Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Ctrl_FireProgress.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

29 lines
755 B
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\FurnaceMenu.h"
#include "..\..\..\Minecraft.World\FurnaceTileEntity.h"
#include "XUI_Scene_Furnace.h"
#include "XUI_Ctrl_FireProgress.h"
int CXuiCtrlFireProgress::GetValue()
{
void* pvUserData;
this->GetUserData( &pvUserData );
if( pvUserData != NULL )
{
FurnaceTileEntity *pFurnaceTileEntity = (FurnaceTileEntity *)pvUserData;
// TODO This param is a magic number in Java but we should really define it somewhere with a name
// I think it is the number of states of the progress display (ie the max value)
return pFurnaceTileEntity->getLitProgress( 12 );
}
return 0;
}
void CXuiCtrlFireProgress::GetRange(int *pnRangeMin, int *pnRangeMax)
{
*pnRangeMin = 0;
*pnRangeMax = 12;
}