Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/GameRule.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

62 lines
1.4 KiB
C++

#pragma once
using namespace std;
#include <unordered_map>
class CompoundTag;
class GameRuleDefinition;
class Connection;
// A game rule maintains the state for one particular definition
class GameRule
{
public:
typedef struct _ValueType
{
union{
int64_t i64;
int i;
char c;
bool b;
float f;
double d;
GameRule *gr;
};
bool isPointer;
_ValueType()
{
i64 = 0;
isPointer = false;
}
} ValueType;
private:
GameRuleDefinition *m_definition;
Connection *m_connection;
public:
typedef unordered_map<wstring,ValueType> stringValueMapType;
stringValueMapType m_parameters; // These are the members of this rule that maintain it's state
public:
GameRule(GameRuleDefinition *definition, Connection *connection = NULL);
virtual ~GameRule();
Connection *getConnection() { return m_connection; }
ValueType getParameter(const wstring &parameterName);
void setParameter(const wstring &parameterName,ValueType value);
GameRuleDefinition *getGameRuleDefinition();
// All the hooks go here
void onUseTile(int tileId, int x, int y, int z);
void onCollectItem(shared_ptr<ItemInstance> item);
// 4J-JEV: For saving.
//CompoundTag *toTags(unordered_map<GameRuleDefinition *, int> *map);
//static GameRule *fromTags(Connection *c, CompoundTag *cTag, vector<GameRuleDefinition *> *grds);
void write(DataOutputStream *dos);
void read(DataInputStream *dos);
};