This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
763 lines
23 KiB
C++
763 lines
23 KiB
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\compression.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\File.h"
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#include "..\..\..\Minecraft.World\compression.h"
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#include "..\DLC\DLCPack.h"
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#include "..\DLC\DLCLocalisationFile.h"
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#include "..\DLC\DLCGameRulesFile.h"
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#include "..\DLC\DLCGameRules.h"
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#include "..\DLC\DLCGameRulesHeader.h"
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#include "..\..\StringTable.h"
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#include "ConsoleGameRules.h"
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#include "GameRuleManager.h"
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const WCHAR *GameRuleManager::wchTagNameA[] =
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{
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L"", // eGameRuleType_Root
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L"MapOptions", // eGameRuleType_LevelGenerationOptions
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L"ApplySchematic", // eGameRuleType_ApplySchematic
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L"GenerateStructure", // eGameRuleType_GenerateStructure
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L"GenerateBox", // eGameRuleType_GenerateBox
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L"PlaceBlock", // eGameRuleType_PlaceBlock
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L"PlaceContainer", // eGameRuleType_PlaceContainer
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L"PlaceSpawner", // eGameRuleType_PlaceSpawner
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L"BiomeOverride", // eGameRuleType_BiomeOverride
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L"StartFeature", // eGameRuleType_StartFeature
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L"AddItem", // eGameRuleType_AddItem
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L"AddEnchantment", // eGameRuleType_AddEnchantment
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L"LevelRules", // eGameRuleType_LevelRules
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L"NamedArea", // eGameRuleType_NamedArea
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L"UseTile", // eGameRuleType_UseTileRule
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L"CollectItem", // eGameRuleType_CollectItemRule
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L"CompleteAll", // eGameRuleType_CompleteAllRule
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L"UpdatePlayer", // eGameRuleType_UpdatePlayerRule
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};
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const WCHAR *GameRuleManager::wchAttrNameA[] =
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{
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L"descriptionName", // eGameRuleAttr_descriptionName
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L"promptName", // eGameRuleAttr_promptName
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L"dataTag", // eGameRuleAttr_dataTag
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L"enchantmentId", // eGameRuleAttr_enchantmentId
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L"enchantmentLevel", // eGameRuleAttr_enchantmentLevel
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L"itemId", // eGameRuleAttr_itemId
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L"quantity", // eGameRuleAttr_quantity
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L"auxValue", // eGameRuleAttr_auxValue
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L"slot", // eGameRuleAttr_slot
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L"name", // eGameRuleAttr_name
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L"food", // eGameRuleAttr_food
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L"health", // eGameRuleAttr_health
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L"tileId", // eGameRuleAttr_tileId
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L"useCoords", // eGameRuleAttr_useCoords
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L"seed", // eGameRuleAttr_seed
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L"flatworld", // eGameRuleAttr_flatworld
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L"filename", // eGameRuleAttr_filename
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L"rot", // eGameRuleAttr_rot
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L"data", // eGameRuleAttr_data
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L"block", // eGameRuleAttr_block
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L"entity", // eGameRuleAttr_entity
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L"facing", // eGameRuleAttr_facing
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L"edgeTile", // eGameRuleAttr_edgeTile
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L"fillTile", // eGameRuleAttr_fillTile
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L"skipAir", // eGameRuleAttr_skipAir
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L"x", // eGameRuleAttr_x
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L"x0", // eGameRuleAttr_x0
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L"x1", // eGameRuleAttr_x1
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L"y", // eGameRuleAttr_y
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L"y0", // eGameRuleAttr_y0
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L"y1", // eGameRuleAttr_y1
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L"z", // eGameRuleAttr_z
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L"z0", // eGameRuleAttr_z0
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L"z1", // eGameRuleAttr_z1
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L"chunkX", // eGameRuleAttr_chunkX
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L"chunkZ", // eGameRuleAttr_chunkZ
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L"yRot", // eGameRuleAttr_yRot
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L"spawnX", // eGameRuleAttr_spawnX
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L"spawnY", // eGameRuleAttr_spawnY
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L"spawnZ", // eGameRuleAttr_spawnZ
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L"orientation",
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L"dimension",
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L"topTileId", // eGameRuleAttr_topTileId
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L"biomeId", // eGameRuleAttr_biomeId
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L"feature", // eGameRuleAttr_feature
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};
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GameRuleManager::GameRuleManager()
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{
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m_currentGameRuleDefinitions = NULL;
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m_currentLevelGenerationOptions = NULL;
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}
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void GameRuleManager::loadGameRules(DLCPack *pack)
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{
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StringTable *strings = NULL;
