Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_MultiGameInfo.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

393 lines
12 KiB
C++

#include "stdafx.h"
#include <xuiresource.h>
#include <xuiapp.h>
#include <assert.h>
#include "..\..\..\Minecraft.World\LevelSettings.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "XUI_MultiGameInfo.h"
#include "XUI_MultiGameJoinLoad.h"
#include "..\..\..\Minecraft.World\LevelSettings.h"
#include "..\..\..\Minecraft.World\Difficulty.h"
#define UPDATE_PLAYERS_TIMER_ID 0
#define UPDATE_PLAYERS_TIMER_TIME 30000
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_MultiGameInfo::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
MapChildControls();
XuiControlSetText(playersList,app.GetString(IDS_PLAYERS));
XuiControlSetText(m_JoinGame,app.GetString(IDS_JOIN_GAME));
XuiControlSetText(m_labelDifficulty,app.GetString(IDS_LABEL_DIFFICULTY));
XuiControlSetText(m_labelGameType,app.GetString(IDS_LABEL_GAME_TYPE));
XuiControlSetText(m_labelGamertagsOn,app.GetString(IDS_LABEL_GAMERTAGS));
XuiControlSetText(m_labelStructuresOn,app.GetString(IDS_LABEL_STRUCTURES));
XuiControlSetText(m_labelLevelType,app.GetString(IDS_LABEL_LEVEL_TYPE));
XuiControlSetText(m_labelPvP,app.GetString(IDS_LABEL_PvP));
XuiControlSetText(m_labelTrust,app.GetString(IDS_LABEL_TRUST));
XuiControlSetText(m_labelTNTOn,app.GetString(IDS_LABEL_TNT));
XuiControlSetText(m_labelFireOn,app.GetString(IDS_LABEL_FIRE_SPREADS));
JoinMenuInitData *initData = (JoinMenuInitData *)pInitData->pvInitData;
m_selectedSession = initData->selectedSession;
m_iPad = initData->iPad;
// 4J-PB - don't delete this - it's part of the joinload structure
//delete initData;
for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
{
if( m_selectedSession->data.players[i] != NULL )
{
playersList.InsertItems(i,1);
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
playersList.SetText(i, L"WWWWWWWWWWWWWWWW" );
}
else
#endif
{
playersList.SetText(i, convStringToWstring( m_selectedSession->data.szPlayers[i] ).c_str() );
}
}
else
{
// Leave the loop when we hit the first NULL player
break;
}
}
unsigned int uiGameHostSettings = m_selectedSession->data.m_uiGameHostSettings;
switch(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Difficulty))
{
case Difficulty::EASY:
m_difficulty.SetText( app.GetString(IDS_DIFFICULTY_TITLE_EASY) );
break;
case Difficulty::NORMAL:
m_difficulty.SetText( app.GetString(IDS_DIFFICULTY_TITLE_NORMAL) );
break;
case Difficulty::HARD:
m_difficulty.SetText( app.GetString(IDS_DIFFICULTY_TITLE_HARD) );
break;
case Difficulty::PEACEFUL:
default:
m_difficulty.SetText( app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL) );
break;
}
unsigned int hostOption = app.GetGameHostOption(uiGameHostSettings,eGameHostOption_GameType);
if (hostOption == GameType::CREATIVE->getId())
{
m_GameType.SetText( app.GetString(IDS_CREATIVE) );
}
else if (hostOption == GameType::SURVIVAL->getId())
{
m_GameType.SetText( app.GetString(IDS_SURVIVAL) );
}
else
{
m_GameType.SetText( app.GetString(IDS_SURVIVAL) );
}
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Gamertags)) m_gamertagsOn.SetText( app.GetString(IDS_ON) );
else m_gamertagsOn.SetText( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Structures)) m_structuresOn.SetText( app.GetString(IDS_ON) );
else m_structuresOn.SetText( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_LevelType)) m_levelType.SetText( app.GetString(IDS_LEVELTYPE_SUPERFLAT) );
else m_levelType.SetText( app.GetString(IDS_LEVELTYPE_NORMAL) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_PvP)) m_pvpOn.SetText( app.GetString(IDS_ON) );
else m_pvpOn.SetText( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_TrustPlayers)) m_trustPlayers.SetText( app.GetString(IDS_ON) );
else m_trustPlayers.SetText( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_TNT)) m_tntOn.SetText( app.GetString(IDS_ON) );
else m_tntOn.SetText( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_FireSpreads)) m_fireOn.SetText( app.GetString(IDS_ON) );
else m_fireOn.SetText( app.GetString(IDS_OFF) );
m_bIgnoreInput = false;
// Alert the app the we want to be informed of ethernet connections
app.SetLiveLinkRequired( true );
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_JoinMenu, 0);
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK );
XuiSetTimer(m_hObj,UPDATE_PLAYERS_TIMER_ID,UPDATE_PLAYERS_TIMER_TIME);
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_MultiGameInfo::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
if ( hObjPressed == m_JoinGame )
{
// check we have the texture pack required for the game
SetShow( FALSE );
m_bIgnoreInput=true;
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
