This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
336 lines
10 KiB
C++
336 lines
10 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_ControlsMenu.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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#if defined(_XBOX) || defined(_WIN64)
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value[0].number = (F64)0;
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#elif defined(_DURANGO)
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value[0].number = (F64)1;
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#elif defined(__PS3__)
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value[0].number = (F64)2;
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#elif defined(__ORBIS__)
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value[0].number = (F64)3;
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#elif defined(__PSVITA__)
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value[0].number = (F64)4;
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#endif
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value );
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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if(bNotInGame)
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{
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LPWSTR layoutString = new wchar_t[ 128 ];
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swprintf( layoutString, 128, L"%ls", VER_PRODUCTVERSION_STR_W);
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m_labelVersion.init(layoutString);
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delete [] layoutString;
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}
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// 4J-PB - stop the label showing in the in-game controls menu
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else
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{
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m_labelVersion.init(L" ");
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}
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m_bCreativeMode = !bNotInGame && Minecraft::GetInstance()->localplayers[m_iPad] && Minecraft::GetInstance()->localplayers[m_iPad]->abilities.mayfly;
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#ifndef __PSVITA__
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#ifdef __ORBIS__
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// no buttons to initialise if we're running this on PS4 remote play
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if(!InputManager.UsingRemoteVita())
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#endif
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{
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m_buttonLayouts[0].init(L"1", eControl_Button0);
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m_buttonLayouts[1].init(L"2", eControl_Button1);
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m_buttonLayouts[2].init(L"3", eControl_Button2);
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}
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#endif
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m_checkboxInvert.init(app.GetString(IDS_INVERT_LOOK), eControl_InvertLook, app.GetGameSettings(m_iPad,eGameSetting_ControlInvertLook));
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m_checkboxSouthpaw.init(app.GetString(IDS_SOUTHPAW), eControl_Southpaw, app.GetGameSettings(m_iPad,eGameSetting_ControlSouthPaw));
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m_iSchemeTextA[0]=IDS_CONTROLS_SCHEME0;
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m_iSchemeTextA[1]=IDS_CONTROLS_SCHEME1;
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m_iSchemeTextA[2]=IDS_CONTROLS_SCHEME2;
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int iSelected=app.GetGameSettings(m_iPad,eGameSetting_ControlScheme);
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#ifndef __PSVITA__
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LPWSTR layoutString = new wchar_t[ 128 ];
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swprintf( layoutString, 128, L"%ls : %ls", app.GetString( IDS_CURRENT_LAYOUT ),app.GetString(m_iSchemeTextA[iSelected]));
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#ifdef __ORBIS__
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if (!InputManager.UsingRemoteVita())
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#endif
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{
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m_labelCurrentLayout.init(layoutString);
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}
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#endif
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m_iCurrentNavigatedControlsLayout = iSelected;
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#ifdef __ORBIS__
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// don't set controller layout if we're entering the PS4 remote play scene
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if(!InputManager.UsingRemoteVita())
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#endif
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = (F64)m_iCurrentNavigatedControlsLayout;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetControllerLayout , 1 , value );
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}
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#ifdef __ORBIS__
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// Set mapping to Vita mapping
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if (InputManager.UsingRemoteVita()) m_iCurrentNavigatedControlsLayout = 3;
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#elif defined __PSVITA__
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// Set mapping to Vita mapping
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if (InputManager.IsVitaTV()) m_iCurrentNavigatedControlsLayout = 1;
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#endif
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for(unsigned int i = 0; i < e_PadCOUNT; ++i)
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{
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m_labelsPad[i].init(L"");
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m_controlLines[i].setVisible(false);
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}
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m_bLayoutChanged = false;
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PositionAllText(m_iPad);
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}
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wstring UIScene_ControlsMenu::getMoviePath()
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{
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#ifdef __ORBIS__
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if(InputManager.UsingRemoteVita())
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{
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return L"ControlsRemotePlay";
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}
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else
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#endif
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#ifdef __PSVITA__
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if(InputManager.IsVitaTV())
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{
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return L"ControlsTV";
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}
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else
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#endif
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"ControlsSplit";
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}
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else
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{
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return L"Controls";
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}
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}
