This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
722 lines
42 KiB
C++
722 lines
42 KiB
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
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#include "..\GameRules\ConsoleGameRules.h"
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#include "DiggerItemHint.h"
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#include "TutorialTasks.h"
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#include "AreaHint.h"
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#include "FullTutorial.h"
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#include "TutorialConstraints.h"
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FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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: Tutorial(iPad, true)
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{
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m_isTrial = isTrial;
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m_freezeTime = true;
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m_progressFlags = 0;
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for(unsigned int i = 0; i < e_Tutorial_State_Max; ++i)
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{
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m_completedStates[i] = false;
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}
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addMessage(IDS_TUTORIAL_COMPLETED);
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/*
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*
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*
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* GAMEPLAY
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*
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*/
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// START OF BASIC TUTORIAL
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if( m_isTrial )
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{
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addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_START_TUTORIAL, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_TrialStart) );
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}
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else
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{
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#ifdef _XBOX
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if(getCompleted(eTutorial_Telemetry_Halfway) && !isStateCompleted(e_Tutorial_State_Redstone_And_Piston) )
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{
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addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_NEW_FEATURES_CHOICE, IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_TrialStart) );
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}
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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#else
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if(getCompleted(eTutorial_Telemetry_Halfway))
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{
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addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_START_TUTORIAL, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_TrialStart) );
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}
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else
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{
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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}
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#endif
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}
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int lookMappings[] = {MINECRAFT_ACTION_LOOK_UP, MINECRAFT_ACTION_LOOK_DOWN, MINECRAFT_ACTION_LOOK_LEFT, MINECRAFT_ACTION_LOOK_RIGHT};
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int moveMappings[] = {MINECRAFT_ACTION_FORWARD, MINECRAFT_ACTION_BACKWARD, MINECRAFT_ACTION_LEFT, MINECRAFT_ACTION_RIGHT};
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int iLookCompletionMaskA[]= { 10, // 1010
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9, // 1001
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6, // 0110
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5 // 0101
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};
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addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_LOOK, false, false, lookMappings, 4, iLookCompletionMaskA, 4, moveMappings, 4) );
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addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_MOVE, false, false, moveMappings, 4, iLookCompletionMaskA, 4, lookMappings, 4) );
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_SPRINT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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int jumpMappings[] = {MINECRAFT_ACTION_JUMP};
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addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_JUMP, false, true, jumpMappings, 1) );
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int mineMappings[] = {MINECRAFT_ACTION_ACTION};
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addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_MINE, false, true, mineMappings, 1) );
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addTask(e_Tutorial_State_Gameplay, new PickupTask( Tile::treeTrunk_Id, 4, -1, this, IDS_TUTORIAL_TASK_CHOP_WOOD ) );
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int scrollMappings[] = {MINECRAFT_ACTION_LEFT_SCROLL,MINECRAFT_ACTION_RIGHT_SCROLL};
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//int scrollMappings[] = {ACTION_MENU_LEFT_SCROLL,ACTION_MENU_RIGHT_SCROLL};
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int iScrollCompletionMaskA[]= { 2, // 10
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1};// 01
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addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_SCROLL, false, false, scrollMappings, 2,iScrollCompletionMaskA,2) );
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int invMappings[] = {MINECRAFT_ACTION_INVENTORY};
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addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_INVENTORY, false, false, invMappings, 1) );
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addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_Inventory_Menu, this) );
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_HEAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_FEED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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// While they should only eat the item we give them, includ the ability to complete this task with different items
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int foodItems[] = {Item::mushroomStew_Id, Item::apple_Id, Item::bread_Id, Item::porkChop_raw_Id, Item::porkChop_cooked_Id,
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Item::apple_gold_Id, Item::fish_raw_Id, Item::fish_cooked_Id, Item::cookie_Id, Item::beef_cooked_Id,
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Item::beef_raw_Id, Item::chicken_cooked_Id, Item::chicken_raw_Id, Item::melon_Id, Item::rotten_flesh_Id};
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addTask(e_Tutorial_State_Gameplay, new CompleteUsingItemTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK, foodItems, 15, true) );
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int crftMappings[] = {MINECRAFT_ACTION_CRAFTING};