if(connectedControllers == 1 || !RenderManager.IsHiDef())
{
JoinGame( this );
}
else
{
ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameInfo::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
}
}
return S_OK;
}
HRESULT CScene_MultiGameInfo::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
HRESULT hr = S_OK;
// Explicitly handle B button presses
switch(pInputData->dwKeyCode)
{
case VK_PAD_B:
case VK_ESCAPE:
app.NavigateBack(pInputData->UserIndex);
rfHandled = TRUE;
break;
case VK_PAD_Y:
if(m_selectedSession != NULL && playersList.TreeHasFocus() && playersList.GetItemCount() > 0)
{
PlayerUID xuid = m_selectedSession->data.players[playersList.GetCurSel()];
if( xuid != INVALID_XUID )
hr = XShowGamerCardUI(ProfileManager.GetLockedProfile(), xuid);
}
break;
}
return hr;
}
HRESULT CScene_MultiGameInfo::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
return S_OK;
}
HRESULT CScene_MultiGameInfo::OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelChanged *pNotifySelChangedData, BOOL& bHandled)
{
if(pNotifySelChangedData->iOldItem!=-1)
{
CXuiSceneBase::PlayUISFX(eSFX_Focus);
}
bHandled = TRUE;
return S_OK;
}
HRESULT CScene_MultiGameInfo::OnNotifySetFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled)
{
if( playersList.TreeHasFocus() && playersList.GetItemCount() > 0 )
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1, IDS_TOOLTIPS_BACK, -1, IDS_TOOLTIPS_VIEW_GAMERCARD );
bHandled = TRUE;
}
return S_OK;
}
HRESULT CScene_MultiGameInfo::OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled)
{
if( pNotifyFocusData->hObjOther == m_JoinGame )
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK );
bHandled = TRUE;
}
return S_OK;
}
int CScene_MultiGameInfo::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
CScene_MultiGameInfo* pClass = (CScene_MultiGameInfo*)pParam;
if(bContinue==true)
{
// It's possible that the player has not signed in - they can back out
if(ProfileManager.IsSignedIn(iPad))
{
JoinGame(pClass);
}
}
else
{
pClass->SetShow( TRUE );
pClass->m_bIgnoreInput=false;
}
return 0;
}
// Shared function to join the game that is the same whether we used the sign-in UI or not
void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
{
DWORD dwLocalUsersMask = 0;
bool noPrivileges = false;
DWORD dwSignedInUsers = 0;
// if we're in SD mode, then only the primary player gets to play
if(RenderManager.IsHiDef())
{
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index) )
{
++dwSignedInUsers;
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
}
}
}
else
{
if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) )
{
++dwSignedInUsers;
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
}
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(noUGC)
{
pClass->SetShow( TRUE );
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
int messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if(dwSignedInUsers > 1) messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, messageText, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
}
else if(noPrivileges)
{
pClass->SetShow( TRUE );
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
}
else
{
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( pClass->m_selectedSession, dwLocalUsersMask );
// Alert the app the we no longer want to be informed of ethernet connections
app.SetLiveLinkRequired( false );
if( result != CGameNetworkManager::JOINGAME_SUCCESS )
{
int exitReasonStringId = -1;
switch(result)
{
case CGameNetworkManager::JOINGAME_FAIL_SERVER_FULL:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
break;
}
if( exitReasonStringId == -1 )
{
app.NavigateBack(ProfileManager.GetPrimaryPad());
}
else
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
exitReasonStringId = -1;
app.NavigateToHomeMenu();
}
}
}
}
HRESULT CScene_MultiGameInfo::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
{
if ( pTimer->nId == UPDATE_PLAYERS_TIMER_ID)
{
PlayerUID selectedPlayerXUID = m_selectedSession->data.players[playersList.GetCurSel()];
bool success = g_NetworkManager.GetGameSessionInfo(m_iPad, m_selectedSession->sessionId,m_selectedSession);
if( success )
{
playersList.DeleteItems(0, playersList.GetItemCount());
int selectedIndex = 0;
for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
{
if( m_selectedSession->data.players[i] != NULL )
{
if(m_selectedSession->data.players[i] == selectedPlayerXUID) selectedIndex = i;
playersList.InsertItems(i,1);
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
playersList.SetText(i, L"WWWWWWWWWWWWWWWW" );
}
else
#endif
{
playersList.SetText(i, convStringToWstring( m_selectedSession->data.szPlayers[i] ).c_str() );
}
}
else
{
// Leave the loop when we hit the first NULL player
break;
}
}
playersList.SetCurSel(selectedIndex);
}
}
return S_OK;
}