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if(pack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData,L"languages.loc"))
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{
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DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
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strings = localisationFile->getStringTable();
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}
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int gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
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for(int i = 0; i < gameRulesCount; ++i)
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{
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DLCGameRulesHeader *dlcHeader = (DLCGameRulesHeader *)pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
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DWORD dSize;
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byte *dData = dlcHeader->getData(dSize);
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LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
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// = loadGameRules(dData, dSize); //, strings);
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createdLevelGenerationOptions->setGrSource( dlcHeader );
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createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_fromDLC );
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readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
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dlcHeader->lgo = createdLevelGenerationOptions;
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}
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gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules);
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for (int i = 0; i < gameRulesCount; ++i)
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{
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DLCGameRulesFile *dlcFile = (DLCGameRulesFile *)pack->getFile(DLCManager::e_DLCType_GameRules, i);
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DWORD dSize;
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byte *dData = dlcFile->getData(dSize);
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LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
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// = loadGameRules(dData, dSize); //, strings);
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createdLevelGenerationOptions->setGrSource( new JustGrSource() );
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createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_tutorial );
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readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
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createdLevelGenerationOptions->setLoadedData();
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}
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}
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LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
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{
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LevelGenerationOptions *lgo = new LevelGenerationOptions();
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lgo->setGrSource( new JustGrSource() );
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lgo->setSrc( LevelGenerationOptions::eSrc_fromSave );
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loadGameRules(lgo, dIn, dSize);
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lgo->setLoadedData();
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return lgo;
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}
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// 4J-JEV: Reverse of saveGameRules.
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void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize)
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{
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app.DebugPrintf("GameRuleManager::LoadingGameRules:\n");
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ByteArrayInputStream bais( byteArray(dIn,dSize) );
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DataInputStream dis(&bais);
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// Read file header.
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//dis.readInt(); // File Size
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short version = dis.readShort();
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assert( 0x1 == version );
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app.DebugPrintf("\tversion=%d.\n", version);
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for (int i = 0; i < 8; i++) dis.readByte();
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BYTE compression_type = dis.readByte();
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app.DebugPrintf("\tcompressionType=%d.\n", compression_type);
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UINT compr_len, decomp_len;
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compr_len = dis.readInt();
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decomp_len = dis.readInt();
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app.DebugPrintf("\tcompr_len=%d.\n\tdecomp_len=%d.\n", compr_len, decomp_len);
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// Decompress File Body
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byteArray content(new BYTE[decomp_len], decomp_len),
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compr_content(new BYTE[compr_len], compr_len);
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dis.read(compr_content);
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Compression::getCompression()->SetDecompressionType( (Compression::ECompressionTypes)compression_type );
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Compression::getCompression()->DecompressLZXRLE( content.data, &content.length,
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compr_content.data, compr_content.length);
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Compression::getCompression()->SetDecompressionType( SAVE_FILE_PLATFORM_LOCAL );
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dis.close();
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bais.close();
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delete [] compr_content.data;
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ByteArrayInputStream bais2( content );
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DataInputStream dis2( &bais2 );
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// Read StringTable.
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byteArray bStringTable;
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bStringTable.length = dis2.readInt();
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bStringTable.data = new BYTE[ bStringTable.length ];
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dis2.read(bStringTable);
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StringTable *strings = new StringTable(bStringTable.data, bStringTable.length);
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// Read RuleFile.
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byteArray bRuleFile;
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bRuleFile.length = content.length - bStringTable.length;
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bRuleFile.data = new BYTE[ bRuleFile.length ];
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dis2.read(bRuleFile);
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// 4J-JEV: I don't believe that the path-name is ever used.
