* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
134 lines
3.6 KiB
C++
134 lines
3.6 KiB
C++
#pragma once
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#include "Common\Leaderboards\LeaderboardManager.h"
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#ifdef __PS3__
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typedef CellRtcTick SonyRtcTick;
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#else
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typedef SceRtcTick SonyRtcTick;
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#endif
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class SonyLeaderboardManager : public LeaderboardManager
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{
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protected:
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enum EStatsState
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{
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eStatsState_Idle,
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eStatsState_Getting,
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eStatsState_Failed,
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eStatsState_Ready,
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eStatsState_Canceled,
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eStatsState_Max
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};
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public:
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SonyLeaderboardManager();
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virtual ~SonyLeaderboardManager();
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protected:
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unsigned short m_openSessions;
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C4JThread *m_threadScoreboard;
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bool m_running;
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int m_titleContext;
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int32_t m_requestId;
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//SceNpId m_myNpId;
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static int scoreboardThreadEntry(LPVOID lpParam);
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void scoreboardThreadInternal();
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virtual bool getScoreByIds();
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virtual bool getScoreByRange();
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virtual bool setScore();
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queue<RegisterScore> m_views;
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CRITICAL_SECTION m_csViewsLock;
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EStatsState m_eStatsState; //State of the stats read
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// EFilterMode m_eFilterMode;
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ReadScore *m_scores;
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unsigned int m_maxRank;
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//SceNpScoreRankData *m_stats;
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public:
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virtual void Tick();
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//Open a session
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virtual bool OpenSession();
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//Close a session
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virtual void CloseSession();
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//Delete a session
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virtual void DeleteSession();
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//Write the given stats
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//This is called synchronously and will not free any memory allocated for views when it is done
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virtual bool WriteStats(unsigned int viewCount, ViewIn views);
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virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
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virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);
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virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);
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//Perform a flush of the stats
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virtual void FlushStats();
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//Cancel the current operation
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virtual void CancelOperation();
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//Is the leaderboard manager idle.
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virtual bool isIdle();
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protected:
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int getBoardId(int difficulty, EStatsType);
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SceNpScorePlayerRankData *addPadding(unsigned int num, SceNpScoreRankData *rankData);
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void convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm);
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void toBinary(void *out, SceNpScoreComment *in);
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void fromBinary(SceNpScoreComment **out, void *in);
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void toBase32(SceNpScoreComment *out, void *in);
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void fromBase32(void *out, SceNpScoreComment *in);
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void toSymbols(char *);
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void fromSymbols(char *);
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bool test_string(string);
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void initReadScoreStruct(ReadScore &out, SceNpScoreRankData &);
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void fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment);
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static bool SortByRank(const ReadScore &lhs, const ReadScore &rhs);
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protected:
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// 4J-JEV: Interface differences:
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// Sce NP score library function redirects.
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virtual HRESULT initialiseScoreUtility() { return ERROR_SUCCESS; }
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virtual bool scoreUtilityAlreadyInitialised(HRESULT hr) { return false; }
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virtual HRESULT createTitleContext(const SceNpId &npId) = 0;
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virtual HRESULT destroyTitleContext(int titleContext) = 0;
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virtual HRESULT createTransactionContext(int titleContext) = 0;
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virtual HRESULT abortTransactionContext(int transactionContext) = 0;
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virtual HRESULT destroyTransactionContext(int transactionContext) = 0;
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virtual HRESULT fillByIdsQuery(const SceNpId &myNpId, SceNpId* &npIds, uint32_t &len);
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#if (defined __ORBIS__) || (defined __PSVITA__)
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virtual HRESULT getFriendsList(sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> &friendsList) = 0;
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#endif
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virtual char * getComment(SceNpScoreComment *comment) = 0;
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};
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