Files
MinecraftConsoles/Minecraft.Client/Common/Leaderboards/SonyLeaderboardManager.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

1132 lines
29 KiB
C++
Raw Blame History

#include "stdafx.h"
#include <cstdlib>
#include <np.h>
//#include <sys/ppu_thread.h>
#include "SonyLeaderboardManager.h"
#include "base64.h"
#include "Common\Consoles_App.h"
#include "Common\Network\Sony\SQRNetworkManager.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#ifdef __ORBIS__
#include "Orbis\OrbisExtras\ShutdownManager.h"
#include "Orbis\Orbis_App.h"
#elif defined __PSVITA__
#include "PSVita\PSVitaExtras\ShutdownManager.h"
#include "PSVita\PSVita_App.h"
#elif defined __PS3__
#include "PS3\PS3Extras\ShutdownManager.h"
#include "PS3\PS3_App.h"
#else
#error "SonyLeaderboardManager is included for a non-sony platform."
#endif
SonyLeaderboardManager::SonyLeaderboardManager()
{
m_eStatsState = eStatsState_Idle;
m_titleContext = -1;
m_myXUID = INVALID_XUID;
m_scores = NULL;
m_statsType = eStatsType_Kills;
m_difficulty = 0;
m_requestId = 0;
m_openSessions = 0;
InitializeCriticalSection(&m_csViewsLock);
m_running = false;
m_threadScoreboard = NULL;
}
SonyLeaderboardManager::~SonyLeaderboardManager()
{
m_running = false;
// 4J-JEV: Wait for thread to stop and hope it doesn't take too long.
long long startShutdown = System::currentTimeMillis();
while (m_threadScoreboard->isRunning())
{
Sleep(1);
assert( (System::currentTimeMillis() - startShutdown) < 16 );
}
delete m_threadScoreboard;
DeleteCriticalSection(&m_csViewsLock);
}
int SonyLeaderboardManager::scoreboardThreadEntry(LPVOID lpParam)
{
ShutdownManager::HasStarted(ShutdownManager::eLeaderboardThread);
SonyLeaderboardManager *self = reinterpret_cast<SonyLeaderboardManager *>(lpParam);
self->m_running = true;
app.DebugPrintf("[SonyLeaderboardManager] Thread started.\n");
bool needsWriting = false;
do
{
if (self->m_openSessions > 0 || needsWriting)
{
self->scoreboardThreadInternal();
}
EnterCriticalSection(&self->m_csViewsLock);
needsWriting = self->m_views.size() > 0;
LeaveCriticalSection(&self->m_csViewsLock);
// 4J Stu - We can't write while we aren't signed in to live
if (!ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
{
needsWriting = false;
}
if ( (!needsWriting) && (self->m_eStatsState != eStatsState_Getting) )
{
Sleep(50); // 4J-JEV: When we're not reading or writing.
}
} while ( (self->m_running || self->m_eStatsState == eStatsState_Getting || needsWriting)
&& ShutdownManager::ShouldRun(ShutdownManager::eLeaderboardThread)
);
// 4J-JEV, moved this here so setScore can finish up.
self->destroyTitleContext(self->m_titleContext);
// TODO sceNpScoreTerm();
app.DebugPrintf("[SonyLeaderboardManager] Thread closed.\n");
ShutdownManager::HasFinished(ShutdownManager::eLeaderboardThread);
return 0;
}
void SonyLeaderboardManager::scoreboardThreadInternal()
{
// 4J-JEV: Just initialise the context the once now.
if (m_titleContext == -1)
{
int primaryPad = ProfileManager.GetPrimaryPad();
if (!ProfileManager.IsSignedInLive(primaryPad)) return;
int ret = initialiseScoreUtility();
if (ret < 0)
{
if ( !scoreUtilityAlreadyInitialised(ret) )
{
app.DebugPrintf("[SonyLeaderboardManager] initialiseScoreUtility() failed. ret = 0x%x\n", ret);
return;
}
else
{
app.DebugPrintf("[SonyLeaderboardManager] initialiseScoreUtility() already initialised, (0x%x)\n", ret);
}
}
SceNpId npId;
ProfileManager.GetSceNpId(primaryPad,&npId);
ret = createTitleContext(npId);
if (ret < 0) return;
else m_titleContext = ret;
}
else assert( m_titleContext > 0 ); //Paranoia
switch (m_eStatsState)
{
case eStatsState_Getting:
// Player starts using async multiplayer feature
// 4J-PB - Fix for SCEA FQA #4 - TRC R4064 - Incorrect usage of AsyncMultiplay
// Note 1:
// The following NP call should be reserved for asynchronous multiplayer modes that require PS Plus to be accessed.
