This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
26 lines
852 B
C++
26 lines
852 B
C++
#pragma once
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using namespace std;
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#include "TutorialTask.h"
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class ItemInstance;
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class PickupTask : public TutorialTask
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{
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public:
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PickupTask( int itemId, unsigned int quantity, int auxValue,
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Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = NULL,
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bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true )
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: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
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m_itemId( itemId),
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m_quantity( quantity ),
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m_auxValue( auxValue )
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{}
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virtual bool isCompleted() { return bIsCompleted; }
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virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
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private:
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int m_itemId;
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unsigned int m_quantity;
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int m_auxValue;
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}; |