Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Reinstall.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

340 lines
11 KiB
C++

// Minecraft.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include <assert.h>
#include "..\XUI\XUI_Reinstall.h"
#include "..\..\..\Minecraft.World\AABB.h"
#include "..\..\..\Minecraft.World\Vec3.h"
#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
#include "..\..\..\Minecraft.Client\StatsCounter.h"
#include "..\..\..\Minecraft.World\Entity.h"
#include "..\..\..\Minecraft.World\Level.h"
#include "..\..\..\Minecraft.Client\LocalPlayer.h"
#include "..\..\MinecraftServer.h"
#include "..\..\ProgressRenderer.h"
#include "..\..\..\Minecraft.World\DisconnectPacket.h"
#include "..\..\Minecraft.h"
#include "..\..\Options.h"
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_Reinstall::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
// We'll only be in this menu from the main menu, not in game
m_iPad = *(int *)pInitData->pvInitData;
m_bIgnoreInput=false;
MapChildControls();
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_THEME],app.GetString(IDS_REINSTALL_THEME));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC1],app.GetString(IDS_REINSTALL_GAMERPIC_1));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC2],app.GetString(IDS_REINSTALL_GAMERPIC_2));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR1],app.GetString(IDS_REINSTALL_AVATAR_ITEM_1));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR2],app.GetString(IDS_REINSTALL_AVATAR_ITEM_2));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR3],app.GetString(IDS_REINSTALL_AVATAR_ITEM_3));
int iFirstEnabled=-1;
// we can only come in here if we are the primary player, it's the full version, and we have some content to re-install
if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_mine100Blocks) )
{
m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(TRUE);
if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_GAMERPIC1;
}
else
{
m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(FALSE);
}
if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_kill10Creepers) )
{
m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(TRUE);
if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_GAMERPIC2;
}
else
{
m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(FALSE);
}
if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_eatPorkChop) )
{
m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(TRUE);
if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_AVATAR1;
}
else
{
m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(FALSE);
}
if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_play100Days) )
{
m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(TRUE);
if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_AVATAR2;
}
else
{
m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(FALSE);
}
if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_arrowKillCreeper) )
{
m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(TRUE);
if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_AVATAR3;
}
else
{
m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(FALSE);
}
if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_socialPost) )
{
m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(TRUE);
if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_THEME;
}
else
{
m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(FALSE);
}
// if iFirstEnabled is still -1 then we shouldn't set focus to a button
if(iFirstEnabled!=-1)
{
m_Buttons[iFirstEnabled].InitFocus(m_iPad);
}
// allow the user to change the storage device
if(!StorageManager.GetSaveDeviceSelected(m_iPad))
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);
}
else
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE);
}
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_Reinstall::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int uiButtonCounter=0;
while((uiButtonCounter<BUTTONS_REINSTALL_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
// Determine which button was pressed,
// and call the appropriate function.
// store the last button pressed, so on a nav back we can set the focus properly
m_iLastButtonPressed=uiButtonCounter;
// you do have a storage device don't you?
