61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#pragma once
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using namespace std;
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#include "Zombie.h"
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class DamageSource;
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// SKIN BY XaPhobia Chris Beidler
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class PigZombie : public Zombie
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_PIGZOMBIE; }
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static Entity *create(Level *level) { return new PigZombie(level); }
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private:
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int angerTime;
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int playAngrySoundIn;
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void _init();
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public:
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PigZombie(Level *level);
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protected:
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bool useNewAi();
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public:
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virtual int getTexture();
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virtual void tick();
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virtual bool canSpawn();
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual shared_ptr<Entity> findAttackTarget();
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public:
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virtual bool hurt(DamageSource *source, int dmg);
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private:
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void alert(shared_ptr<Entity> target);
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protected:
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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virtual void dropRareDeathLoot(int rareLootLevel);
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virtual int getDeathLoot();
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private:
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static shared_ptr<ItemInstance> sword;
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public:
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virtual void finalizeMobSpawn();
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shared_ptr<ItemInstance> getCarriedItem();
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static void staticCtor();
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};
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