//
// Note 2:
// The message is not displayed with a user without PlayStation<6F>Plus subscription and they are able to access the Leaderboards.
// NotifyAsyncPlusFeature();
switch(m_eFilterMode)
{
case eFM_MyScore:
case eFM_Friends:
getScoreByIds();
break;
case eFM_TopRank:
getScoreByRange();
break;
}
break;
case eStatsState_Canceled:
case eStatsState_Failed:
case eStatsState_Ready:
case eStatsState_Idle:
// 4J-JEV: Moved this here, I don't want reading and
// writing going on at the same time.
// --
// 4J-JEV: Writing no longer changes the manager state,
// we'll manage the write queue seperately.
EnterCriticalSection(&m_csViewsLock);
bool hasWork = !m_views.empty();
LeaveCriticalSection(&m_csViewsLock);
if (hasWork)
{
setScore();
}
break;
}
}
HRESULT SonyLeaderboardManager::fillByIdsQuery(const SceNpId &myNpId, SceNpId* &npIds, uint32_t &len)
{
HRESULT ret;
// Get queried users.
switch(m_eFilterMode)
{
case eFM_Friends:
{
// 4J-JEV: Implementation for Orbis & Vita as they a very similar.
#if (defined __ORBIS__) || (defined __PSVITA__)
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> s_friendList;
ret = getFriendsList(s_friendList);
if(ret != SCE_TOOLKIT_NP_SUCCESS)
{
// Error handling
if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed;
app.DebugPrintf("[SonyLeaderboardManager] 'getFriendslist' fail, 0x%x.\n", ret);
return false;
}
else if (s_friendList.hasResult())
{
// 4J-JEV: Friends list doesn't include player, leave space for them.
len = s_friendList.get()->size() + 1;
npIds = new SceNpId[len];
int i = 0;
sce::Toolkit::NP::FriendsList::const_iterator itr;
for (itr = s_friendList.get()->begin(); itr != s_friendList.get()->end(); itr++)
{
npIds[i] = itr->npid;
i++;
}
npIds[len-1] = myNpId; // 4J-JEV: Append player to end of query.
}
else
{
// 4J-JEV: Something terrible must have happend,
// 'getFriendslist' was supposed to be a synchronous operation.
__debugbreak();
// 4J-JEV: We can at least fall-back to just the players score.
len = 1;
npIds = new SceNpId[1];
npIds[0] = myNpId;
}
#elif (defined __PS3__)
// PS3
// 4J-JEV: Doesn't include the player (its just their friends).
ret = sceNpBasicGetFriendListEntryCount(&len);
len += 1;
npIds = new SceNpId[len];
for (uint32_t i = 0; i < len-1; i++)
{
ret = sceNpBasicGetFriendListEntry(i, npIds+i);
if (ret<0) return ret;
}
npIds[len-1] = myNpId; // 4J-JEV: Append player to end of query.
#endif
}
break;
case eFM_MyScore:
{
len = 1;
npIds = new SceNpId[1];
npIds[0] = myNpId;
}
break;
}
return S_OK;
}
bool SonyLeaderboardManager::getScoreByIds()
{
if (m_eStatsState == eStatsState_Canceled) return false;
// ----------------------------
SonyRtcTick last_sort_date;
SceNpScoreRankNumber mTotalRecord;
SceNpId *npIds = NULL;
int ret;
uint32_t num = 0;
SceNpScorePlayerRankData *ptr;
SceNpScoreComment *comments;
// ----------------------------
// Check for invalid LManager state.
assert( m_eFilterMode == eFM_Friends
|| m_eFilterMode == eFM_MyScore);
SceNpId myNpId;
// 4J-PB - should it be user 0?
