This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
122 lines
3.7 KiB
C++
122 lines
3.7 KiB
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\DispenserTileEntity.h"
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#include "..\..\..\Minecraft.World\TrapMenu.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "XUI_Ctrl_SlotList.h"
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#include "XUI_Scene_Trap.h"
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#include "..\..\Common\Tutorial\Tutorial.h"
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#include "..\..\Common\Tutorial\TutorialMode.h"
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#include "..\..\Common\Tutorial\TutorialEnum.h"
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//--------------------------------------------------------------------------------------
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// Name: CXuiSceneTrap::OnInit
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// Desc: Message handler for XM_INIT
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//--------------------------------------------------------------------------------------
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HRESULT CXuiSceneTrap::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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D3DXVECTOR3 vec;
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MapChildControls();
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XuiControlSetText(m_DispenserText,app.GetString(IDS_DISPENSER));
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Minecraft *pMinecraft = Minecraft::GetInstance();
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TrapScreenInput* initData = (TrapScreenInput*)pInitData->pvInitData;
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m_iPad=initData->iPad;
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m_bSplitscreen=initData->bSplitscreen;
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#ifdef _XBOX
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if( pMinecraft->localgameModes[initData->iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trap_Menu, this);
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}
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#endif
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// if we are in splitscreen, then we need to figure out if we want to move this scene
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if(m_bSplitscreen)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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TrapMenu* menu = new TrapMenu( initData->inventory, initData->trap );
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InitDataAssociations(initData->iPad, menu);
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CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, true, initData->trap->getContainerSize(), eSectionTrapUsing, eSectionTrapMax );
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delete initData;
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return S_OK;
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}
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HRESULT CXuiSceneTrap::OnDestroy()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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#ifdef _XBOX
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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#endif
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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CXuiControl* CXuiSceneTrap::GetSectionControl( ESceneSection eSection )
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{
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switch( eSection )
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{
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case eSectionTrapTrap:
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return (CXuiControl *)m_trapControl;
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break;
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case eSectionTrapInventory:
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return (CXuiControl *)m_inventoryControl;
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break;
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case eSectionTrapUsing:
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return (CXuiControl *)m_useRowControl;
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break;
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default:
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assert( false );
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break;
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}
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return NULL;
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}
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CXuiCtrlSlotList* CXuiSceneTrap::GetSectionSlotList( ESceneSection eSection )
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{
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switch( eSection )
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{
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case eSectionTrapTrap:
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return m_trapControl;
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break;
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case eSectionTrapInventory:
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return m_inventoryControl;
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break;
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case eSectionTrapUsing:
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return m_useRowControl;
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break;
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default:
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assert( false );
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break;
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}
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return NULL;
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}
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// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
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void CXuiSceneTrap::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/)
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{
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int containerSize = menu->getSize() - (27 + 9);
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// TODO Inventory dimensions need defined as constants
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m_trapControl->SetData( iPad, menu, 3, 3, 0 );
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CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, containerSize);
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} |