Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/StartFeature.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

63 lines
2.1 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "StartFeature.h"
StartFeature::StartFeature()
{
m_chunkX = 0;
m_chunkZ = 0;
m_orientation = 0;
m_feature = StructureFeature::eFeature_Temples;
}
void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
dos->writeUTF(std::to_wstring(m_chunkX));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
dos->writeUTF(std::to_wstring(m_chunkZ));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
dos->writeUTF(std::to_wstring((int)m_feature));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
dos->writeUTF(std::to_wstring(m_orientation));
}
void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"chunkX") == 0)
{
int value = _fromString<int>(attributeValue);
m_chunkX = value;
app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n",m_chunkX);
}
else if(attributeName.compare(L"chunkZ") == 0)
{
int value = _fromString<int>(attributeValue);
m_chunkZ = value;
app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n",m_chunkZ);
}
else if(attributeName.compare(L"orientation") == 0)
{
int value = _fromString<int>(attributeValue);
m_orientation = value;
app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",m_orientation);
}
else if(attributeName.compare(L"feature") == 0)
{
int value = _fromString<int>(attributeValue);
m_feature = (StructureFeature::EFeatureTypes)value;
app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",m_feature);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
{
if(orientation != NULL) *orientation = m_orientation;
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
}