This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
72 lines
1.2 KiB
C++
72 lines
1.2 KiB
C++
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#include "stdafx.h"
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TLSStorageOrbis* TLSStorageOrbis::m_pInstance = NULL;
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BOOL TLSStorageOrbis::m_activeList[sc_maxSlots];
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__thread LPVOID TLSStorageOrbis::m_values[sc_maxSlots];
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TLSStorageOrbis::TLSStorageOrbis()
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{
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for(int i=0;i<sc_maxSlots; i++)
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{
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m_activeList[i] = false;
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m_values[i] = NULL;
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}
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}
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TLSStorageOrbis* TLSStorageOrbis::Instance()
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{
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if ( m_pInstance == 0 ) // Is this the first time?
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{
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m_pInstance = new TLSStorageOrbis; // Create the singleton instance.
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}
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return m_pInstance;
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}
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int TLSStorageOrbis::Alloc()
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{
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for(int i=0; i<sc_maxSlots; i++)
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{
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if(m_activeList[i] == false)
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{
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m_activeList[i] = true;
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m_values[i] = NULL;
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return i;
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}
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}
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assert(0); // we've ran out of slots
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}
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BOOL TLSStorageOrbis::Free( DWORD _index )
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{
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if(m_activeList[_index] == false)
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return false; // not been allocated
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m_activeList[_index] = false;
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m_values[_index] = NULL;
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return true;
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}
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BOOL TLSStorageOrbis::SetValue( DWORD _index, LPVOID _val )
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{
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if(m_activeList[_index] == false)
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return false;
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m_values[_index] = _val;
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return true;
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}
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LPVOID TLSStorageOrbis::GetValue( DWORD _index )
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{
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if(m_activeList[_index] == false)
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return NULL;
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return m_values[_index];
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}
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