if(!ProfileManager.IsSignedInLive(0))
{
app.DebugPrintf("[SonyLeaderboardManager] OpenSession() fail: User isn't signed in to PSN\n");
return false;
}
ProfileManager.GetSceNpId(0,&myNpId);
ret = fillByIdsQuery(myNpId, npIds, num);
#ifdef __PS3__
if (ret < 0) goto error2;
#endif
ptr = new SceNpScorePlayerRankData[num];
comments = new SceNpScoreComment[num];
ZeroMemory(ptr, sizeof(SceNpScorePlayerRankData) * num);
ZeroMemory(comments, sizeof(SceNpScoreComment) * num);
/* app.DebugPrintf("sceNpScoreGetRankingByNpId(\n\t transaction=%i,\n\t boardID=0,\n\t npId=%i,\n\t friendCount*sizeof(SceNpId)=%i*%i=%i,\
rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t NULL, 0, NULL, 0,\n\t friendCount=%i,\n...\n",
transaction, npId, friendCount, sizeof(SceNpId), friendCount*sizeof(SceNpId),
rankData, friendCount*sizeof(SceNpScorePlayerRankData), friendCount
); */
int boardId = getBoardId(m_difficulty, m_statsType);
// 4J-JEV: Orbis can only do with 100 ids max, so we use batches.
#ifdef __ORBIS__
for (int batch=0; batch<num; batch+=100)
{
#endif
ret = createTransactionContext(m_titleContext);
if (m_eStatsState == eStatsState_Canceled)
{
// Cancel operation has been called, abort.
app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByIds() - m_eStatsState == eStatsState_Canceled.\n");
destroyTransactionContext(ret);
if (npIds != NULL) delete [] npIds;
if (ptr != NULL) delete [] ptr;
if (comments != NULL) delete [] comments;
return false;
}
else if (ret < 0)
{
// Error occurred creating a transacion, abort.
app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByIds() - createTransaction failed, ret=0x%X\n", ret);
m_eStatsState = eStatsState_Failed;
if (npIds != NULL) delete [] npIds;
if (ptr != NULL) delete [] ptr;
if (comments != NULL) delete [] comments;
return false;
}
else
{
// Transaction created successfully, continue.
m_requestId = ret;
}
#ifdef __ORBIS__
int tmpNum = min( num - batch, (unsigned int) 100 );
app.DebugPrintf("[SonyLeaderboardManager]\t Requesting ids %i-%i of %i.\n", batch, batch+tmpNum, num);
#else
int tmpNum = num;
#endif
ret = sceNpScoreGetRankingByNpId(
m_requestId,
boardId, // BoardId
#ifdef __ORBIS__
batch + npIds, sizeof(SceNpId) * tmpNum, //IN: Player IDs
batch + ptr, sizeof(SceNpScorePlayerRankData) * tmpNum, //OUT: Rank Data
batch + comments, sizeof(SceNpScoreComment) * tmpNum, //OUT: Comments
#else
npIds, sizeof(SceNpId) * tmpNum, //IN: Player IDs
ptr, sizeof(SceNpScorePlayerRankData) * tmpNum, //OUT: Rank Data
comments, sizeof(SceNpScoreComment) * tmpNum, //OUT: Comments
#endif
NULL, 0, // GameData. (unused)
tmpNum,
&last_sort_date,
&mTotalRecord,
NULL // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED)
{
ret = destroyTransactionContext(m_requestId);
app.DebugPrintf("[SonyLeaderboardManager] getScoreByIds(): 'sceNpScoreGetRankingByRange' aborted (0x%X).\n", ret);
delete [] ptr;
delete [] comments;
delete [] npIds;
return false;
}
else if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_GAME_RANKING_NOT_FOUND)
{
// 4J-JEV: Keep going, other batches might have scores.
}
else if (ret<0) goto error3;
// Return.
destroyTransactionContext(m_requestId);
m_requestId = 0;
#ifdef __ORBIS__
}
#endif
m_readCount = num;
// Filter scorers and construct output structure.
if (m_scores != NULL) delete [] m_scores;
m_scores = new ReadScore[m_readCount];
convertToOutput(m_readCount, m_scores, ptr, comments);
m_maxRank = m_readCount;
app.DebugPrintf(
"[SonyLeaderboardManager] getScoreByIds(), Success!\n"
"\t Board %i\n"
"\t %i of %i results have an entry\n"
"1stScore=%i\n",
boardId,
m_readCount, num,
ptr->rankData.scoreValue
);
// Sort scores
std::sort(m_scores, m_scores + m_readCount, SortByRank);
delete [] ptr;
delete [] comments;
delete [] npIds;
m_eStatsState = eStatsState_Ready;
return true;
// Error.
