Files
MinecraftConsoles/Minecraft.Client/ItemInHandRenderer.h
2026-03-01 12:16:08 +08:00

41 lines
1.1 KiB
C++

#pragma once
class Minecraft;
class ItemInstance;
class Minimap;
class Mob;
class TileRenderer;
class Tesselator;
class ItemInHandRenderer
{
private:
Minecraft *mc;
shared_ptr<ItemInstance> selectedItem;
float height;
float oHeight;
TileRenderer *tileRenderer;
static int list, listGlint;
public:
// 4J Stu - Made public so we can use it from ItemFramRenderer
Minimap *minimap;
public:
ItemInHandRenderer(Minecraft *mc, bool optimisedMinimap = true); // 4J Added optimisedMinimap param
void renderItem(shared_ptr<Mob> mob, shared_ptr<ItemInstance> item, int layer, bool setColor = true); // 4J added setColor parameter
static void renderItem3D(Tesselator *t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint); // 4J added isGlint parameter
public:
void render(float a);
void renderScreenEffect(float a);
private:
void renderTex(float a, Icon *slot);
void renderWater(float a);
void renderFire(float a);
int lastSlot;
public:
void tick();
void itemPlaced();
void itemUsed();
};