if(!StorageManager.GetSaveDeviceSelected(m_iPad) || StorageManager.GetSaveDisabled())
{
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
m_bIgnoreInput=true;
StorageManager.SetSaveDevice(&CScene_Reinstall::DeviceSelectReturned_AndReinstall,this,true);
return S_OK;
}
switch(uiButtonCounter)
{
case BUTTON_REINSTALL_THEME:
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_socialPost, true );
break;
case BUTTON_REINSTALL_GAMERPIC1:
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_mine100Blocks, true);
break;
case BUTTON_REINSTALL_GAMERPIC2:
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_kill10Creepers, true);
break;
case BUTTON_REINSTALL_AVATAR1:
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_eatPorkChop, true );
break;
case BUTTON_REINSTALL_AVATAR2:
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_play100Days, true );
break;
case BUTTON_REINSTALL_AVATAR3:
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_arrowKillCreeper, true );
break;
}
return S_OK;
}
HRESULT CScene_Reinstall::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
switch(pInputData->dwKeyCode)
{
case VK_PAD_B:
case VK_PAD_START:
case VK_ESCAPE:
app.NavigateBack(m_iPad);
rfHandled = TRUE;
break;
case VK_PAD_X:
// Change device
// we need a function to deal with the return from this - if it changes, we need to update the tooltips
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
m_bIgnoreInput=true;
StorageManager.SetSaveDevice(&CScene_Reinstall::DeviceSelectReturned,this,true);
rfHandled = TRUE;
break;
}
return S_OK;
}
HRESULT CScene_Reinstall::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
{
return S_OK;
}
HRESULT CScene_Reinstall::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
{
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
if(pControlNavigateData->hObjDest!=NULL)
{
bHandled=TRUE;
}
return S_OK;
}
HRESULT CScene_Reinstall::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
{
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
XUIRect xuiRect;
HXUIOBJ visual=NULL;
HXUIOBJ text;
float fMaxTextLen=0.0f;
float fTextVisualLen;
float fMaxButton;
float fWidth,fHeight;
HRESULT hr=XuiControlGetVisual(m_Buttons[0].m_hObj,&visual);
hr=XuiElementGetChildById(visual,L"text_Label",&text);
hr=XuiElementGetBounds(text,&fTextVisualLen,&fHeight);
m_Buttons[0].GetBounds(&fMaxButton,&fHeight);
for(int i=0;i<BUTTONS_REINSTALL_MAX;i++)
{
hr=XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(), &xuiRect);
if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
}
if(fTextVisualLen<fMaxTextLen)
{
D3DXVECTOR3 vec;
// centre is vec.x+(fWidth/2)
for(int i=0;i<BUTTONS_REINSTALL_MAX;i++)
{
// need to resize and reposition the buttons
m_Buttons[i].GetPosition(&vec);
m_Buttons[i].GetBounds(&fWidth,&fHeight);
vec.x= vec.x+(fWidth/2.0f)-(fMaxTextLen/2.0f);
m_Buttons[i].SetPosition(&vec);
m_Buttons[i].SetBounds(fMaxButton+fMaxTextLen-fTextVisualLen,fHeight);
}
}
}
return S_OK;
}
int CScene_Reinstall::DeviceSelectReturned(void *pParam,bool bContinue)
{
CScene_Reinstall* pClass = (CScene_Reinstall*)pParam;
if(!StorageManager.GetSaveDeviceSelected(pClass->m_iPad))
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);
}
else
{
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE);
}
pClass->m_bIgnoreInput=false;
return 0;
}
int CScene_Reinstall::DeviceSelectReturned_AndReinstall(void *pParam,bool bContinue)
{
CScene_Reinstall* pClass = (CScene_Reinstall*)pParam;
if(!StorageManager.GetSaveDeviceSelected(pClass->m_iPad))
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);
}
else
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE);
// reinstall
switch(pClass->m_iLastButtonPressed)
{
case BUTTON_REINSTALL_THEME:
ProfileManager.Award( pClass->m_iPad, eAward_socialPost, true );
break;
case BUTTON_REINSTALL_GAMERPIC1:
ProfileManager.Award( pClass->m_iPad, eAward_mine100Blocks, true);
break;
case BUTTON_REINSTALL_GAMERPIC2:
ProfileManager.Award( pClass->m_iPad, eAward_kill10Creepers, true);
break;
case BUTTON_REINSTALL_AVATAR1:
ProfileManager.Award( pClass->m_iPad, eAward_eatPorkChop, true );
break;
case BUTTON_REINSTALL_AVATAR2:
ProfileManager.Award( pClass->m_iPad, eAward_play100Days, true );
break;
case BUTTON_REINSTALL_AVATAR3:
ProfileManager.Award( pClass->m_iPad, eAward_arrowKillCreeper, true );
break;
}
}
pClass->m_bIgnoreInput=false;
return 0;
}