Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

1023 lines
32 KiB
C++

#include "stdafx.h"
#include <vector>
#include "..\..\..\Minecraft.World\com.mojang.nbt.h"
#include "..\..\..\Minecraft.World\System.h"
#include "ConsoleSchematicFile.h"
#include "..\..\..\Minecraft.World\InputOutputStream.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
#include "..\..\..\Minecraft.World\compression.h"
ConsoleSchematicFile::ConsoleSchematicFile()
{
m_xSize = m_ySize = m_zSize = 0;
m_refCount = 1;
m_data.data = NULL;
}
ConsoleSchematicFile::~ConsoleSchematicFile()
{
app.DebugPrintf("Deleting schematic file\n");
if(m_data.data != NULL) delete [] m_data.data;
}
void ConsoleSchematicFile::save(DataOutputStream *dos)
{
if(dos != NULL)
{
dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
dos->writeByte(APPROPRIATE_COMPRESSION_TYPE);
dos->writeInt(m_xSize);
dos->writeInt(m_ySize);
dos->writeInt(m_zSize);
byteArray ba(new BYTE[ m_data.length ], m_data.length);
Compression::getCompression()->CompressLZXRLE( ba.data, &ba.length,
m_data.data, m_data.length);
dos->writeInt(ba.length);
dos->write(ba);
save_tags(dos);
delete [] ba.data;
}
}
void ConsoleSchematicFile::load(DataInputStream *dis)
{
if(dis != NULL)
{
// VERSION CHECK //
int version = dis->readInt();
Compression::ECompressionTypes compressionType = Compression::eCompressionType_LZXRLE;
if (version > XBOX_SCHEMATIC_ORIGINAL_VERSION) // Or later versions
{
compressionType = (Compression::ECompressionTypes)dis->readByte();
}
if (version > XBOX_SCHEMATIC_CURRENT_VERSION)
assert(false && "Unrecognised schematic version!!");
m_xSize = dis->readInt();
m_ySize = dis->readInt();
m_zSize = dis->readInt();
int compressedSize = dis->readInt();
byteArray compressedBuffer(compressedSize);
dis->readFully(compressedBuffer);
if(m_data.data != NULL)
{
delete [] m_data.data;
m_data.data = NULL;
}
if(compressionType == Compression::eCompressionType_None)
{
m_data = compressedBuffer;
}
else
{
unsigned int outputSize = m_xSize * m_ySize * m_zSize * 3/2;
m_data = byteArray(outputSize);
switch(compressionType)
{
case Compression::eCompressionType_RLE:
Compression::getCompression()->DecompressRLE( m_data.data, &m_data.length, compressedBuffer.data, compressedSize);
break;
case APPROPRIATE_COMPRESSION_TYPE:
Compression::getCompression()->DecompressLZXRLE( m_data.data, &m_data.length, compressedBuffer.data, compressedSize);
break;
default:
app.DebugPrintf("Unrecognized compression type for Schematic file (%d)\n", (int)compressionType);
Compression::getCompression()->SetDecompressionType( (Compression::ECompressionTypes)compressionType );
Compression::getCompression()->DecompressLZXRLE( m_data.data, &m_data.length, compressedBuffer.data, compressedSize);
Compression::getCompression()->SetDecompressionType( APPROPRIATE_COMPRESSION_TYPE );
};
delete [] compressedBuffer.data;
}
// READ TAGS //
CompoundTag *tag = NbtIo::read(dis);
ListTag<CompoundTag> *tileEntityTags = (ListTag<CompoundTag> *) tag->getList(L"TileEntities");
if (tileEntityTags != NULL)
{
for (int i = 0; i < tileEntityTags->size(); i++)
{
CompoundTag *teTag = tileEntityTags->get(i);
shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
if(te == NULL)
{
#ifndef _CONTENT_PACKAGE
app.DebugPrintf("ConsoleSchematicFile has read a NULL tile entity\n");
__debugbreak();
#endif
}
else
{
m_tileEntities.push_back(te);
}
}
}
ListTag<CompoundTag> *entityTags = (ListTag<CompoundTag> *) tag->getList(L"Entities");
if (entityTags != NULL)
{
for (int i = 0; i < entityTags->size(); i++)
{
CompoundTag *eTag = entityTags->get(i);
eINSTANCEOF type = EntityIO::getType(eTag->getString(L"id"));
ListTag<DoubleTag> *pos = (ListTag<DoubleTag> *) eTag->getList(L"Pos");
double x = pos->get(0)->data;
double y = pos->get(1)->data;
double z = pos->get(2)->data;
if( type == eTYPE_PAINTING || type == eTYPE_ITEM_FRAME )
{
x = ((IntTag *) eTag->get(L"TileX") )->data;
y = ((IntTag *) eTag->get(L"TileY") )->data;
z = ((IntTag *) eTag->get(L"TileZ") )->data;
}
#ifdef _DEBUG
//app.DebugPrintf(1,"Loaded entity type %d at (%f,%f,%f)\n",(int)type,x,y,z);
