31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
#pragma once
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#include "Tile.h"
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class PistonExtensionTile : public Tile
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{
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public:
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// i'm reusing this block for the sticky pistons
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static const int STICKY_BIT = 8;
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private:
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Icon *overrideTopTexture;
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public:
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PistonExtensionTile(int id);
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void setOverrideTopTexture(Icon *overrideTopTexture);
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void clearOverrideTopTexture();
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual Icon *getTexture(int face, int data);
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void registerIcons(IconRegister *iconRegister);
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual bool mayPlace(Level *level, int x, int y, int z, int face);
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virtual int getResourceCount(Random *random);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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static int getFacing(int data);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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}; |