44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include "Bush.h"
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#include "Material.h"
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class Random;
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class Level;
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class ChunkRebuildData;
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class CropTile : public Bush
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{
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friend class Tile;
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friend class ChunkRebuildData;
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private:
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Icon **icons;
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protected:
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CropTile(int id);
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virtual bool mayPlaceOn(int tile);
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public:
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// 4J Added override
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virtual void updateDefaultShape();
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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void growCropsToMax(Level *level, int x, int y, int z);
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private:
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float getGrowthSpeed(Level *level, int x, int y, int z);
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public:
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virtual Icon *getTexture(int face, int data);
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virtual int getRenderShape();
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protected:
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virtual int getBaseSeedId();
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virtual int getBasePlantId();
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public:
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/**
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* Using this method instead of destroy() to determine if seeds should be
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* dropped
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*/
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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//@Override
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virtual void registerIcons(IconRegister *iconRegister);
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}; |