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//DLCGameRulesFile *dlcgr = new DLCGameRulesFile(L"__PLACEHOLDER__");
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//dlcgr->addData(bRuleFile.data,bRuleFile.length);
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if (readRuleFile(lgo, bRuleFile.data, bRuleFile.length, strings))
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{
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// Set current gen options and ruleset.
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//createdLevelGenerationOptions->setFromSaveGame(true);
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lgo->setSrc(LevelGenerationOptions::eSrc_fromSave);
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setLevelGenerationOptions( lgo );
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//m_currentGameRuleDefinitions = lgo->getRequiredGameRules();
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}
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else
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{
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delete lgo;
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}
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//delete [] content.data;
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// Close and return.
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dis2.close();
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bais2.close();
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return ;
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}
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// 4J-JEV: Reverse of loadGameRules.
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void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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{
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if (m_currentGameRuleDefinitions == NULL &&
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m_currentLevelGenerationOptions == NULL)
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{
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app.DebugPrintf("GameRuleManager:: Nothing here to save.");
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*dOut = NULL;
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*dSize = 0;
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return;
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}
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app.DebugPrintf("GameRuleManager::saveGameRules:\n");
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// Initialise output stream.
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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// Write header.
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// VERSION NUMBER
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dos.writeShort( 0x1 ); // version_number
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// Write 8 bytes of empty space in case we need them later.
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// Mainly useful for the ones we save embedded in game saves.
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for (UINT i = 0; i < 8; i++)
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dos.writeByte(0x0);
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dos.writeByte(APPROPRIATE_COMPRESSION_TYPE); // m_compressionType
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// -- START COMPRESSED -- //
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ByteArrayOutputStream compr_baos;
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DataOutputStream compr_dos(&compr_baos);
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if (m_currentGameRuleDefinitions == NULL)
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{
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compr_dos.writeInt( 0 ); // numStrings for StringTable
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compr_dos.writeInt( version_number );
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compr_dos.writeByte(Compression::eCompressionType_None); // compression type
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for (int i=0; i<2; i++) compr_dos.writeByte(0x0); // Padding.
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compr_dos.writeInt( 0 ); // StringLookup.length
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compr_dos.writeInt( 0 ); // SchematicFiles.length
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compr_dos.writeInt( 0 ); // XmlObjects.length
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}
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else
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{
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StringTable *st = m_currentGameRuleDefinitions->getStringTable();
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if (st == NULL)
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{
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app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == NULL!");
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}
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else
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{
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// Write string table.
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byteArray stba;
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m_currentGameRuleDefinitions->getStringTable()->getData(&stba.data, &stba.length);
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compr_dos.writeInt( stba.length );
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compr_dos.write( stba );
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// Write game rule file to second
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// buffer and generate string lookup.
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writeRuleFile(&compr_dos);
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}
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}
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// Compress compr_dos and write to dos.
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byteArray compr_ba(new BYTE[ compr_baos.buf.length ], compr_baos.buf.length);
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Compression::getCompression()->CompressLZXRLE( compr_ba.data, &compr_ba.length,
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compr_baos.buf.data, compr_baos.buf.length );
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app.DebugPrintf("\tcompr_ba.length=%d.\n\tcompr_baos.buf.length=%d.\n",
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compr_ba.length, compr_baos.buf.length );
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dos.writeInt( compr_ba.length ); // Write length
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dos.writeInt( compr_baos.buf.length );
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dos.write(compr_ba);
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delete [] compr_ba.data;
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compr_dos.close();
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compr_baos.close();
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// -- END COMPRESSED -- //
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// return
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*dSize = baos.buf.length;
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*dOut = baos.buf.data;
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baos.buf.data = NULL;
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dos.close(); baos.close();
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}
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// 4J-JEV: Reverse of readRuleFile.
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void GameRuleManager::writeRuleFile(DataOutputStream *dos)
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{
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// Write Header
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dos->writeShort(version_number); // Version number.
