57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#pragma once
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using namespace std;
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#include "../media/xuiscene_debug_item_editor.h"
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#include "XUI_Ctrl_CraftIngredientSlot.h"
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#include "XUI_Ctrl_4JEdit.h"
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#include "..\..\..\Minecraft.World\ItemInstance.h"
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class CScene_DebugItemEditor : public CXuiSceneImpl
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{
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#ifdef _DEBUG_MENUS_ENABLED
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public:
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typedef struct _ItemEditorInput
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{
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int iPad;
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Slot *slot;
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AbstractContainerMenu *menu;
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} ItemEditorInput;
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private:
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int m_iPad;
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shared_ptr<ItemInstance> m_item;
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Slot *m_slot;
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AbstractContainerMenu *m_menu;
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CXuiCtrlCraftIngredientSlot *m_icon;
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CXuiControl m_generatedXml, m_itemName;
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CXuiCtrl4JEdit m_itemId, m_itemAuxValue, m_itemCount, m_item4JData;
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protected:
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_itemId, m_itemId)
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MAP_CONTROL(IDC_itemAuxValue, m_itemAuxValue)
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MAP_CONTROL(IDC_itemCount, m_itemCount)
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MAP_CONTROL(IDC_item4JData, m_item4JData)
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MAP_OVERRIDE(IDC_icon, m_icon)
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MAP_CONTROL(IDC_ruleXml, m_generatedXml)
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MAP_CONTROL(IDC_itemName, m_itemName)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_DebugItemEditor, L"CScene_DebugItemEditor", XUI_CLASS_SCENE )
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#endif
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}; |