#endif
m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),(CompoundTag *)eTag->copy()));
}
}
delete tag;
}
}
void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
{
CompoundTag *tag = new CompoundTag();
ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>();
tag->put(L"TileEntities", tileEntityTags);
for ( auto& it : m_tileEntities )
{
CompoundTag *cTag = new CompoundTag();
it->save(cTag);
tileEntityTags->add(cTag);
}
ListTag<CompoundTag> *entityTags = new ListTag<CompoundTag>();
tag->put(L"Entities", entityTags);
for (auto& it : m_entities )
entityTags->add( (CompoundTag *)(it).second->copy() );
NbtIo::write(tag,dos);
delete tag;
}
int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, (double)chunk->x*16));
int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, (double)((xStart >> 4) << 4) + 16));
int yStart = destinationBox->y0;
int yEnd = destinationBox->y1;
if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, (double)chunk->z * 16));
int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, (double)((zStart >> 4) << 4) + 16));
#ifdef _DEBUG
app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1);
#endif
int rowBlocksIncluded = (yEnd-yStart)*(zEnd-zStart);
int blocksIncluded = (xEnd-xStart)*rowBlocksIncluded;
int rowBlockCount = getYSize() * getZSize();
int totalBlockCount = getXSize() * rowBlockCount;
byteArray blockData = byteArray(Level::CHUNK_TILE_COUNT);
PIXBeginNamedEvent(0,"Getting block data");
chunk->getBlockData(blockData);
PIXEndNamedEvent();
byteArray dataData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
PIXBeginNamedEvent(0,"Getting Data data");
chunk->getDataData(dataData);
PIXEndNamedEvent();
// Ignore light data
int blockLightP = -1;
int skyLightP = -1;
if( rot == eSchematicRot_90 || rot == eSchematicRot_180 || rot == eSchematicRot_270 )
{
int schematicXRow = 0;
int schematicZRow = 0;
int blocksP = 0;
int dataP = 0;
for(int x = xStart; x < xEnd; ++x)
{
int x0 = x - chunk->x*16;
int x1 = x0 + 1;
for(int z = zStart; z < zEnd; ++z)
{
int z0 = z - chunk->z*16;
int z1 = z0 + 1;
chunkCoordToSchematicCoord(destinationBox, x, z, rot, schematicXRow, schematicZRow);
blocksP = (schematicXRow*rowBlockCount) + (schematicZRow*getYSize());
dataP = totalBlockCount + (blocksP)/2;
ConsoleSchematicFile::setBlocksAndData(chunk,blockData,dataData,m_data, x0, yStart, z0, x1, yEnd, z1, blocksP, dataP, blockLightP, skyLightP);
}
}
}
else if( rot == eSchematicRot_0 )
{
// The initial pointer offsets for the different data types
int schematicXRow = xStart - destinationBox->x0;
int schematicZRow = zStart - destinationBox->z0;
int blocksP = (schematicXRow*rowBlockCount) + (schematicZRow*getYSize());
int dataP = totalBlockCount + (schematicXRow*rowBlockCount + (schematicZRow*getYSize()))/2;
for(int x = xStart; x < xEnd; ++x)
{
int x0 = x - chunk->x*16;
int x1 = x0 + 1;
int z0 = zStart - chunk->z*16;
int z1 = zEnd - chunk->z*16;
ConsoleSchematicFile::setBlocksAndData(chunk,blockData,dataData,m_data, x0, yStart, z0, x1, yEnd, z1, blocksP, dataP, blockLightP, skyLightP);
// update all pointer positions
// For z start to z end
// Set blocks and data
// increment z by the right amount
blocksP += (rowBlockCount-rowBlocksIncluded);
dataP += (rowBlockCount-rowBlocksIncluded)/2;
}
}
else
{
app.DebugPrintf("ERROR: Rotation of block and data not implemented!!\n");
}
// 4J Stu - Hack for ME pack to replace sand with end stone in schematics
//for(int i = 0; i < blockData.length; ++i)
//{
// if(blockData[i] == Tile::sand_Id || blockData[i] == Tile::sandStone_Id)
// {
// blockData[i] = Tile::endStone_Id;
// }
//}
PIXBeginNamedEvent(0,"Setting Block data");
chunk->setBlockData(blockData);
PIXEndNamedEvent();
delete blockData.data;
chunk->recalcHeightmapOnly();
PIXBeginNamedEvent(0,"Setting Data data");
chunk->setDataData(dataData);
PIXEndNamedEvent();
delete dataData.data;
// A basic pass through to roughly do the lighting. At this point of post-processing, we don't have all the neighbouring chunks loaded in,
// so any lighting here should be things that won't propagate out of this chunk.