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dos->writeByte(Compression::eCompressionType_None); // compression type
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for (int i=0; i<8; i++) dos->writeBoolean(false); // Padding.
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// Write string lookup.
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int numStrings = ConsoleGameRules::eGameRuleType_Count + ConsoleGameRules::eGameRuleAttr_Count;
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dos->writeInt(numStrings);
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for (int i = 0; i < ConsoleGameRules::eGameRuleType_Count; i++) dos->writeUTF( wchTagNameA[i] );
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for (int i = 0; i < ConsoleGameRules::eGameRuleAttr_Count; i++) dos->writeUTF( wchAttrNameA[i] );
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// Write schematic files.
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unordered_map<wstring, ConsoleSchematicFile *> *files;
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files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
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for ( auto& it : *files )
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{
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const wstring& filename = it.first;
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ConsoleSchematicFile *file = it.second;
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ByteArrayOutputStream fileBaos;
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DataOutputStream fileDos(&fileBaos);
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file->save(&fileDos);
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dos->writeUTF(filename);
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//dos->writeInt(file->m_data.length);
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dos->writeInt(fileBaos.buf.length);
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dos->write((byteArray)fileBaos.buf);
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fileDos.close(); fileBaos.close();
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}
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// Write xml objects.
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dos->writeInt( 2 ); // numChildren
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m_currentLevelGenerationOptions->write(dos);
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m_currentGameRuleDefinitions->write(dos);
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}
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bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
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{
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bool levelGenAdded = false;
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bool gameRulesAdded = false;
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LevelGenerationOptions *levelGenerator = lgo;//new LevelGenerationOptions();
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LevelRuleset *gameRules = new LevelRuleset();
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//DWORD dwLen = 0;
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//PBYTE pbData = dlcFile->getData(dwLen);
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//byteArray data(pbData,dwLen);
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byteArray data(dIn, dSize);
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ByteArrayInputStream bais(data);
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DataInputStream dis(&bais);
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// Read File.
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// version_number
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int64_t version = dis.readShort();
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unsigned char compressionType = 0;
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if(version == 0)
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{
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for (int i = 0; i < 14; i++) dis.readByte(); // Read padding.
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}
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else
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{
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compressionType = dis.readByte();
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// Read the spare bytes we inserted for future use
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for(int i = 0; i < 8; ++i) dis.readBoolean();
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}
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ByteArrayInputStream *contentBais = NULL;
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DataInputStream *contentDis = NULL;
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if(compressionType == Compression::eCompressionType_None)
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{
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// No compression
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// No need to read buffer size, as we can read the stream as it is;
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app.DebugPrintf("De-compressing game rules with: None\n");
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contentDis = &dis;
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}
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else
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{
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unsigned int uncompressedSize = dis.readInt();
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unsigned int compressedSize = dis.readInt();
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byteArray compressedBuffer(compressedSize);
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dis.read(compressedBuffer);
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byteArray decompressedBuffer = byteArray(uncompressedSize);
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switch(compressionType)
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{
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case Compression::eCompressionType_None:
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memcpy(decompressedBuffer.data, compressedBuffer.data, uncompressedSize);
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break;
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case Compression::eCompressionType_RLE:
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app.DebugPrintf("De-compressing game rules with: RLE\n");
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Compression::getCompression()->Decompress( decompressedBuffer.data, &decompressedBuffer.length, compressedBuffer.data, compressedSize);
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break;
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default:
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app.DebugPrintf("De-compressing game rules.");
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#ifndef _CONTENT_PACKAGE
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assert( compressionType == APPROPRIATE_COMPRESSION_TYPE );
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#endif
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// 4J-JEV: DecompressLZXRLE uses the correct platform specific compression type. (need to assert that the data is compressed with it though).
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Compression::getCompression()->DecompressLZXRLE(decompressedBuffer.data, &decompressedBuffer.length, compressedBuffer.data, compressedSize);
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break;
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/* 4J-JEV:
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Each platform has only 1 method of compression, 'compression.h' file deals with it.
