This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
29 lines
756 B
C++
29 lines
756 B
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\FurnaceMenu.h"
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#include "..\..\..\Minecraft.World\FurnaceTileEntity.h"
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#include "XUI_Scene_Furnace.h"
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#include "XUI_Ctrl_BurnProgress.h"
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int CXuiCtrlBurnProgress::GetValue()
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{
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void* pvUserData;
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this->GetUserData( &pvUserData );
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if( pvUserData != NULL )
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{
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FurnaceTileEntity *pFurnaceTileEntity = (FurnaceTileEntity *)pvUserData;
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// TODO This param is a magic number in Java but we should really define it somewhere with a name
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// I think it is the number of states of the progress display (ie the max value)
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return pFurnaceTileEntity->getBurnProgress( 24 );
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}
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return 0;
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}
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void CXuiCtrlBurnProgress::GetRange(int *pnRangeMin, int *pnRangeMax)
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{
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*pnRangeMin = 0;
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*pnRangeMax = 24;
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} |