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void UIScene_ControlsMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_ControlsMenu::tick()
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{
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if(m_bLayoutChanged) PositionAllText(m_iPad);
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UIScene::tick();
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}
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void UIScene_ControlsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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app.CheckGameSettingsChanged(true,iPad);
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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if( pressed )
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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}
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_ControlsMenu::handleCheckboxToggled(F64 controlId, bool selected)
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{
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switch((int)controlId)
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{
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case eControl_InvertLook:
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app.SetGameSettings(m_iPad,eGameSetting_ControlInvertLook,(unsigned char)( selected ) );
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break;
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case eControl_Southpaw:
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app.SetGameSettings(m_iPad,eGameSetting_ControlSouthPaw,(unsigned char)( selected ) );
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PositionAllText(m_iPad);
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break;
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};
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}
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void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId)
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{
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int control = (int)controlId;
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switch(control)
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{
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case eControl_Button0:
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case eControl_Button1:
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case eControl_Button2:
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app.SetGameSettings(m_iPad,eGameSetting_ControlScheme,(unsigned char)control);
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LPWSTR layoutString = new wchar_t[ 128 ];
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swprintf( layoutString, 128, L"%ls : %ls", app.GetString( IDS_CURRENT_LAYOUT ),app.GetString(m_iSchemeTextA[control]));
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#ifdef __ORBIS__
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if (!InputManager.UsingRemoteVita())
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#endif
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{
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m_labelCurrentLayout.setLabel(layoutString);
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}
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break;
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};
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}
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void UIScene_ControlsMenu::handleFocusChange(F64 controlId, F64 childId)
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{
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int control = (int)controlId;
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switch(control)
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{
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case eControl_Button0:
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case eControl_Button1:
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case eControl_Button2:
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m_iCurrentNavigatedControlsLayout=control;
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m_bLayoutChanged = true;
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break;
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};
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}
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void UIScene_ControlsMenu::PositionAllText(int iPad)
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{
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for(unsigned int i = 0; i < e_PadCOUNT; ++i)
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{
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m_labelsPad[i].setLabel(L"");
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m_controlLines[i].setVisible(false);
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}
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if(m_bCreativeMode)
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{
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PositionText(iPad,IDS_CONTROLS_JUMPFLY,MINECRAFT_ACTION_JUMP);
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}
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else
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{
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PositionText(iPad,IDS_CONTROLS_JUMP,MINECRAFT_ACTION_JUMP);
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}
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PositionText(iPad,IDS_CONTROLS_INVENTORY,MINECRAFT_ACTION_INVENTORY);
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PositionText(iPad,IDS_CONTROLS_PAUSE,MINECRAFT_ACTION_PAUSEMENU);
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if(m_bCreativeMode)
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{
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PositionText(iPad,IDS_CONTROLS_SNEAKFLY,MINECRAFT_ACTION_SNEAK_TOGGLE);
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}
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else
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{
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PositionText(iPad,IDS_CONTROLS_SNEAK,MINECRAFT_ACTION_SNEAK_TOGGLE);
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}
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PositionText(iPad,IDS_CONTROLS_USE,MINECRAFT_ACTION_USE);
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PositionText(iPad,IDS_CONTROLS_ACTION,MINECRAFT_ACTION_ACTION);
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PositionText(iPad,IDS_CONTROLS_HELDITEM,MINECRAFT_ACTION_RIGHT_SCROLL);
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PositionText(iPad,IDS_CONTROLS_HELDITEM,MINECRAFT_ACTION_LEFT_SCROLL);
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PositionText(iPad,IDS_CONTROLS_DROP,MINECRAFT_ACTION_DROP);
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PositionText(iPad,IDS_CONTROLS_CRAFTING,MINECRAFT_ACTION_CRAFTING);
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PositionText(iPad,IDS_CONTROLS_THIRDPERSON,MINECRAFT_ACTION_RENDER_THIRD_PERSON);
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PositionText(iPad,IDS_CONTROLS_PLAYERS,MINECRAFT_ACTION_GAME_INFO);
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// Swap for southpaw.
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if ( app.GetGameSettings(m_iPad,eGameSetting_ControlSouthPaw) )
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{
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// Move
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PositionText(iPad,IDS_CONTROLS_LOOK,MINECRAFT_ACTION_RIGHT);
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// Look
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PositionText(iPad,IDS_CONTROLS_MOVE,MINECRAFT_ACTION_LOOK_RIGHT);
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}
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else // Normal right handed.
