32 lines
526 B
C++
32 lines
526 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "Feature.h"
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Feature::Feature()
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{
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this->doUpdate = false;
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}
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Feature::Feature(bool doUpdate)
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{
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this->doUpdate = doUpdate;
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}
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void Feature::placeBlock(Level *level, int x, int y, int z, int tile)
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{
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placeBlock(level, x, y, z, tile, 0);
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}
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void Feature::placeBlock(Level *level, int x, int y, int z, int tile, int data)
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{
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if (doUpdate)
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{
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level->setTileAndData(x, y, z, tile, data);
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}
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else
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{
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level->setTileAndDataNoUpdate(x, y, z, tile, data);
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}
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}
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