Files
MinecraftConsoles/Minecraft.Client/Common/Tutorial/CraftTask.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

66 lines
1.8 KiB
C++

#include "stdafx.h"
#include "CraftTask.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
CraftTask::CraftTask( int itemId, int auxValue, int quantity,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/,
bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ )
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
m_quantity( quantity ),
m_count( 0 )
{
m_numItems = 1;
m_items = new int[1];
m_items[0] = itemId;
m_auxValues = new int[1];
m_auxValues[0] = auxValue;
}
CraftTask::CraftTask( int *items, int *auxValues, int numItems, int quantity,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/,
bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ )
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
m_quantity( quantity ),
m_count( 0 )
{
m_numItems = numItems;
m_items = new int[m_numItems];
m_auxValues = new int[m_numItems];
for(int i = 0; i < m_numItems; ++i)
{
m_items[i] = items[i];
m_auxValues[i] = auxValues[i];
}
}
CraftTask::~CraftTask()
{
delete[] m_items;
delete[] m_auxValues;
}
void CraftTask::onCrafted(shared_ptr<ItemInstance> item)
{
#ifndef _CONTENT_PACKAGE
wprintf(L"CraftTask::onCrafted - %ls\n", item->toString().c_str() );
#endif
bool itemFound = false;
for(int i = 0; i < m_numItems; ++i)
{
if(m_items[i] == item->id && (m_auxValues[i] == -1 || m_auxValues[i] == item->getAuxValue()))
{
itemFound = true;
break;
}
}
if(itemFound)
{
++m_count;
}
if( m_count >= m_quantity)
{
bIsCompleted = true;
}
}