Files
MinecraftConsoles/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

83 lines
1.8 KiB
C++

#include "stdafx.h"
#include "SQRNetworkManager.h"
bool SQRNetworkManager::s_safeToRespondToGameBootInvite = false;
void SQRNetworkManager::SafeToRespondToGameBootInvite()
{
s_safeToRespondToGameBootInvite = true;
}
int SQRNetworkManager::GetSendQueueSizeBytes()
{
int queueSize = 0;
int playerCount = GetPlayerCount();
for(int i = 0; i < playerCount; ++i)
{
SQRNetworkPlayer *player = GetPlayerByIndex( i );
if( player != NULL )
{
queueSize += player->GetTotalSendQueueBytes();
}
}
return queueSize;
}
int SQRNetworkManager::GetSendQueueSizeMessages()
{
int queueSize = 0;
int playerCount = GetPlayerCount();
for(int i = 0; i < playerCount; ++i)
{
SQRNetworkPlayer *player = GetPlayerByIndex( i );
if( player != NULL )
{
queueSize += player->GetTotalSendQueueMessages();
}
}
return queueSize;
}
int SQRNetworkManager::GetOutstandingAckCount(SQRNetworkPlayer *pSQRPlayer)
{
int ackCount = 0;
int playerCount = GetPlayerCount();
for(int i = 0; i < playerCount; ++i)
{
SQRNetworkPlayer *pSQRPlayer2 = GetPlayerByIndex( i );
if( pSQRPlayer2 )
{
if( ( pSQRPlayer == pSQRPlayer2 ) || (pSQRPlayer->IsSameSystem(pSQRPlayer2) ) )
{
ackCount += pSQRPlayer2->m_acksOutstanding;
}
}
}
return ackCount;
}
void SQRNetworkManager::RequestWriteAck(int smallId)
{
EnterCriticalSection(&m_csAckQueue);
m_queuedAckRequests.push(smallId);
LeaveCriticalSection(&m_csAckQueue);
}
void SQRNetworkManager::TickWriteAcks()
{
EnterCriticalSection(&m_csAckQueue);
while(m_queuedAckRequests.size() > 0)
{
int smallId = m_queuedAckRequests.front();
m_queuedAckRequests.pop();
SQRNetworkPlayer *player = GetPlayerBySmallId(smallId);
if( player )
{
LeaveCriticalSection(&m_csAckQueue);
player->WriteAck();
EnterCriticalSection(&m_csAckQueue);
}
}
LeaveCriticalSection(&m_csAckQueue);
}