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addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_CRAFTING, false, false, crftMappings, 1) );
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addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_2_X_2_Crafting, ProgressFlagTask::e_Progress_Set_Flag, this ) );
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addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_2x2Crafting_Menu, this) );
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addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::wood_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_PLANKS) );
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addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::workBench_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE) );
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//int useMappings[] = {MINECRAFT_ACTION_USE};
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//addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_USE, false, false, useMappings, 1) );
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_USE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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addTask(e_Tutorial_State_Gameplay, new UseItemTask( Tile::workBench_Id, this, IDS_TUTORIAL_TASK_PLACE_WORKBENCH, true ) );
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_NIGHT_DANGER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_NEARBY_SHELTER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_COLLECT_RESOURCES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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// END OF BASIC TUTORIAL
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addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE, IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_Halfway) );
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// START OF FULL TUTORIAL
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addTask(e_Tutorial_State_Gameplay, new UseTileTask( Tile::workBench_Id, this, IDS_TUTORIAL_TASK_OPEN_WORKBENCH, false ) );
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addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_3_X_3_Crafting, ProgressFlagTask::e_Progress_Set_Flag, this ) );
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addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_3x3Crafting_Menu, this) );
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addTask(e_Tutorial_State_Gameplay, new CraftTask( Item::stick->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_STICKS) );
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int shovelItems[] = {Item::shovel_wood->id, Item::shovel_stone->id, Item::shovel_iron->id, Item::shovel_gold->id, Item::shovel_diamond->id};
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int shovelAuxVals[] = {-1,-1,-1,-1,-1};
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addTask(e_Tutorial_State_Gameplay, new CraftTask( shovelItems, shovelAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL) );
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int hatchetItems[] = {Item::hatchet_wood->id, Item::hatchet_stone->id, Item::hatchet_iron->id, Item::hatchet_gold->id, Item::hatchet_diamond->id};
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int hatchetAuxVals[] = {-1,-1,-1,-1,-1};
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addTask(e_Tutorial_State_Gameplay, new CraftTask( hatchetItems, hatchetAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET) );
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int pickaxeItems[] = {Item::pickAxe_wood->id, Item::pickAxe_stone->id, Item::pickAxe_iron->id, Item::pickAxe_gold->id, Item::pickAxe_diamond->id};
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int pickaxeAuxVals[] = {-1,-1,-1,-1,-1};
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addTask(e_Tutorial_State_Gameplay, new CraftTask( pickaxeItems, pickaxeAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE) );
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addTask(e_Tutorial_State_Gameplay, new PickupTask( Tile::cobblestone_Id, 8, -1, this, IDS_TUTORIAL_TASK_MINE_STONE ) );
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addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_CRAFT_FURNACE, ProgressFlagTask::e_Progress_Set_Flag, this ) );
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addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::furnace_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_FURNACE ) );
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addTask(e_Tutorial_State_Gameplay, new UseTileTask(Tile::furnace_Id, this, IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE) );
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addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_USE_FURNACE, ProgressFlagTask::e_Progress_Set_Flag, this ) );
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addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_Furnace_Menu, this) );
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addTask(e_Tutorial_State_Gameplay, new CraftTask( Item::coal->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_CHARCOAL) );
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addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::glass_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_GLASS) );
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addTask(e_Tutorial_State_Gameplay, new CraftTask( Item::door_wood->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR) );
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addTask(e_Tutorial_State_Gameplay, new UseItemTask(Item::door_wood->id, this, IDS_TUTORIAL_TASK_PLACE_DOOR) );
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addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::torch_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_TORCH) );
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if(app.getGameRuleDefinitions() != NULL)
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{
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AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"tutorialArea");
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if(area != NULL)
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{
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vector<TutorialConstraint *> *areaConstraints = new vector<TutorialConstraint *>();
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areaConstraints->push_back( new AreaConstraint( IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
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addTask(e_Tutorial_State_Gameplay, new AreaTask(e_Tutorial_State_Gameplay,this, areaConstraints) );
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}
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}
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// This MUST be the last task in the e_Tutorial_State_Gameplay state. Some of the earlier tasks will skip to the last
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// task when complete, and this is the one that we want the player to see.
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ProcedureCompoundTask *finalTask = new ProcedureCompoundTask( this );
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finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_COMPLETED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A, eTelemetryTutorial_Complete) );
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// 4J Stu - Remove this string as it refers to things that don't exist in the current tutorial world!
