
31 lines
934 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.level.h"
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#include "SeedFoodItem.h"
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SeedFoodItem::SeedFoodItem(int id, int nutrition, float saturationMod, int resultId, int targetLand) : FoodItem(id, nutrition, saturationMod, false)
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{
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this->resultId = resultId;
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this->targetLand = targetLand;
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}
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bool SeedFoodItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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if (face != Facing::UP) return false;
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if (!player->mayBuild(x, y, z) || !player->mayBuild(x, y + 1, z)) return false;
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int targetType = level->getTile(x, y, z);
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if (targetType == targetLand && level->isEmptyTile(x, y + 1, z))
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{
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if(!bTestUseOnOnly)
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{
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level->setTile(x, y + 1, z, resultId);
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instance->count--;
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}
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return true;
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}
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return false;
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} |