This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
27 lines
753 B
C++
27 lines
753 B
C++
#pragma once
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using namespace std;
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#include "Tutorial.h"
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#include "TutorialTask.h"
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class StateChangeTask : public TutorialTask
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{
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private:
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eTutorial_State m_state;
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public:
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StateChangeTask(eTutorial_State state,
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Tutorial *tutorial, int descriptionId = -1, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL,
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bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true ) :
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TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
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m_state( state )
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{}
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virtual bool isCompleted() { return bIsCompleted; }
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virtual void onStateChange(eTutorial_State newState)
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{
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if(newState == m_state)
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{
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bIsCompleted = true;
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}
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}
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}; |