for( int xx = xStart ; xx < xEnd; xx++ )
for( int y = yStart ; y < yEnd; y++ )
for( int zz = zStart ; zz < zEnd; zz++ )
{
int x = xx - chunk->x * 16;
int z = zz - chunk->z * 16;
chunk->setBrightness(LightLayer::Block,x,y,z,0);
if( chunk->getTile(x,y,z) )
{
chunk->setBrightness(LightLayer::Sky,x,y,z,0);
}
else
{
if( chunk->isSkyLit(x,y,z) )
{
chunk->setBrightness(LightLayer::Sky,x,y,z,15);
}
else
{
chunk->setBrightness(LightLayer::Sky,x,y,z,0);
}
}
}
return blocksIncluded;
}
// At the point that this is called, we have all the neighbouring chunks loaded in (and generally post-processed, apart from this lighting pass), so
// we can do the sort of lighting that might propagate out of the chunk.
int64_t ConsoleSchematicFile::applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
int xStart = max(destinationBox->x0, (double)chunk->x*16);
int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
int yStart = destinationBox->y0;
int yEnd = destinationBox->y1;
if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
int zStart = max(destinationBox->z0, (double)chunk->z*16);
int zEnd = min(destinationBox->z1, (double)((zStart>>4)<<4) + 16);
int rowBlocksIncluded = (yEnd-yStart)*(zEnd-zStart);
int blocksIncluded = (xEnd-xStart)*rowBlocksIncluded;
// Now actually do a checkLight on blocks that might need it, which should more accurately put everything in place
for( int xx = xStart ; xx < xEnd; xx++ )
for( int y = yStart ; y < yEnd; y++ )
for( int zz = zStart ; zz < zEnd; zz++ )
{
int x = xx - chunk->x * 16;
int z = zz - chunk->z * 16;
if( y <= chunk->getHeightmap( x, z ) )
{
chunk->level->checkLight(LightLayer::Sky, xx, y, zz, true);
}
if( Tile::lightEmission[chunk->getTile(x,y,z)] )
{
// Note that this lighting passes a rootOnlyEmissive flag of true, which means that only the location xx/y/zz is considered
// as possibly being a source of emissive light, not other tiles that we might encounter whilst propagating the light from
// the start location. If we don't do this, and Do encounter another emissive source in the radius of influence that the first
// light source had, then we'll start also lighting from that tile but won't actually be able to progatate that second light
// fully since checkLight only has a finite radius of 17 from the start position that it can light. Then when we do a checkLight
// on the second light later, it won't bother doing anything because the light level at the location of the tile itself will be correct.
