This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
31 lines
748 B
C++
31 lines
748 B
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
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#include "EffectChangedTask.h"
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EffectChangedTask::EffectChangedTask(Tutorial *tutorial, int descriptionId, MobEffect *effect, bool apply,
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bool enablePreCompletion, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders )
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: TutorialTask(tutorial,descriptionId,enablePreCompletion,NULL,bShowMinimumTime,bAllowFade,bTaskReminders)
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{
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m_effect = effect;
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m_apply = apply;
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}
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bool EffectChangedTask::isCompleted()
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{
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return bIsCompleted;
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}
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void EffectChangedTask::onEffectChanged(MobEffect *effect, bool bRemoved /*=false*/)
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{
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if(effect == m_effect)
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{
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if(m_apply == !bRemoved)
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{
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bIsCompleted = true;
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}
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else
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{
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bIsCompleted = false;
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}
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}
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} |