This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
25 lines
534 B
C++
25 lines
534 B
C++
#pragma once
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using namespace std;
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#include "Tutorial.h"
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#include "TutorialTask.h"
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class ProgressFlagTask : public TutorialTask
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{
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public:
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enum EProgressFlagType
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{
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e_Progress_Set_Flag,
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e_Progress_Flag_On,
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};
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private:
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char *flags; // Not a member of this object
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char m_mask;
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EProgressFlagType m_type;
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public:
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ProgressFlagTask(char *flags, char mask, EProgressFlagType type, Tutorial *tutorial ) :
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TutorialTask(tutorial, -1, false, NULL ),
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flags( flags ), m_mask( mask ), m_type( type )
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{}
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virtual bool isCompleted();
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}; |