chunk->level->checkLight(LightLayer::Block, xx, y, zz, true, true);
}
}
return blocksIncluded;
}
void ConsoleSchematicFile::chunkCoordToSchematicCoord(AABB *destinationBox, int chunkX, int chunkZ, ESchematicRotation rot, int &schematicX, int &schematicZ)
{
switch(rot)
{
case eSchematicRot_90:
// schematicX decreases as chunkZ increases
// schematicZ increases as chunkX increases
schematicX = chunkZ - destinationBox->z0;
schematicZ = (destinationBox->x1 - 1 - destinationBox->x0) - (chunkX - destinationBox->x0);
break;
case eSchematicRot_180:
// schematicX decreases as chunkX increases
// schematicZ decreases as chunkZ increases
schematicX = (destinationBox->x1 - 1 - destinationBox->x0) - (chunkX - destinationBox->x0);
schematicZ = (destinationBox->z1 - 1 - destinationBox->z0) - (chunkZ - destinationBox->z0);
break;
case eSchematicRot_270:
// schematicX increases as chunkZ increases
// shcematicZ decreases as chunkX increases
schematicX = (destinationBox->z1 - 1 - destinationBox->z0) - (chunkZ - destinationBox->z0);
schematicZ = chunkX - destinationBox->x0;
break;
case eSchematicRot_0:
default:
// schematicX increases as chunkX increases
// schematicZ increases as chunkZ increases
schematicX = chunkX - destinationBox->x0;
schematicZ = chunkZ - destinationBox->z0;
break;
};
}
void ConsoleSchematicFile::schematicCoordToChunkCoord(AABB *destinationBox, double schematicX, double schematicZ, ESchematicRotation rot, double &chunkX, double &chunkZ)
{
switch(rot)
{
case eSchematicRot_90:
// schematicX decreases as chunkZ increases
// schematicZ increases as chunkX increases
chunkX = (destinationBox->x1 - 1 - schematicZ);
chunkZ = schematicX + destinationBox->z0;
break;
case eSchematicRot_180:
// schematicX decreases as chunkX increases
// schematicZ decreases as chunkZ increases
chunkX = (destinationBox->x1 - 1 - schematicX);
chunkZ = (destinationBox->z1 - 1 - schematicZ);
break;
case eSchematicRot_270:
// schematicX increases as chunkZ increases
// shcematicZ decreases as chunkX increases
chunkX = schematicZ + destinationBox->x0;
chunkZ = (destinationBox->z1 - 1 - schematicX);
break;
case eSchematicRot_0:
default:
// schematicX increases as chunkX increases
// schematicZ increases as chunkZ increases
chunkX = schematicX + destinationBox->x0;
chunkZ = schematicZ + destinationBox->z0;
break;
};
}
void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
for (auto& te : m_tileEntities )
{
double targetX = te->x;
double targetY = te->y + destinationBox->y0;
double targetZ = te->z;
schematicCoordToChunkCoord(destinationBox, te->x, te->z, rot, targetX, targetZ);
Vec3 *pos = Vec3::newTemp(targetX,targetY,targetZ);
if( chunkBox->containsIncludingLowerBound(pos) )
{
shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
if ( teCopy != NULL )
{
CompoundTag *teData = new CompoundTag();
te->save(teData);
teCopy->load(teData);
delete teData;
// Adjust the tileEntity position to world coords from schematic co-ords
teCopy->x = targetX;
teCopy->y = targetY;
teCopy->z = targetZ;
// Remove the current tile entity
//chunk->removeTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
}
else
{
teCopy = te->clone();
// Adjust the tileEntity position to world coords from schematic co-ords
teCopy->x = targetX;
teCopy->y = targetY;
teCopy->z = targetZ;
chunk->addTileEntity(teCopy);
}
teCopy->setChanged();
}
}
for (auto it = m_entities.begin(); it != m_entities.end();)
{
Vec3 *source = it->first;
double targetX = source->x;
double targetY = source->y + destinationBox->y0;
double targetZ = source->z;
schematicCoordToChunkCoord(destinationBox, source->x, source->z, rot, targetX, targetZ);
