Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_PlayerList.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

66 lines
1.9 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_PlayerList.h"
bool UIControl_PlayerList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::ePlayerList);
bool success = UIControl_ButtonList::setupControl(scene,parent,controlName);
//SlotList specific initialisers
m_funcSetPlayerIcon = registerFastName(L"SetPlayerIcon");
m_funcSetVOIPIcon = registerFastName(L"SetVOIPIcon");
return success;
}
void UIControl_PlayerList::addItem(const wstring &label, int iPlayerIcon, int iVOIPIcon)
{
IggyDataValue result;
IggyDataValue value[4];
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str();
stringVal.length = (S32)label.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = m_itemCount;
value[2].type = IGGY_DATATYPE_number;
value[2].number = iPlayerIcon + 1;
value[3].type = IGGY_DATATYPE_number;
value[3].number = iVOIPIcon + 1;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 4 , value );
++m_itemCount;
}
void UIControl_PlayerList::setPlayerIcon(int iId, int iPlayerIcon)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iId;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iPlayerIcon + 1;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetPlayerIcon , 2 , value );
}
void UIControl_PlayerList::setVOIPIcon(int iId, int iVOIPIcon)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iId;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iVOIPIcon + 1;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetVOIPIcon , 2 , value );
}