error3:
if (ret!=SCE_NP_COMMUNITY_ERROR_ABORTED) //0x8002a109
destroyTransactionContext(m_requestId);
m_requestId = 0;
delete [] ptr;
delete [] comments;
error2:
if (npIds != NULL) delete [] npIds;
error1:
if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed;
app.DebugPrintf("[SonyLeaderboardManager] getScoreByIds() FAILED, ret=0x%X\n", ret);
return false;
}
bool SonyLeaderboardManager::getScoreByRange()
{
SonyRtcTick last_sort_date;
SceNpScoreRankNumber mTotalRecord;
unsigned int num = m_readCount;
SceNpScoreRankData *ptr;
SceNpScoreComment *comments;
assert(m_eFilterMode == eFM_TopRank);
int ret = createTransactionContext(m_titleContext);
if (m_eStatsState == eStatsState_Canceled)
{
// Cancel operation has been called, abort.
app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByRange() - m_eStatsState == eStatsState_Canceled.\n");
destroyTransactionContext(ret);
return false;
}
else if (ret < 0)
{
// Error occurred creating a transaction, abort.
m_eStatsState = eStatsState_Failed;
app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByRange() - createTransaction failed, ret=0x%X\n", ret);
return false;
}
else
{
// Transaction created successfully, continue.
m_requestId = ret;
}
ptr = new SceNpScoreRankData[num];
comments = new SceNpScoreComment[num];
int boardId = getBoardId(m_difficulty, m_statsType);
ret = sceNpScoreGetRankingByRange(
m_requestId,
boardId, // BoardId
m_startIndex,
ptr, sizeof(SceNpScoreRankData) * num, //OUT: Rank Data
comments, sizeof(SceNpScoreComment) * num, //OUT: Comment Data
NULL, 0, // GameData.
num,
&last_sort_date,
&m_maxRank, // 'Total number of players registered in the target scoreboard.'
NULL // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED)
{
ret = destroyTransactionContext(m_requestId);
app.DebugPrintf("[SonyLeaderboardManager] getScoreByRange(): 'sceNpScoreGetRankingByRange' aborted (0x%X).\n", ret);
delete [] ptr;
delete [] comments;
return false;
}
else if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_GAME_RANKING_NOT_FOUND)
{
ret = destroyTransactionContext(m_requestId);
app.DebugPrintf("[SonyLeaderboardManager] getScoreByRange(): Game ranking not found.");
delete [] ptr;
delete [] comments;
m_scores = NULL;
m_readCount = 0;
m_eStatsState = eStatsState_Ready;
return false;
}
else if (ret<0) goto error2;
else
{
app.DebugPrintf("[SonyLeaderboardManager] getScoreByRange(), success, 1stScore=%i.\n", ptr->scoreValue);
}
// Return.
destroyTransactionContext(m_requestId);
m_requestId = 0;
//m_stats = ptr; //Maybe: addPadding(num,ptr);
if (m_scores != NULL) delete [] m_scores;
m_readCount = ret;
m_scores = new ReadScore[m_readCount];
for (int i=0; i<m_readCount; i++)
{
//memcpy(m_scores+i, ptr+i, sizeof(SceNpScoreRankData));
initReadScoreStruct(m_scores[i], ptr[i]);
//fromBase32(m_scores+i, comments+i);
fillReadScoreStruct(m_scores[i], comments[i]);
}
m_eStatsState = eStatsState_Ready;
return true;
// Error.
error2:
if (ret!=SCE_NP_COMMUNITY_ERROR_ABORTED) //0x8002a109
destroyTransactionContext(m_requestId);
m_requestId = 0;
delete [] ptr;
delete [] comments;
error1:
if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed;
app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByRange() failed, ret=0x%X\n", ret);
return false;
}
bool SonyLeaderboardManager::setScore()
{
int ret;
SceNpId npId;
int32_t writeTitleContext = 0;
SceNpScoreRankNumber tmp = 0;
SceNpScoreComment comment;
// Get next job.
