43 lines
923 B
C++
43 lines
923 B
C++
#pragma once
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using namespace std;
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#include "Animal.h"
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class Level;
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class CompoundTag;
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class Chicken : public Animal
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_CHICKEN; }
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static Entity *create(Level *level) { return new Chicken(level); }
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bool sheared;
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float flap;
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float flapSpeed;
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float oFlapSpeed, oFlap;
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float flapping;
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int eggTime;
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private:
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void _init();
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public:
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Chicken(Level *level);
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virtual bool useNewAi();
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virtual int getMaxHealth();
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virtual void aiStep();
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protected:
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virtual void causeFallDamage(float distance);
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual int getDeathLoot();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
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virtual bool isFood(shared_ptr<ItemInstance> itemInstance);
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};
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