Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

99 lines
3.1 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "XboxStructureActionPlaceContainer.h"
#include "AddItemRuleDefinition.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer()
{
m_tile = Tile::chest_Id;
}
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
{
for(auto& item : m_items)
{
delete item;
}
}
// 4J-JEV: Super class handles attr-facing fine.
//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs)
void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children)
{
XboxStructureActionPlaceBlock::getChildren(children);
for(auto & item : m_items)
children->push_back( item );
}
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceContainer: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
return rule;
}
void XboxStructureActionPlaceContainer::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"facing") == 0)
{
int value = _fromString<int>(attributeValue);
m_data = value;
app.DebugPrintf("XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",m_data);
}
else
{
XboxStructureActionPlaceBlock::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
{
int worldX = structure->getWorldX( m_x, m_z );
int worldY = structure->getWorldY( m_y );
int worldZ = structure->getWorldZ( m_x, m_z );
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
level->setTileAndData( worldX, worldY, worldZ, 0, 0, Tile::UPDATE_ALL );
}
level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL );
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
if ( container != NULL )
{
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
// Add items
int slotId = 0;
for (auto it = m_items.begin(); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId)
{
AddItemRuleDefinition *addItem = *it;
addItem->addItemToContainer(container,slotId);
}
}
return true;
}
return false;
}