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//finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_FEATURES_IN_THIS_AREA, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_COMPLETED_EXPLORE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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addTask(e_Tutorial_State_Gameplay, finalTask);
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// END OF FULL TUTORIAL
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/*
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*
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*
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* INVENTORY
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*
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*/
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// Some tasks already added in the super class ctor
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addTask(e_Tutorial_State_Inventory_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
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addTask(e_Tutorial_State_Inventory_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_INV_EXIT, -1, false, ACTION_MENU_B) );
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/*
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*
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*
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* CRAFTING
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*
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*/
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// Some tasks already added in the super class ctor
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addTask(e_Tutorial_State_2x2Crafting_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
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// To block progress
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addTask(e_Tutorial_State_2x2Crafting_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_2_X_2_Crafting, ProgressFlagTask::e_Progress_Flag_On, this ) );
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addTask(e_Tutorial_State_2x2Crafting_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
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addTask(e_Tutorial_State_2x2Crafting_Menu, new CraftTask( Tile::wood_Id, -1, 1, this, IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS) );
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ProcedureCompoundTask *workbenchCompound = new ProcedureCompoundTask( this );
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workbenchCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES, Recipy::eGroupType_Structure) );
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workbenchCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE, Tile::workBench_Id) );
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workbenchCompound->AddTask( new CraftTask( Tile::workBench_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE) );
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addTask(e_Tutorial_State_2x2Crafting_Menu, workbenchCompound );
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addTask(e_Tutorial_State_2x2Crafting_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE, -1, false, ACTION_MENU_B) );
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// 3x3 Crafting
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addTask(e_Tutorial_State_3x3Crafting_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
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addTask(e_Tutorial_State_3x3Crafting_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_3_X_3_Crafting, ProgressFlagTask::e_Progress_Flag_On, this ) );
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addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Item::stick->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_STICKS) );
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ProcedureCompoundTask *shovelCompound = new ProcedureCompoundTask( this );
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shovelCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS, Recipy::eGroupType_Tool) );
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shovelCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL, Item::shovel_wood->id) );
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shovelCompound->AddTask( new CraftTask( shovelItems, shovelAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL) );
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addTask(e_Tutorial_State_3x3Crafting_Menu, shovelCompound );
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addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( hatchetItems, hatchetAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET) );
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addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( pickaxeItems, pickaxeAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE) );
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addTask(e_Tutorial_State_3x3Crafting_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT, -1, false, ACTION_MENU_B) );
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// To block progress
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addTask(e_Tutorial_State_3x3Crafting_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_CRAFT_FURNACE, ProgressFlagTask::e_Progress_Flag_On, this ) );
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addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Tile::furnace_Id, -1, 1, this, IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE) );
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addTask(e_Tutorial_State_3x3Crafting_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE, -1, false, ACTION_MENU_B) );
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// No need to block here, as it's fine if the player wants to do this out of order
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addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Item::door_wood->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR) );
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addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Tile::torch_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_TORCH) );
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/*
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*
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*
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* FURNACE
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*
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*/
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// Some tasks already added in the super class ctor
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addTask(e_Tutorial_State_Furnace_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
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// Blocking
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addTask(e_Tutorial_State_Furnace_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_USE_FURNACE, ProgressFlagTask::e_Progress_Flag_On, this ) );
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addTask(e_Tutorial_State_Furnace_Menu, new CraftTask( Item::coal->id, -1, 1, this, IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL) );
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addTask(e_Tutorial_State_Furnace_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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addTask(e_Tutorial_State_Furnace_Menu, new CraftTask( Tile::glass_Id, -1, 1, this, IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS) );
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/*
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*
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*
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* BREWING
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|
*
|
|
*/
|
|
|
|
// To block progress
|
|
addTask(e_Tutorial_State_Brewing_Menu, new ProgressFlagTask( &m_progressFlags, EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND, ProgressFlagTask::e_Progress_Flag_On, this ) );
|
|
|
|
int potionItems[] = {Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id};
|
|
int potionAuxVals[] = { MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE),
|
|
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE),
|
|
MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE),
|
|