// Add 0.01 as the AABB::contains function returns false if a value is <= the lower bound
Vec3 *pos = Vec3::newTemp(targetX+0.01,targetY+0.01,targetZ+0.01);
if( !chunkBox->containsIncludingLowerBound(pos) )
{
++it;
continue;
}
CompoundTag *eTag = it->second;
shared_ptr<Entity> e = EntityIO::loadStatic(eTag, NULL);
if( e->GetType() == eTYPE_PAINTING )
{
shared_ptr<Painting> painting = dynamic_pointer_cast<Painting>(e);
double tileX = painting->xTile;
double tileZ = painting->zTile;
schematicCoordToChunkCoord(destinationBox, painting->xTile, painting->zTile, rot, tileX, tileZ);
painting->yTile += destinationBox->y0;
painting->xTile = tileX;
painting->zTile = tileZ;
painting->setDir(painting->dir);
}
else if( e->GetType() == eTYPE_ITEM_FRAME )
{
shared_ptr<ItemFrame> frame = dynamic_pointer_cast<ItemFrame>(e);
double tileX = frame->xTile;
double tileZ = frame->zTile;
schematicCoordToChunkCoord(destinationBox, frame->xTile, frame->zTile, rot, tileX, tileZ);
frame->yTile += destinationBox->y0;
frame->xTile = tileX;
frame->zTile = tileZ;
frame->setDir(frame->dir);
}
else
{
e->absMoveTo(targetX, targetY, targetZ,e->yRot,e->xRot);
}
#ifdef _DEBUG
app.DebugPrintf("Adding entity type %d at (%f,%f,%f)\n",e->GetType(),e->x,e->y,e->z);
#endif
e->setLevel(chunk->level);
e->resetSmallId();
e->setDespawnProtected(); // default to being protected against despawning
chunk->level->addEntity(e);
// 4J Stu - Until we can copy every type of entity, remove them from this vector
// This means that the entities will only exist in the first use of the schematic that is processed
//it = m_entities.erase(it);
++it;
}
}
void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *level, int xStart, int yStart, int zStart, int xEnd, int yEnd, int zEnd, bool bSaveMobs, Compression::ECompressionTypes compressionType)
{
assert(xEnd > xStart);
assert(yEnd > yStart);
assert(zEnd > zStart);
// 4J Stu - Enforce even numbered positions to start with to avoid problems with half-bytes in data
// We want the start to be even
if(xStart > 0 && xStart%2 != 0)
xStart-=1;
else if(xStart < 0 && xStart%2 !=0)
xStart-=1;
if(yStart < 0) yStart = 0;
else if(yStart > 0 && yStart%2 != 0)
yStart-=1;
if(zStart > 0 && zStart%2 != 0)
zStart-=1;
else if(zStart < 0 && zStart%2 !=0)
zStart-=1;
// We want the end to be odd to have a total size that is even
if(xEnd > 0 && xEnd%2 == 0)
xEnd+=1;
else if(xEnd < 0 && xEnd%2 ==0)
xEnd+=1;
if(yEnd > Level::maxBuildHeight)
yEnd = Level::maxBuildHeight;
else if(yEnd > 0 && yEnd%2 == 0)
yEnd+=1;
else if(yEnd < 0 && yEnd%2 ==0)
yEnd+=1;
if(zEnd > 0 && zEnd%2 == 0)
zEnd+=1;
else if(zEnd < 0 && zEnd%2 ==0)
zEnd+=1;
int xSize = xEnd - xStart + 1;
int ySize = yEnd - yStart + 1;
int zSize = zEnd - zStart + 1;
app.DebugPrintf("Generating schematic file for area (%d,%d,%d) to (%d,%d,%d), %dx%dx%d\n",xStart,yStart,zStart,xEnd,yEnd,zEnd,xSize,ySize,zSize);
if(dos != NULL) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
if(dos != NULL) dos->writeByte(compressionType);
//Write xSize
if(dos != NULL) dos->writeInt(xSize);
//Write ySize
if(dos != NULL) dos->writeInt(ySize);
//Write zSize
if(dos != NULL) dos->writeInt(zSize);
//byteArray rawBuffer = level->getBlocksAndData(xStart, yStart, zStart, xSize, ySize, zSize, false);
int xRowSize = ySize * zSize;
int blockCount = xSize * xRowSize;
byteArray result( blockCount * 3 / 2 );
// Position pointers into the data when not ordered by chunk
int p = 0;
int dataP = blockCount;
int blockLightP = -1;
int skyLightP = -1;
int y0 = yStart;
int y1 = yStart + ySize;
if (y0 < 0) y0 = 0;
if (y1 > Level::maxBuildHeight) y1 = Level::maxBuildHeight;
// Every x is a whole row
