Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceSpawner.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

69 lines
2.2 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "XboxStructureActionPlaceSpawner.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
XboxStructureActionPlaceSpawner::XboxStructureActionPlaceSpawner()
{
m_tile = Tile::mobSpawner_Id;
m_entityId = L"Pig";
}
XboxStructureActionPlaceSpawner::~XboxStructureActionPlaceSpawner()
{
}
void XboxStructureActionPlaceSpawner::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
XboxStructureActionPlaceBlock::writeAttributes(dos, numAttrs + 1);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_entity);
dos->writeUTF(m_entityId);
}
void XboxStructureActionPlaceSpawner::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"entity") == 0)
{
m_entityId = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceSpawner: Adding parameter entity=%ls\n",m_entityId.c_str());
#endif
}
else
{
XboxStructureActionPlaceBlock::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
{
int worldX = structure->getWorldX( m_x, m_z );
int worldY = structure->getWorldY( m_y );
int worldZ = structure->getWorldZ( m_x, m_z );
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
level->setTileAndData( worldX, worldY, worldZ, 0, 0, Tile::UPDATE_ALL );
}
level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL );
shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>(level->getTileEntity( worldX, worldY, worldZ ));
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceSpawner - placing a %ls spawner at (%d,%d,%d)\n", m_entityId.c_str(), worldX, worldY, worldZ);
#endif
if( entity != NULL )
{
entity->setEntityId(m_entityId);
}
return true;
}
return false;
}