EnterCriticalSection(&m_csViewsLock);
RegisterScore rscore = m_views.front();
m_views.pop();
LeaveCriticalSection(&m_csViewsLock);
if ( ProfileManager.IsGuest(rscore.m_iPad) )
{
app.DebugPrintf("[SonyLeaderboardManager] setScore(): m_iPad[%i] is guest.\n", rscore.m_iPad);
return true;
}
ProfileManager.GetSceNpId(rscore.m_iPad, &npId);
writeTitleContext = createTitleContext(npId);
if (writeTitleContext < 0)
{
app.DebugPrintf("[SonyLeaderboardManager] setScore(): sceNpScoreCreateTitleCtx FAILED, ret == %X.\n", ret);
return false;
}
ret = createTransactionContext(writeTitleContext);
// Start emptying queue if leaderboards has been closed.
if (ret == SCE_NP_COMMUNITY_ERROR_NOT_INITIALIZED)
{
EnterCriticalSection(&m_csViewsLock);
m_views.pop();
LeaveCriticalSection(&m_csViewsLock);
}
// Error handling.
if (ret<0)
{
app.DebugPrintf("[SonyLeaderboardManager] setScore() FAILED, ret=0x%X\n", ret);
destroyTitleContext(writeTitleContext);
return false;
}
m_requestId = ret;
toBase32(&comment, (void *) &rscore.m_commentData);
int boardId = getBoardId(rscore.m_difficulty, rscore.m_commentData.m_statsType);
ret = sceNpScoreRecordScore(
m_requestId, // transId,
boardId, // boardId,
rscore.m_score, //IN: new score,
&comment, // Comments
NULL, // GameInfo
&tmp, //OUT: current rank,
#ifndef __PS3__
NULL, //compareDate
#endif
NULL // Reserved, specify null.
);
if (ret==SCE_NP_COMMUNITY_SERVER_ERROR_NOT_BEST_SCORE) //0x8002A415
{
app.DebugPrintf("[SonyLeaderboardManager] setScore(), doesn't beat current score, %i.\n", tmp);
}
else if (ret==SCE_NP_COMMUNITY_ERROR_ABORTED)
{
goto error1;//0x8002a109
}
else if (ret<0)
{
goto error2;
}
else
{
app.DebugPrintf("[SonyLeaderboardManager] setScore(), success. boardId=%i, score=%i\n", boardId, rscore.m_score);
}
// Return.
destroyTransactionContext(m_requestId);
m_requestId = 0;
//m_eStatsState = eStatsState_Idle;
return true;
// Error.
error2:
destroyTransactionContext(m_requestId);
m_requestId = 0;
error1:
app.DebugPrintf("[SonyLeaderboardManager] setScore() FAILED, ret=0x%X\n", ret);
destroyTitleContext(writeTitleContext);
return false;
}
void SonyLeaderboardManager::Tick()
{
ReadView view;
switch( m_eStatsState )
{
case eStatsState_Ready:
{
assert(m_scores != NULL || m_readCount == 0);
view.m_numQueries = m_readCount;
view.m_queries = m_scores;
// 4J-JEV: Debugging.
//LeaderboardManager::printStats(view);
eStatsReturn ret = eStatsReturn_NoResults;
if (view.m_numQueries > 0)
ret = eStatsReturn_Success;
if (m_readListener != NULL)
{
app.DebugPrintf("[SonyLeaderboardManager] OnStatsReadComplete(%i, %i, _), m_readCount=%i.\n", ret, m_maxRank, m_readCount);
m_readListener->OnStatsReadComplete(ret, m_maxRank, view);
}
m_eStatsState = eStatsState_Idle;
delete [] m_scores;
m_scores = NULL;
}
break;
case eStatsState_Failed:
{
view.m_numQueries = 0;
view.m_queries = NULL;
if ( m_readListener != NULL )
m_readListener->OnStatsReadComplete(eStatsReturn_NetworkError, 0, view);
m_eStatsState = eStatsState_Idle;
}
break;
case eStatsState_Canceled:
{
m_eStatsState = eStatsState_Idle;
}
break;
default: // Getting or Idle.