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE),
|
|
MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE),
|
|
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE),
|
|
MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE),
|
|
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE)
|
|
};
|
|
addTask(e_Tutorial_State_Brewing_Menu, new CraftTask( potionItems, potionAuxVals, 8, 1, this, IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION) );
|
|
addTask(e_Tutorial_State_Brewing_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_MENU_EXIT, -1, false, ACTION_MENU_B) );
|
|
|
|
/*
|
|
*
|
|
*
|
|
* MINECART
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"minecartArea");
|
|
if(area != NULL)
|
|
{
|
|
addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Riding_Minecart, IDS_TUTORIAL_HINT_MINECART, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* BOAT
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"boatArea");
|
|
if(area != NULL)
|
|
{
|
|
addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Riding_Boat, IDS_TUTORIAL_HINT_BOAT, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* FISHING
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"fishingArea");
|
|
if(area != NULL)
|
|
{
|
|
addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Fishing, IDS_TUTORIAL_HINT_FISHING, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* PISTON - SELF-REPAIRING BRIDGE
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"pistonBridgeArea");
|
|
if(area != NULL)
|
|
{
|
|
addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_None, IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1, true ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* PISTON - PISTON AND REDSTONE CIRCUITS
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"pistonArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State redstoneAndPistonStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Redstone_And_Piston, redstoneAndPistonStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Redstone_And_Piston, new ChoiceTask(this, IDS_TUTORIAL_REDSTONE_OVERVIEW, IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Redstone_And_Pistons) );
|
|
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_DUST, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_REPEATER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_PISTONS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_TRY_IT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* PORTAL
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"portalArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State portalStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Portal, portalStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Portal, new ChoiceTask(this, IDS_TUTORIAL_PORTAL_OVERVIEW, IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Portal) );
|
|
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_BUILD_PORTAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_ACTIVATE_PORTAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_USE_PORTAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_NETHER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* CREATIVE
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"creativeArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State creativeStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_CreativeMode, creativeStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1,true,true,GameType::CREATIVE) );
|
|
|
|
addTask(e_Tutorial_State_CreativeMode, new ChoiceTask(this, IDS_TUTORIAL_CREATIVE_OVERVIEW, IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_CreativeMode) );
|
|
addTask(e_Tutorial_State_CreativeMode, new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_MODE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_CreativeMode, new InfoTask(this, IDS_TUTORIAL_TASK_FLY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
|
|
int crftMappings[] = {MINECRAFT_ACTION_CRAFTING};
|
|
addTask(e_Tutorial_State_CreativeMode, new ControllerTask( this, IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY, false, false, crftMappings, 1) );
|
|
addTask(e_Tutorial_State_CreativeMode, new StateChangeTask( e_Tutorial_State_Creative_Inventory_Menu, this) );
|
|
|
|
// This last task ensures that the player is still in creative mode until they exit the area (but could skip the previous instructional stuff)
|
|
ProcedureCompoundTask *creativeFinalTask = new ProcedureCompoundTask( this );
|
|
|
|
AABB *exitArea = app.getGameRuleDefinitions()->getNamedArea(L"creativeExitArea");
|
|
if(exitArea != NULL)
|
|
{
|
|
vector<TutorialConstraint *> *creativeExitAreaConstraints = new vector<TutorialConstraint *>();
|
|
creativeExitAreaConstraints->push_back( new AreaConstraint( -1, exitArea->x0,exitArea->y0,exitArea->z0,exitArea->x1,exitArea->y1,exitArea->z1,true,false) );
|
|
creativeFinalTask->AddTask( new AreaTask(e_Tutorial_State_CreativeMode, this, creativeExitAreaConstraints,IDS_TUTORIAL_TASK_CREATIVE_EXIT,AreaTask::eAreaTaskCompletion_CompleteOnConstraintsSatisfied) );
|
|
}
|
|
|
|
vector<TutorialConstraint *> *creativeAreaConstraints = new vector<TutorialConstraint *>();
|
|
creativeAreaConstraints->push_back( new AreaConstraint( IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
creativeFinalTask->AddTask( new AreaTask(e_Tutorial_State_CreativeMode, this, creativeAreaConstraints) );
|
|
|
|
creativeFinalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_COMPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
|
|
addTask(e_Tutorial_State_CreativeMode,creativeFinalTask);
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* BREWING
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"brewingArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State brewingStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Brewing, brewingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Brewing, new ChoiceTask(this, IDS_TUTORIAL_TASK_BREWING_OVERVIEW, IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Brewing) );
|
|
|
|
ProcedureCompoundTask *fillWaterBottleTask = new ProcedureCompoundTask( this );
|
|
fillWaterBottleTask->AddTask( new PickupTask( Item::glassBottle_Id, 1, -1, this, IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE ) );
|
|
fillWaterBottleTask->AddTask( new PickupTask( Item::potion_Id, 1, 0, this, IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE ) );
|
|
addTask(e_Tutorial_State_Brewing, fillWaterBottleTask);
|
|
|
|
addTask(e_Tutorial_State_Brewing, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
|
|
|
|
addTask(e_Tutorial_State_Brewing, new ProgressFlagTask( &m_progressFlags, EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND, ProgressFlagTask::e_Progress_Set_Flag, this ) );
|
|
addTask(e_Tutorial_State_Brewing, new CraftTask( potionItems, potionAuxVals, 8, 1, this, IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION) );
|
|
|
|
addTask(e_Tutorial_State_Brewing, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_USE_POTION, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Brewing, new EffectChangedTask(this, IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION, MobEffect::fireResistance) );
|
|
addTask(e_Tutorial_State_Brewing, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* ENCHANTING
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"enchantingArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Enchanting, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Enchanting, new ChoiceTask(this, IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW, IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Enchanting) );
|
|
|
|
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOOKS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* ANVIL
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"anvilArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Anvil, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Anvil, new ChoiceTask(this, IDS_TUTORIAL_TASK_ANVIL_OVERVIEW, IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Anvil) );
|
|
|
|
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_COST, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_COST2, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_RENAMING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* TRADING
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"tradingArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State tradingStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Trading, tradingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Trading, new ChoiceTask(this, IDS_TUTORIAL_TASK_TRADING_OVERVIEW, IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Trading) );
