Files
MinecraftConsoles/Minecraft.Client/Common/Network/PlatformNetworkManagerInterface.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

128 lines
4.8 KiB
C++

#pragma once
using namespace std;
#include <vector>
#include <qnet.h>
#include "..\..\..\Minecraft.World\C4JThread.h"
#include "NetworkPlayerInterface.h"
#include "SessionInfo.h"
class ClientConnection;
class Minecraft;
class CGameNetworkManager;
// This is the interface to be implemented by the platform-specific versions of the PlatformNetworkManagers. This API is used directly by GameNetworkManager so that
// it can remain as platform independent as possible.
// This value should be incremented if the server version changes, or the game session data changes
#define MINECRAFT_NET_VERSION VER_NETWORK
typedef struct _SearchForGamesData
{
DWORD sessionIDCount;
XSESSION_SEARCHRESULT_HEADER *searchBuffer;
XNQOS **ppQos;
SessionID *sessionIDList;
XOVERLAPPED *pOverlapped;
} SearchForGamesData;
class CPlatformNetworkManager
{
friend class CGameNetworkManager;
public:
typedef enum
{
JOIN_FAILED_SERVER_FULL,
JOIN_FAILED_INSUFFICIENT_PRIVILEGES,
JOIN_FAILED_NONSPECIFIC,
} eJoinFailedReason;
virtual bool Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize) = 0;
virtual void Terminate() = 0;
virtual int GetJoiningReadyPercentage() = 0;
virtual int CorrectErrorIDS(int IDS) = 0;
virtual void DoWork() = 0;
virtual int GetPlayerCount() = 0;
virtual int GetOnlinePlayerCount() = 0;
virtual int GetLocalPlayerMask(int playerIndex) = 0;
virtual bool AddLocalPlayerByUserIndex( int userIndex ) = 0;
virtual bool RemoveLocalPlayerByUserIndex( int userIndex ) = 0;
virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex ) = 0;
virtual INetworkPlayer *GetPlayerByIndex(int playerIndex) = 0;
virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid) = 0;
virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId) = 0;
virtual bool ShouldMessageForFullSession() = 0;
virtual INetworkPlayer *GetHostPlayer() = 0;
virtual bool IsHost() = 0;
virtual bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo) = 0;
virtual bool LeaveGame(bool bMigrateHost) = 0;
virtual bool IsInSession() = 0;
virtual bool IsInGameplay() = 0;
virtual bool IsReadyToPlayOrIdle() = 0;
virtual bool IsInStatsEnabledSession() = 0;
virtual bool SessionHasSpace(unsigned int spaceRequired = 1) = 0;
virtual void SendInviteGUI(int quadrant) = 0;
virtual bool IsAddingPlayer() = 0;
virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0) = 0;
virtual int JoinGame(FriendSessionInfo *searchResult, int dwLocalUsersMask, int dwPrimaryUserIndex ) = 0;
virtual void CancelJoinGame() {};
virtual bool SetLocalGame(bool isLocal) = 0;
virtual bool IsLocalGame() = 0;
virtual void SetPrivateGame(bool isPrivate) = 0;
virtual bool IsPrivateGame() = 0;
virtual bool IsLeavingGame() = 0;
virtual void ResetLeavingGame() = 0;
virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam) = 0;
virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam) = 0;
virtual void HandleSignInChange() = 0;
virtual bool _RunNetworkGame() = 0;
virtual void SetGamePlayState() {}
private:
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0;
virtual void _HostGame(int usersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0) = 0;
virtual bool _StartGame() = 0;
public:
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL) = 0;
private:
virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer ) = 0;
public:
virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index) = 0;
virtual bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index) = 0;
virtual wstring GatherStats() = 0;
virtual wstring GatherRTTStats() = 0;
private:
virtual void SetSessionTexturePackParentId( int id ) = 0;
virtual void SetSessionSubTexturePackId( int id ) = 0;
virtual void Notify(int ID, ULONG_PTR Param) = 0;
public:
virtual vector<FriendSessionInfo *> *GetSessionList(int iPad, int localPlayers, bool partyOnly) = 0;
virtual bool GetGameSessionInfo(int iPad, SessionID sessionId,FriendSessionInfo *foundSession) = 0;
virtual void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam ) = 0;
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ) = 0;
virtual void ForceFriendsSessionRefresh() = 0;
#ifndef _XBOX
virtual void FakeLocalPlayerJoined() {}; // Temporary method whilst we don't have real networking to make this happen
#endif
#ifdef _DURANGO
virtual wstring GetDisplayNameByGamertag(wstring gamertag) = 0;
#endif
};