break;
}
}
bool SonyLeaderboardManager::OpenSession()
{
if (m_openSessions == 0)
{
if (m_threadScoreboard == NULL)
{
m_threadScoreboard = new C4JThread(&scoreboardThreadEntry, this, "4JScoreboard");
m_threadScoreboard->SetProcessor(CPU_CORE_LEADERBOARDS);
m_threadScoreboard->SetPriority(THREAD_PRIORITY_BELOW_NORMAL);
m_threadScoreboard->Run();
}
app.DebugPrintf("[SonyLeaderboardManager] OpenSession(): Starting sceNpScore utility.\n");
}
else
{
app.DebugPrintf("[SonyLeaderboardManager] OpenSession(): Another session opened, total=%i\n", m_openSessions+1);
}
m_openSessions++;
return true;
}
void SonyLeaderboardManager::CloseSession()
{
m_openSessions--;
if (m_openSessions == 0) app.DebugPrintf("[SonyLeaderboardManager] CloseSession(): Quitting sceNpScore utility.\n");
else app.DebugPrintf("[SonyLeaderboardManager] CloseSession(): %i sessions still open.\n", m_openSessions);
}
void SonyLeaderboardManager::DeleteSession() {}
bool SonyLeaderboardManager::WriteStats(unsigned int viewCount, ViewIn views)
{
// Need to cancel read/write operation first.
//if (m_eStatsState != eStatsState_Idle) return false;
// Write relevant parameters.
//RegisterScore *regScore = reinterpret_cast<RegisterScore *>(views);
EnterCriticalSection(&m_csViewsLock);
for (int i=0; i<viewCount; i++)
{
app.DebugPrintf("[SonyLeaderboardManager] WriteStats(), starting. difficulty=%i, statsType=%i, score=%i\n",
views[i].m_difficulty, views[i].m_commentData.m_statsType, views[i].m_score);
m_views.push(views[i]);
}
LeaveCriticalSection(&m_csViewsLock);
delete [] views; //*regScore;
//m_eStatsState = eStatsState_Writing;
return true;
}
// myUID ignored on PS3.
bool SonyLeaderboardManager::ReadStats_Friends(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount)
{
// Need to cancel read/write operation first.
if (m_eStatsState != eStatsState_Idle) return false;
if (!LeaderboardManager::ReadStats_Friends(listener, difficulty, type, myUID, startIndex, readCount)) return false;
m_eStatsState = eStatsState_Getting;
return true;
}
// myUID ignored on PS3.
bool SonyLeaderboardManager::ReadStats_MyScore(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount)
{
// Need to cancel read/write operation first.
if (m_eStatsState != eStatsState_Idle) return false;
if (!LeaderboardManager::ReadStats_MyScore(listener, difficulty, type, myUID, readCount)) return false;
m_eStatsState = eStatsState_Getting;
return true;
}
// myUID ignored on PS3.
bool SonyLeaderboardManager::ReadStats_TopRank(LeaderboardReadListener *listener, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount)
{
// Need to cancel read/write operation first.
if (m_eStatsState != eStatsState_Idle) return false;
if (!LeaderboardManager::ReadStats_TopRank(listener, difficulty, type, startIndex, readCount)) return false;
m_eStatsState = eStatsState_Getting;
return true;
}
void SonyLeaderboardManager::FlushStats() {}
void SonyLeaderboardManager::CancelOperation()
{
m_readListener = NULL;
m_eStatsState = eStatsState_Canceled;
if (m_requestId != 0)
{
int ret = abortTransactionContext(m_requestId);
if (ret < 0) app.DebugPrintf("[SonyLeaderboardManager] CancelOperation(): Problem encountered aborting current operation, 0x%X.\n", ret);
else app.DebugPrintf("[SonyLeaderboardManager] CancelOperation(): Operation aborted successfully.\n");
}
else
{
app.DebugPrintf("[SonyLeaderboardManager] CancelOperation(): No current operation.\n");
}
}
bool SonyLeaderboardManager::isIdle()
{
return m_eStatsState == eStatsState_Idle;
}
int SonyLeaderboardManager::getBoardId(int difficulty, EStatsType statsType)
{
switch (statsType)
{
case eStatsType_Travelling:
if (0 <= difficulty && difficulty < 4) return 1 + difficulty; // [1,2,3,4]
else return -1;
case eStatsType_Mining:
if (0 <= difficulty && difficulty < 4) return 5 + difficulty; // [5,6,7,8]
else return -1;
case eStatsType_Farming:
if (0 <= difficulty && difficulty < 4) return 9 + difficulty; // [9,10,11,12]
else return -1;
case eStatsType_Kills:
if (1 <= difficulty && difficulty < 4) return 13 + difficulty - 1; // [13,14,15,16]
else return -1;
default: return -1;
}
}
// 4J-JEV: Filter out all friends who don't have scores.
