This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
37 lines
1003 B
C++
37 lines
1003 B
C++
#pragma once
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#include "TutorialEnum.h"
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#include "TutorialConstraint.h"
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class AABB;
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class Tutorial;
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class GameType;
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class ChangeStateConstraint : public TutorialConstraint
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{
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private:
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AABB *movementArea;
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bool contains; // If true we must stay in this area, if false must stay out of this area
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bool m_changeGameMode;
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GameType *m_targetGameMode;
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GameType *m_changedFromGameMode;
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eTutorial_State m_targetState;
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eTutorial_State *m_sourceStates;
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DWORD m_sourceStatesCount;
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bool m_bHasChanged;
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eTutorial_State m_changedFromState;
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bool m_bComplete;
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Tutorial *m_tutorial;
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public:
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virtual ConstraintType getType() { return e_ConstraintChangeState; }
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ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = NULL );
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~ChangeStateConstraint();
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virtual void tick(int iPad);
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}; |