This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
24 lines
803 B
C++
24 lines
803 B
C++
#pragma once
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using namespace std;
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#include "TutorialTask.h"
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// 4J Stu - Tasks that involve using the controller
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class ControllerTask : public TutorialTask
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{
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private:
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unordered_map<int, bool> completedMappings;
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unordered_map<int, bool> southpawCompletedMappings;
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bool m_bHasSouthpaw;
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unsigned int m_uiCompletionMask;
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int *m_iCompletionMaskA;
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int m_iCompletionMaskACount;
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bool CompletionMaskIsValid();
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public:
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ControllerTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, bool showMinimumTime,
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int mappings[], unsigned int mappingsLength, int iCompletionMaskA[]=NULL, int iCompletionMaskACount=0, int iSouthpawMappings[]=NULL, unsigned int uiSouthpawMappingsCount=0);
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~ControllerTask();
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virtual bool isCompleted();
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virtual void setAsCurrentTask(bool active = true);
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}; |