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case Compression::eCompressionType_LZXRLE:
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app.DebugPrintf("De-compressing game rules with: LZX+RLE\n");
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Compression::getCompression()->DecompressLZXRLE( decompressedBuffer.data, &uncompressedSize, compressedBuffer.data, compressedSize);
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break;
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default:
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app.DebugPrintf("Invalid compression type %d found\n", compressionType);
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__debugbreak();
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delete [] compressedBuffer.data; delete [] decompressedBuffer.data;
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dis.close(); bais.reset();
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if(!gameRulesAdded) delete gameRules;
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return false;
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*/
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};
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delete [] compressedBuffer.data;
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contentBais = new ByteArrayInputStream(decompressedBuffer);
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contentDis = new DataInputStream(contentBais);
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}
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// string lookup.
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UINT numStrings = contentDis->readInt();
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vector<wstring> tagsAndAtts;
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for (UINT i = 0; i < numStrings; i++)
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tagsAndAtts.push_back( contentDis->readUTF() );
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unordered_map<int, ConsoleGameRules::EGameRuleType> tagIdMap;
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for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < (int)ConsoleGameRules::eGameRuleType_Count; ++type)
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{
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for(UINT i = 0; i < numStrings; ++i)
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{
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if(tagsAndAtts[i].compare(wchTagNameA[type]) == 0)
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{
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tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, (ConsoleGameRules::EGameRuleType)type) );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4J-JEV: TODO: As yet unused.
|
|
/*
|
|
unordered_map<int, ConsoleGameRules::EGameRuleAttr> attrIdMap;
|
|
for(int attr = (int)ConsoleGameRules::eGameRuleAttr_descriptionName; attr < (int)ConsoleGameRules::eGameRuleAttr_Count; ++attr)
|
|
{
|
|
for (UINT i = 0; i < numStrings; i++)
|
|
{
|
|
if (tagsAndAtts[i].compare(wchAttrNameA[attr]) == 0)
|
|
{
|
|
tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleAttr>::value_type(i , (ConsoleGameRules::EGameRuleAttr)attr) );
|
|
break;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
// subfile
|
|
UINT numFiles = contentDis->readInt();
|
|
for (UINT i = 0; i < numFiles; i++)
|
|
{
|
|
wstring sFilename = contentDis->readUTF();
|
|
int length = contentDis->readInt();
|
|
byteArray ba( length );
|
|
|
|
contentDis->read(ba);
|
|
|
|
levelGenerator->loadSchematicFile(sFilename, ba.data, ba.length);
|
|
|
|
}
|
|
|
|
