Files
MinecraftConsoles/Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

36 lines
1.2 KiB
C++

#pragma once
#include "TutorialTask.h"
// A tutorial task that requires each of the task to be completed in order until the last one is complete.
// If an earlier task that was complete is now not complete then it's hint should be shown.
class ProcedureCompoundTask : public TutorialTask
{
public:
ProcedureCompoundTask(Tutorial *tutorial )
: TutorialTask(tutorial, -1, false, NULL, false, true, false )
{}
~ProcedureCompoundTask();
void AddTask(TutorialTask *task);
virtual int getDescriptionId();
virtual int getPromptId();
virtual bool isCompleted();
virtual void onCrafted(shared_ptr<ItemInstance> item);
virtual void handleUIInput(int iAction);
virtual void setAsCurrentTask(bool active = true);
virtual bool ShowMinimumTime();
virtual bool hasBeenActivated();
virtual void setShownForMinimumTime();
virtual bool AllowFade();
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
virtual void useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
virtual void onStateChange(eTutorial_State newState);
private:
vector<TutorialTask *> m_taskSequence;
};