14 lines
421 B
C++
14 lines
421 B
C++
#pragma once
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#include "Model.h"
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class SnowManModel : public Model
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{
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public:
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ModelPart *piece1, *piece2, *head;
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ModelPart *arm1, *arm2;
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SnowManModel() ;
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
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void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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};
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