Files
MinecraftConsoles/Minecraft.World/MonsterRoomFeature.cpp
2026-03-01 12:16:08 +08:00

140 lines
4.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.item.h"
#include "MonsterRoomFeature.h"
bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z)
{
int hr = 3;
int xr = random->nextInt(2) + 2;
int zr = random->nextInt(2) + 2;
int holeCount = 0;
for (int xx = x - xr - 1; xx <= x + xr + 1; xx++)
{
for (int yy = y - 1; yy <= y + hr + 1; yy++)
{
for (int zz = z - zr - 1; zz <= z + zr + 1; zz++)
{
Material *m = level->getMaterial(xx, yy, zz);
if (yy == y - 1 && !m->isSolid()) return false;
if (yy == y + hr + 1 && !m->isSolid()) return false;
if (xx == x - xr - 1 || xx == x + xr + 1 || zz == z - zr - 1 || zz == z + zr + 1)
{
if (yy == y && level->isEmptyTile(xx, yy, zz) && level->isEmptyTile(xx, yy + 1, zz))
{
holeCount++;
}
}
}
}
}
if (holeCount < 1 || holeCount > 5) return false;
for (int xx = x - xr - 1; xx <= x + xr + 1; xx++)
{
for (int yy = y + hr; yy >= y - 1; yy--)
{
for (int zz = z - zr - 1; zz <= z + zr + 1; zz++)
{
if (xx == x - xr - 1 || yy == y - 1 || zz == z - zr - 1 || xx == x + xr + 1 || yy == y + hr + 1 || zz == z + zr + 1)
{
if (yy >= 0 && !level->getMaterial(xx, yy - 1, zz)->isSolid())
{
level->setTile(xx, yy, zz, 0);
} else if (level->getMaterial(xx, yy, zz)->isSolid())
{
if (yy == y - 1 && random->nextInt(4) != 0)
{
level->setTile(xx, yy, zz, Tile::mossStone_Id);
} else {
level->setTile(xx, yy, zz, Tile::stoneBrick_Id);
}
}
} else
{
level->setTile(xx, yy, zz, 0);
}
}
}
}
for (int cc = 0; cc < 2; cc++)
{
for (int i = 0; i < 3; i++)
{
int xc = x + random->nextInt(xr * 2 + 1) - xr;
int yc = y;
int zc = z + random->nextInt(zr * 2 + 1) - zr;
if (!level->isEmptyTile(xc, yc, zc)) continue;
int count = 0;
if (level->getMaterial(xc - 1, yc, zc)->isSolid()) count++;
if (level->getMaterial(xc + 1, yc, zc)->isSolid()) count++;
if (level->getMaterial(xc, yc, zc - 1)->isSolid()) count++;
if (level->getMaterial(xc, yc, zc + 1)->isSolid()) count++;
if (count != 1) continue;
level->setTile(xc, yc, zc, Tile::chest_Id);
shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity >( level->getTileEntity(xc, yc, zc) );
if (chest != NULL )
{
for (int j = 0; j < 8; j++)
{
shared_ptr<ItemInstance> item = randomItem(random);
if (item != NULL) chest->setItem(random->nextInt(chest->getContainerSize()), item);
}
}
break;
}
}
level->setTile(x, y, z, Tile::mobSpawner_Id);
shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x, y, z) );
if( entity != NULL )
{
entity->setEntityId(randomEntityId(random));
}
return true;
}
shared_ptr<ItemInstance> MonsterRoomFeature::randomItem(Random *random)
{
int type = random->nextInt(12);
if (type == 0) return shared_ptr<ItemInstance>( new ItemInstance(Item::saddle) );
if (type == 1) return shared_ptr<ItemInstance>( new ItemInstance(Item::ironIngot, random->nextInt(4) + 1) );
if (type == 2) return shared_ptr<ItemInstance>( new ItemInstance(Item::bread) );
if (type == 3) return shared_ptr<ItemInstance>( new ItemInstance(Item::wheat, random->nextInt(4) + 1) );
if (type == 4) return shared_ptr<ItemInstance>( new ItemInstance(Item::sulphur, random->nextInt(4) + 1) );
if (type == 5) return shared_ptr<ItemInstance>( new ItemInstance(Item::string, random->nextInt(4) + 1) );
if (type == 6) return shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_empty) );
if (type == 7 && random->nextInt(100) == 0) return shared_ptr<ItemInstance>( new ItemInstance(Item::apple_gold) );
if (type == 8 && random->nextInt(2) == 0) return shared_ptr<ItemInstance>( new ItemInstance(Item::redStone, random->nextInt(4) + 1) );
if (type == 9 && random->nextInt(10) == 0) return shared_ptr<ItemInstance>( new ItemInstance( Item::items[Item::record_01->id + random->nextInt(2)]) );
if (type == 10) return shared_ptr<ItemInstance>( new ItemInstance(Item::dye_powder, 1, DyePowderItem::BROWN) );
if (type == 11) return Item::enchantedBook->createForRandomLoot(random);
return shared_ptr<ItemInstance>();
}
wstring MonsterRoomFeature::randomEntityId(Random *random)
{
int id = random->nextInt(4);
if (id == 0) return wstring(L"Skeleton");
if (id == 1) return wstring(L"Zombie");
if (id == 2) return wstring(L"Zombie");
if (id == 3) return wstring(L"Spider");
return wstring(L"");
}