This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
170 lines
4.8 KiB
C++
170 lines
4.8 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_SettingsMenu.h"
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#include "..\..\Minecraft.h"
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UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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m_buttons[BUTTON_ALL_OPTIONS].init(IDS_OPTIONS,BUTTON_ALL_OPTIONS);
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m_buttons[BUTTON_ALL_AUDIO].init(IDS_AUDIO,BUTTON_ALL_AUDIO);
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m_buttons[BUTTON_ALL_CONTROL].init(IDS_CONTROL,BUTTON_ALL_CONTROL);
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m_buttons[BUTTON_ALL_GRAPHICS].init(IDS_GRAPHICS,BUTTON_ALL_GRAPHICS);
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m_buttons[BUTTON_ALL_UI].init(IDS_USER_INTERFACE,BUTTON_ALL_UI);
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m_buttons[BUTTON_ALL_RESETTODEFAULTS].init(IDS_RESET_TO_DEFAULTS,BUTTON_ALL_RESETTODEFAULTS);
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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{
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removeControl( &m_buttons[BUTTON_ALL_AUDIO], bNotInGame);
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removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], bNotInGame);
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}
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doHorizontalResizeCheck();
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if(app.GetLocalPlayerCount()>1)
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{
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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#endif
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}
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}
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UIScene_SettingsMenu::~UIScene_SettingsMenu()
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{
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}
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wstring UIScene_SettingsMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"SettingsMenuSplit";
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}
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else
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{
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return L"SettingsMenu";
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}
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}
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void UIScene_SettingsMenu::handleReload()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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{
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removeControl( &m_buttons[BUTTON_ALL_AUDIO], bNotInGame);
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removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], bNotInGame);
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}
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doHorizontalResizeCheck();
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}
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void UIScene_SettingsMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_SettingsMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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}
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else
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
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if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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}
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void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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// if the profile data has been changed, then force a profile write
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// It seems we're allowed to break the 5 minute rule if it's the result of a user action
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app.CheckGameSettingsChanged(true,iPad);
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId)
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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switch((int)controlId)
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{
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case BUTTON_ALL_OPTIONS:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
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break;
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case BUTTON_ALL_AUDIO:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsAudioMenu);
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break;
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case BUTTON_ALL_CONTROL:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsControlMenu);
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break;
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case BUTTON_ALL_GRAPHICS:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsGraphicsMenu);
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break;
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case BUTTON_ALL_UI:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu);
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break;
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case BUTTON_ALL_RESETTODEFAULTS:
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{
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// check they really want to do this
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestAlertMessage(IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, m_iPad,&UIScene_SettingsMenu::ResetDefaultsDialogReturned,this);
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}
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break;
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}
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}
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int UIScene_SettingsMenu::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_SettingsMenu* pClass = (UIScene_SettingsMenu*)pParam;
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultDecline)
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{
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#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__)
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app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
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#else
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app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
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#endif
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// if the profile data has been changed, then force a profile write
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// It seems we're allowed to break the 5 minute rule if it's the result of a user action
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app.CheckGameSettingsChanged(true,iPad);
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}
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return 0;
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}
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