|
|
|
|
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_TRADES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_USE_CHESTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
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|
/*
|
|
*
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|
*
|
|
* FIREWORKS
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|
*
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|
*/
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|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
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|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"fireworksArea");
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|
if(area != NULL)
|
|
{
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|
eTutorial_State fireworkStates[] = {e_Tutorial_State_Gameplay};
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|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Fireworks, fireworkStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
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|
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|
addTask(e_Tutorial_State_Fireworks, new ChoiceTask(this, IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW, IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Trading) );
|
|
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|
addTask(e_Tutorial_State_Fireworks, new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_PURPOSE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Fireworks, new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); //
|
|
addTask(e_Tutorial_State_Fireworks, new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_CRAFTING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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|
}
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|
}
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|
|
|
/*
|
|
*
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|
*
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|
* BEACON
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|
*
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|
*/
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|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
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|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"beaconArea");
|
|
if(area != NULL)
|
|
{
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|
eTutorial_State beaconStates[] = {e_Tutorial_State_Gameplay};
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|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Beacon, beaconStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
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|
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addTask(e_Tutorial_State_Beacon, new ChoiceTask(this, IDS_TUTORIAL_TASK_BEACON_OVERVIEW, IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Beacon) );
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|
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addTask(e_Tutorial_State_Beacon, new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_PURPOSE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Beacon, new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_DESIGN, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Beacon, new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
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|
}
|
|
}
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|
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|
/*
|
|
*
|
|
*
|
|
* HOPPER
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|
*
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|
*/
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|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
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|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"hopperArea");
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|
if(area != NULL)
|
|
{
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|
eTutorial_State hopperStates[] = {e_Tutorial_State_Gameplay};
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|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Hopper, hopperStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
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|
addTask(e_Tutorial_State_Hopper, new ChoiceTask(this, IDS_TUTORIAL_TASK_HOPPER_OVERVIEW, IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Hopper) );
|
|
|
|
addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_PURPOSE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_CONTAINERS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_MECHANICS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_REDSTONE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_OUTPUT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_AREA, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* ENDERCHEST
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"enderchestArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Enderchests, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Enderchests, new ChoiceTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW, IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Enderchest) );
|
|
|
|
addTask(e_Tutorial_State_Enderchests, new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Enderchests, new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Enderchests, new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* FARMING
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"farmingArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State farmingStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Farming, farmingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Farming, new ChoiceTask(this, IDS_TUTORIAL_FARMING_OVERVIEW, IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Farming) );
|
|
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SEEDS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_FARMLAND, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_WHEAT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SUGARCANE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_CACTUS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_MUSHROOM, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_BONEMEAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_COMPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* BREEDING
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"breedingArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State breedingStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Breeding, breedingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Breeding, new ChoiceTask(this, IDS_TUTORIAL_BREEDING_OVERVIEW, IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Breeding) );
|
|
|
|
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_BABY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_DELAY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FOLLOW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_COMPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
*
|
|
*
|
|
* SNOW AND IRON GOLEM
|
|
*
|
|
*/
|
|
if(app.getGameRuleDefinitions() != NULL)
|
|
{
|
|
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"golemArea");
|
|
if(area != NULL)
|
|
{
|
|
eTutorial_State golemStates[] = {e_Tutorial_State_Gameplay};
|
|
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Golem, golemStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
|
|
|
addTask(e_Tutorial_State_Golem, new ChoiceTask(this, IDS_TUTORIAL_GOLEM_OVERVIEW, IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Golem) );
|
|
|
|
addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_PUMPKIN, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_SNOW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_IRON, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// 4J Stu - All tutorials are onby default in the full tutorial whether the player has previously completed them or not
|
|
bool FullTutorial::isStateCompleted( eTutorial_State state )
|
|
{
|
|
return m_completedStates[state];
|
|
}
|
|
|
|
void FullTutorial::setStateCompleted( eTutorial_State state )
|
|
{
|
|
m_completedStates[state] = true;
|
|
Tutorial::setStateCompleted(state);
|
|
} |