/*
SceNpScoreRankData *SonyLeaderboardManager::filterJustScorers(unsigned int &num, SceNpScorePlayerRankData *friendsData)
{
int num2 = 0;
for (int i=0; i<num; i++) if (friendsData[i].hasData) num2++;
num = num2; num2 = 0;
SceNpScoreRankData *out = new SceNpScoreRankData[num];
for (int i=0; i<num; i++) if (friendsData[i].hasData) out[num2++] = friendsData[i].rankData;
return out;
} */
// 4J-JEV: Unused, here if we want to switch LeaderboardManager::ViewOut to 'SceNpScorePlayerRankData'.
SceNpScorePlayerRankData *SonyLeaderboardManager::addPadding(unsigned int num, SceNpScoreRankData *rankData)
{
SceNpScorePlayerRankData *out = new SceNpScorePlayerRankData[num];
for (int i=0; i<num; i++)
{
out[i].hasData = true;
out[i].rankData = rankData[i];
}
delete [] rankData;
return out;
}
// 4J-JEV: Filter and create output object.
void SonyLeaderboardManager::convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm)
{
int j=0;
for (int i=0; i<num; i++)
{
if (rankData[i].hasData)
{
initReadScoreStruct( out[j], rankData[i].rankData );
fillReadScoreStruct( out[j], comm[i] );
j++;
}
}
num = j;
}
void SonyLeaderboardManager::toBinary(void *out, SceNpScoreComment *in)
{
string decoded = base64_decode( string((char*)in) );
memcpy(out, decoded.c_str(), RECORD_SIZE);
}
void SonyLeaderboardManager::fromBinary(SceNpScoreComment **out, void *in)
{
*out = (SceNpScoreComment *) new unsigned char[SCE_NP_SCORE_COMMENT_MAXLEN + 1];
string encoded = base64_encode((unsigned char const *) in, RECORD_SIZE);
memcpy(out, encoded.c_str(), SCE_NP_SCORE_COMMENT_MAXLEN);
}
void SonyLeaderboardManager::toBase32(SceNpScoreComment *out, void *in)
{
ZeroMemory(out,sizeof(SceNpScoreComment));
PBYTE bytes = (PBYTE) in;
char *chars = getComment(out);
for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++)
{
int sByte = (i*5) / 8;
int eByte = (5+(i*5)) / 8;
int dIndex = (i*5) % 8;
unsigned char fivebits = 0;
fivebits = *(bytes+sByte) << dIndex;
if (eByte != sByte)
fivebits = fivebits | *(bytes+eByte) >> (8-dIndex);
fivebits = (fivebits>>3) & 0x1F;
if (fivebits < 10) // 0 - 9
chars[i] = '0' + fivebits;
else if (fivebits < 32) // A - V
chars[i] = 'A' + (fivebits-10);
else
assert(false);
}
toSymbols( getComment(out) );
}
void SonyLeaderboardManager::fromBase32(void *out, SceNpScoreComment *in)
{
PBYTE bytes = (PBYTE) out;
ZeroMemory(bytes, RECORD_SIZE);
fromSymbols( getComment(in) );
char ch[2] = { 0, 0 };
for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++)
{
ch[0] = getComment(in)[i];
unsigned char fivebits = strtol(ch, NULL, 32) << 3;
int sByte = (i*5) / 8;
int eByte = (5+(i*5)) / 8;
int dIndex = (i*5) % 8;
*(bytes + sByte) = *(bytes+sByte) | (fivebits >> dIndex);
if (eByte != sByte)
*(bytes + eByte) = fivebits << (8-dIndex);
}
}
char symbBase32[32] = {
' ', '!','\"', '#', '$', '%', '&','\'', '(', ')',
'*', '+', '`', '-', '.', '/', ':', ';', '<', '=',
'>', '?', '[','\\', ']', '^', '_', '{', '|', '}',
'~', '@'
};
char charBase32[32] = {
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
'U', 'V'
};
void SonyLeaderboardManager::toSymbols(char *str)
{
for (int i = 0; i < 63; i++)
{
for (int j=0; j < 32; j++)
{
