Files
MinecraftConsoles/Minecraft.World/MobSpawner.h
2026-03-01 12:16:08 +08:00

46 lines
1.2 KiB
C++

#pragma once
#include "Mob.h"
#ifdef __PSVITA__
#include "..\Minecraft.Client\PSVita\PSVitaExtras\CustomMap.h"
#endif
class Player;
class Level;
class MobSpawner
{
private:
static const int MIN_SPAWN_DISTANCE;
protected:
static TilePos getRandomPosWithin(Level *level, int cx, int cz);
private:
#ifdef __PSVITA__
// AP - See CustomMap.h for an explanation of this
static CustomMap chunksToPoll;
#else
static unordered_map<ChunkPos,bool,ChunkPosKeyHash,ChunkPosKeyEq> chunksToPoll;
#endif
public:
static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies);
static bool isSpawnPositionOk(MobCategory *category, Level *level, int x, int y, int z);
private:
static void finalizeMobSettings(shared_ptr<Mob> mob, Level *level, float xx, float yy, float zz);
protected:
// 4J Stu TODO This was an array of Class type. I haven't made a base Class type yet, but don't need to
// as this can be an array of Mob type?
static const int bedEnemyCount = 3;
static eINSTANCEOF bedEnemies[bedEnemyCount];
public:
static bool attackSleepingPlayers(Level *level, vector<shared_ptr<Player> > *players);
static void postProcessSpawnMobs(Level *level, Biome *biome, int xo, int zo, int cellWidth, int cellHeight, Random *random);
};