LEVEL_GEN_ID lgoID = LEVEL_GEN_ID_NULL;
|
|
|
|
// xml objects
|
|
UINT numObjects = contentDis->readInt();
|
|
for(UINT i = 0; i < numObjects; ++i)
|
|
{
|
|
int tagId = contentDis->readInt();
|
|
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
|
|
auto it = tagIdMap.find(tagId);
|
|
if(it != tagIdMap.end()) tagVal = it->second;
|
|
|
|
GameRuleDefinition *rule = NULL;
|
|
|
|
if(tagVal == ConsoleGameRules::eGameRuleType_LevelGenerationOptions)
|
|
{
|
|
rule = levelGenerator;
|
|
levelGenAdded = true;
|
|
//m_levelGenerators.addLevelGenerator(L"",levelGenerator);
|
|
lgoID = addLevelGenerationOptions(levelGenerator);
|
|
levelGenerator->loadStringTable(strings);
|
|
}
|
|
else if(tagVal == ConsoleGameRules::eGameRuleType_LevelRules)
|
|
{
|
|
rule = gameRules;
|
|
gameRulesAdded = true;
|
|
m_levelRules.addLevelRule(L"",gameRules);
|
|
levelGenerator->setRequiredGameRules(gameRules);
|
|
gameRules->loadStringTable(strings);
|
|
}
|
|
|
|
readAttributes(contentDis, &tagsAndAtts, rule);
|
|
readChildren(contentDis, &tagsAndAtts, &tagIdMap, rule);
|
|
}
|
|
|
|
if(compressionType != 0)
|
|
{
|
|
// Not default
|
|
contentDis->close();
|
|
if(contentBais != NULL) delete contentBais;
|
|
delete contentDis;
|
|
}
|
|
|
|
dis.close();
|
|
bais.reset();
|
|
|
|
//if(!levelGenAdded) { delete levelGenerator; levelGenerator = NULL; }
|
|
if(!gameRulesAdded) delete gameRules;
|
|
|
|
return true;
|
|
//return levelGenerator;
|
|
}
|
|
|
|
LevelGenerationOptions *GameRuleManager::readHeader(DLCGameRulesHeader *grh)
|
|
{
|
|
LevelGenerationOptions *out =
|
|
new LevelGenerationOptions();
|
|
|
|
|
|
out->setSrc(LevelGenerationOptions::eSrc_fromDLC);
|
|
out->setGrSource(grh);
|
|
addLevelGenerationOptions(out);
|
|
|
|
return out;
|
|
}
|
|
|
|
void GameRuleManager::readAttributes(DataInputStream *dis, vector<wstring> *tagsAndAtts, GameRuleDefinition *rule)
|
|
{
|
|
int numAttrs = dis->readInt();
|
|
for (UINT att = 0; att < numAttrs; ++att)
|
|
{
|
|
int attID = dis->readInt();
|
|
wstring value = dis->readUTF();
|
|
|
|
if(rule != NULL) rule->addAttribute(tagsAndAtts->at(attID),value);
|
|
}
|
|
}
|
|
|
|
void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAndAtts, unordered_map<int, ConsoleGameRules::EGameRuleType> *tagIdMap, GameRuleDefinition *rule)
|
|
{
|
|
int numChildren = dis->readInt();
|
|
for(UINT child = 0; child < numChildren; ++child)
|
|
{
|
|
int tagId = dis->readInt();
|
|
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
|
|
auto it = tagIdMap->find(tagId);
|
|
if(it != tagIdMap->end()) tagVal = it->second;
|
|
|
|
GameRuleDefinition *childRule = NULL;
|
|
if(rule != NULL) childRule = rule->addChild(tagVal);
|
|
|
|
readAttributes(dis,tagsAndAtts,childRule);
|
|
readChildren(dis,tagsAndAtts,tagIdMap,childRule);
|
|
}
|
|
}
|
|
|
|
void GameRuleManager::processSchematics(LevelChunk *levelChunk)
|
|
{
|
|
if(getLevelGenerationOptions() != NULL)
|
|
{
|
|
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
|
|
levelGenOptions->processSchematics(levelChunk);
|
|
}
|
|
}
|
|
|
|
void GameRuleManager::processSchematicsLighting(LevelChunk *levelChunk)
|
|
{
|
|
if(getLevelGenerationOptions() != NULL)
|
|
{
|
|
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
|
|
levelGenOptions->processSchematicsLighting(levelChunk);
|
|
}
|
|
}
|
|
|
|
void GameRuleManager::loadDefaultGameRules()
|
|
{
|
|
#ifdef _XBOX
|
|
#ifdef _TU_BUILD
|
|
wstring fileRoot = L"UPDATE:\\res\\GameRules\\Tutorial.pck";
|
|
#else
|
|
wstring fileRoot = L"GAME:\\res\\TitleUpdate\\GameRules\\Tutorial.pck";
|
|
#endif
|
|
File packedTutorialFile(fileRoot);
|
|
if(loadGameRulesPack(&packedTutorialFile))
|
|
{
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