if (str[i]==charBase32[j])
str[i] =symbBase32[j];
}
}
}
void SonyLeaderboardManager::fromSymbols(char *str)
{
for (int i = 0; i < 63; i++)
{
for (int j=0; j < 32; j++)
{
if (str[i]==symbBase32[j])
str[i] =charBase32[j];
}
}
}
bool SonyLeaderboardManager::test_string(string testing)
{
#ifndef _CONTENT_PACKAGE
static SceNpScoreComment comment;
ZeroMemory(&comment, sizeof(SceNpScoreComment));
memcpy(&comment, testing.c_str(), SCE_NP_SCORE_COMMENT_MAXLEN);
int ctx = createTransactionContext(m_titleContext);
if (ctx<0) return false;
int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, NULL);
if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_CENSORED)
{
app.DebugPrintf("\n[TEST_STRING]: REJECTED ");
}
else if (ret < 0)
{
destroyTransactionContext(ctx);
return false;
}
else
{
app.DebugPrintf("\n[TEST_STRING]: permitted ");
}
app.DebugPrintf("'%s'\n", getComment(&comment));
destroyTransactionContext(ctx);
return true;
#else
return true;
#endif
}
void SonyLeaderboardManager::initReadScoreStruct(ReadScore &out, SceNpScoreRankData &rankData)
{
ZeroMemory(&out, sizeof(ReadScore));
// Init rank and onlineID
out.m_uid.setOnlineID( rankData.npId.handle, true );
out.m_rank = rankData.rank;
// Convert to wstring and copy name.
wstring wstrName = convStringToWstring( string(rankData.npId.handle.data) ).c_str();
//memcpy(&out.m_name, wstrName.c_str(), XUSER_NAME_SIZE);
out.m_name=wstrName;
}
void SonyLeaderboardManager::fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment)
{
StatsData statsData;
fromBase32( (void *) &statsData, &comment );
switch (statsData.m_statsType)
{
case eStatsType_Farming:
out.m_statsSize = 6;
out.m_statsData[0] = statsData.m_farming.m_eggs;
out.m_statsData[1] = statsData.m_farming.m_wheat;
out.m_statsData[2] = statsData.m_farming.m_mushroom;
out.m_statsData[3] = statsData.m_farming.m_sugarcane;
out.m_statsData[4] = statsData.m_farming.m_milk;
out.m_statsData[5] = statsData.m_farming.m_pumpkin;
break;
case eStatsType_Mining:
out.m_statsSize = 7;
out.m_statsData[0] = statsData.m_mining.m_dirt;
out.m_statsData[1] = statsData.m_mining.m_cobblestone;
out.m_statsData[2] = statsData.m_mining.m_sand;
out.m_statsData[3] = statsData.m_mining.m_stone;
out.m_statsData[4] = statsData.m_mining.m_gravel;
out.m_statsData[5] = statsData.m_mining.m_clay;
out.m_statsData[6] = statsData.m_mining.m_obsidian;
break;
case eStatsType_Kills:
out.m_statsSize = 7;
out.m_statsData[0] = statsData.m_kills.m_zombie;
out.m_statsData[1] = statsData.m_kills.m_skeleton;
out.m_statsData[2] = statsData.m_kills.m_creeper;
out.m_statsData[3] = statsData.m_kills.m_spider;
out.m_statsData[4] = statsData.m_kills.m_spiderJockey;
out.m_statsData[5] = statsData.m_kills.m_zombiePigman;
out.m_statsData[6] = statsData.m_kills.m_slime;
break;
case eStatsType_Travelling:
out.m_statsSize = 4;
out.m_statsData[0] = statsData.m_travelling.m_walked;
out.m_statsData[1] = statsData.m_travelling.m_fallen;
out.m_statsData[2] = statsData.m_travelling.m_minecart;
out.m_statsData[3] = statsData.m_travelling.m_boat;
break;
}
}
bool SonyLeaderboardManager::SortByRank(const ReadScore &lhs, const ReadScore &rhs)
{
return lhs.m_rank < rhs.m_rank;
}