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{
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// Move
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PositionText(iPad,IDS_CONTROLS_MOVE,MINECRAFT_ACTION_RIGHT);
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// Look
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PositionText(iPad,IDS_CONTROLS_LOOK,MINECRAFT_ACTION_LOOK_RIGHT);
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}
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bool layoutHasDpadFly;
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#ifdef __PSVITA__
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layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 1;
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#else
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layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 0;
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#endif
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// If we're in controls mode 1, and creative mode show the dpad for Creative Mode
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if(m_bCreativeMode && layoutHasDpadFly)
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{
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PositionText(iPad,IDS_CONTROLS_DPAD,MINECRAFT_ACTION_DPAD_LEFT);
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}
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m_bLayoutChanged = false;
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}
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void UIScene_ControlsMenu::PositionText(int iPad,int iTextID, unsigned char ucAction)
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{
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unsigned int uiVal = InputManager.GetGameJoypadMaps(m_iCurrentNavigatedControlsLayout, ucAction);
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if (uiVal & _360_JOY_BUTTON_A) PositionTextDirect(iPad, iTextID, e_PadA, true);
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if (uiVal & _360_JOY_BUTTON_B) PositionTextDirect(iPad, iTextID, e_PadB, true);
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if (uiVal & _360_JOY_BUTTON_X) PositionTextDirect(iPad, iTextID, e_PadX, true);
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if (uiVal & _360_JOY_BUTTON_Y) PositionTextDirect(iPad, iTextID, e_PadY, true);
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if (uiVal & _360_JOY_BUTTON_BACK)
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{
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#ifdef __ORBIS__
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PositionTextDirect(iPad, iTextID, (InputManager.UsingRemoteVita() ? e_PadTouch : e_PadBack), true);
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#else
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PositionTextDirect(iPad, iTextID, e_PadBack, true);
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#endif
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}
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if (uiVal & _360_JOY_BUTTON_START) PositionTextDirect(iPad, iTextID, e_PadStart, true);
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if (uiVal & _360_JOY_BUTTON_RB) PositionTextDirect(iPad, iTextID, e_PadRB, true);
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if (uiVal & _360_JOY_BUTTON_LB) PositionTextDirect(iPad, iTextID, e_PadLB, true);
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if (uiVal & _360_JOY_BUTTON_RTHUMB) PositionTextDirect(iPad, iTextID, e_PadRS_1, true);
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if (uiVal & _360_JOY_BUTTON_LTHUMB) PositionTextDirect(iPad, iTextID, e_PadLS_1, true);
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// Look
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if (uiVal & _360_JOY_BUTTON_RSTICK_RIGHT) PositionTextDirect(iPad, iTextID, e_PadRS_2, true);
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// Move
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if (uiVal & _360_JOY_BUTTON_LSTICK_RIGHT) PositionTextDirect(iPad, iTextID, e_PadLS_2, true);
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if (uiVal & _360_JOY_BUTTON_RT) PositionTextDirect(iPad, iTextID, e_PadRT, true);
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if (uiVal & _360_JOY_BUTTON_LT) PositionTextDirect(iPad, iTextID, e_PadLT, true);
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if (uiVal & _360_JOY_BUTTON_DPAD_RIGHT) PositionTextDirect(iPad, iTextID, e_PadDPadRight, true);
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if (uiVal & _360_JOY_BUTTON_DPAD_LEFT) PositionTextDirect(iPad, iTextID, e_PadDPadLeft, true);
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if (uiVal & _360_JOY_BUTTON_DPAD_UP) PositionTextDirect(iPad, iTextID, e_PadDPadUp, true);
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if (uiVal & _360_JOY_BUTTON_DPAD_DOWN) PositionTextDirect(iPad, iTextID, e_PadDPadDown, true);
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}
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void UIScene_ControlsMenu::PositionTextDirect(int iPad,int iTextID, int iControlDetailsIndex, bool bShow)
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{
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LPCWSTR text = app.GetString(iTextID);
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m_labelsPad[iControlDetailsIndex].setLabel(text);
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m_controlLines[iControlDetailsIndex].setVisible(bShow);
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} |