|
|
//m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(L"Tutorial");
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
|
|
}
|
|
|
|
#else // _XBOX
|
|
|
|
#ifdef _WINDOWS64
|
|
File packedTutorialFile(L"Windows64Media\\Tutorial\\Tutorial.pck");
|
|
if(!packedTutorialFile.exists()) packedTutorialFile = File(L"Windows64\\Tutorial\\Tutorial.pck");
|
|
#elif defined(__ORBIS__)
|
|
File packedTutorialFile(L"/app0/orbis/Tutorial/Tutorial.pck");
|
|
#elif defined(__PSVITA__)
|
|
File packedTutorialFile(L"PSVita/Tutorial/Tutorial.pck");
|
|
#elif defined(__PS3__)
|
|
File packedTutorialFile(L"PS3/Tutorial/Tutorial.pck");
|
|
#else
|
|
File packedTutorialFile(L"Tutorial\\Tutorial.pck");
|
|
#endif
|
|
if(loadGameRulesPack(&packedTutorialFile))
|
|
{
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
|
|
//m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(L"Tutorial");
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
|
|
}
|
|
#if 0
|
|
wstring fpTutorial = L"Tutorial.pck";
|
|
if(app.getArchiveFileSize(fpTutorial) >= 0)
|
|
{
|
|
DLCPack *pack = new DLCPack(L"",0xffffffff);
|
|
DWORD dwFilesProcessed = 0;
|
|
if ( app.m_dlcManager.readDLCDataFile(dwFilesProcessed,fpTutorial,pack,true) )
|
|
{
|
|
app.m_dlcManager.addPack(pack);
|
|
//m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
|
|
//m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
|
|
}
|
|
else delete pack;
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
bool GameRuleManager::loadGameRulesPack(File *path)
|
|
{
|
|
bool success = false;
|
|
if(path->exists())
|
|
{
|
|
DLCPack *pack = new DLCPack(L"",0xffffffff);
|
|
DWORD dwFilesProcessed = 0;
|
|
if( app.m_dlcManager.readDLCDataFile(dwFilesProcessed, path->getPath(),pack))
|
|
{
|
|
app.m_dlcManager.addPack(pack);
|
|
success = true;
|
|
}
|
|
else
|
|
{
|
|
delete pack;
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
void GameRuleManager::setLevelGenerationOptions(LevelGenerationOptions *levelGen)
|
|
{
|
|
unloadCurrentGameRules();
|
|
|
|
m_currentGameRuleDefinitions = NULL;
|
|
m_currentLevelGenerationOptions = levelGen;
|
|
|
|
if(m_currentLevelGenerationOptions != NULL && m_currentLevelGenerationOptions->requiresGameRules() )
|
|
{
|
|
m_currentGameRuleDefinitions = m_currentLevelGenerationOptions->getRequiredGameRules();
|
|
}
|
|
|
|
if(m_currentLevelGenerationOptions != NULL)
|
|
m_currentLevelGenerationOptions->reset_start();
|
|
}
|
|
|
|
LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key)
|
|
{
|
|
if(m_currentGameRuleDefinitions != NULL && !key.empty() )
|
|
{
|
|
return m_currentGameRuleDefinitions->getString(key);
|
|
}
|
|
else
|
|
{
|
|
return L"";
|
|
}
|
|
}
|
|
|
|
LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions *lgo)
|
|
{
|
|
vector<LevelGenerationOptions *> *lgs = m_levelGenerators.getLevelGenerators();
|
|
|
|
for (int i = 0; i<lgs->size(); i++)
|
|
if (lgs->at(i) == lgo)
|
|
return i;
|
|
|
|
lgs->push_back(lgo);
|
|
return lgs->size() - 1;
|
|
}
|
|
|
|
void GameRuleManager::unloadCurrentGameRules()
|
|
{
|
|
if (m_currentLevelGenerationOptions != NULL)
|
|
{
|
|
if (m_currentGameRuleDefinitions != NULL
|
|
&& m_currentLevelGenerationOptions->isFromSave())
|
|
m_levelRules.removeLevelRule( m_currentGameRuleDefinitions );
|
|
|
|
if (m_currentLevelGenerationOptions->isFromSave())
|
|
{
|
|
m_levelGenerators.removeLevelGenerator( m_currentLevelGenerationOptions );
|
|
|
|
delete m_currentLevelGenerationOptions;
|
|
}
|
|
else if (m_currentLevelGenerationOptions->isFromDLC())
|
|
{
|
|
m_currentLevelGenerationOptions->reset_finish();
|
|
}
|
|
}
|
|
|
|
m_currentGameRuleDefinitions = NULL;
|
|
m_currentLevelGenerationOptions = NULL;
|
|
}
|