32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
#pragma once
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#include "EntityTile.h"
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class IconRegister;
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class ChunkRebuildData;
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class BrewingStandTile : public EntityTile
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{
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friend ChunkRebuildData;
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public:
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static const wstring TEXTURE_BASE;
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private:
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Random *random;
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Icon *iconBase;
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public:
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BrewingStandTile(int id);
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~BrewingStandTile();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual bool isCubeShaped();
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual void updateDefaultShape();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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Icon *getBaseTexture();
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}; |