for(int xPos = xStart; xPos < xStart + xSize; ++xPos)
{
int xc = xPos >> 4;
int x0 = xPos - xc * 16;
if (x0 < 0) x0 = 0;
int x1 = x0 + 1;
if (x1 > 16) x1 = 16;
for(int zPos = zStart; zPos < zStart + zSize;)
{
int zc = zPos >> 4;
int z0 = zStart - zc * 16;
int z1 = zStart + zSize - zc * 16;
if (z0 < 0) z0 = 0;
if (z1 > 16) z1 = 16;
getBlocksAndData(level->getChunk(xc, zc), &result, x0, y0, z0, x1, y1, z1, p, dataP, blockLightP, skyLightP);
zPos += (z1-z0);
}
}
#ifndef _CONTENT_PACKAGE
if(p!=blockCount) __debugbreak();
#endif
// We don't know how this will compress - just make a fixed length buffer to initially decompress into
// Some small sets of blocks can end up compressing into something bigger than their source
unsigned int inputSize = blockCount * 3 / 2;
unsigned char *ucTemp = new unsigned char[inputSize];
switch(compressionType)
{
case Compression::eCompressionType_LZXRLE:
Compression::getCompression()->CompressLZXRLE( ucTemp, &inputSize, result.data, (unsigned int) result.length );
break;
case Compression::eCompressionType_RLE:
Compression::getCompression()->CompressRLE( ucTemp, &inputSize, result.data, (unsigned int) result.length );
break;
case Compression::eCompressionType_None:
default:
memcpy( ucTemp, result.data, inputSize );
break;
};
delete [] result.data;
byteArray buffer = byteArray(ucTemp,inputSize);
if(dos != NULL) dos->writeInt(inputSize);
if(dos != NULL) dos->write(buffer);
delete [] buffer.data;
CompoundTag tag;
ListTag<CompoundTag> *tileEntitiesTag = new ListTag<CompoundTag>(L"tileEntities");
int xc0 = xStart >> 4;
int zc0 = zStart >> 4;
int xc1 = (xStart + xSize - 1) >> 4;
int zc1 = (zStart + zSize - 1) >> 4;
for (int xc = xc0; xc <= xc1; xc++)
{
for (int zc = zc0; zc <= zc1; zc++)
{
vector<shared_ptr<TileEntity> > *tileEntities = getTileEntitiesInRegion(level->getChunk(xc, zc), xStart, yStart, zStart, xStart + xSize, yStart + ySize, zStart + zSize);
for( auto& te : *tileEntities )
{
CompoundTag *teTag = new CompoundTag();
shared_ptr<TileEntity> teCopy = te->clone();
// Adjust the tileEntity position to schematic coords from world co-ords
teCopy->x -= xStart;
teCopy->y -= yStart;
teCopy->z -= zStart;
teCopy->save(teTag);
tileEntitiesTag->add(teTag);
}
delete tileEntities;
}
}
tag.put(L"TileEntities", tileEntitiesTag);
AABB *bb = AABB::newTemp(xStart,yStart,zStart,xEnd,yEnd,zEnd);
vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, bb);
ListTag<CompoundTag> *entitiesTag = new ListTag<CompoundTag>(L"entities");
for (auto& e : *entities )
{
bool mobCanBeSaved = false;
if (bSaveMobs)
{
if ( e->instanceof(eTYPE_MONSTER) || e->instanceof(eTYPE_WATERANIMAL) || e->instanceof(eTYPE_ANIMAL) || (e->GetType() == eTYPE_VILLAGER) )
// 4J-JEV: All these are derived from eTYPE_ANIMAL and true implicitly.
//|| ( e->GetType() == eTYPE_CHICKEN ) || ( e->GetType() == eTYPE_WOLF ) || ( e->GetType() == eTYPE_MUSHROOMCOW ) )
{
mobCanBeSaved = true;
}
}
// 4J-JEV: Changed to check for instances of minecarts and hangingEntities instead of just eTYPE_PAINTING, eTYPE_ITEM_FRAME and eTYPE_MINECART
if (mobCanBeSaved || e->instanceof(eTYPE_MINECART) || e->GetType() == eTYPE_BOAT || e->instanceof(eTYPE_HANGING_ENTITY))
{
CompoundTag *eTag = new CompoundTag();
if( e->save(eTag) )
{
ListTag<DoubleTag> *pos = (ListTag<DoubleTag> *) eTag->getList(L"Pos");
pos->get(0)->data -= xStart;
pos->get(1)->data -= yStart;
pos->get(2)->data -= zStart;
if( e->instanceof(eTYPE_HANGING_ENTITY) )
{
((IntTag *) eTag->get(L"TileX") )->data -= xStart;
((IntTag *) eTag->get(L"TileY") )->data -= yStart;
((IntTag *) eTag->get(L"TileZ") )->data -= zStart;
}
entitiesTag->add(eTag);
}
}
}
tag.put(L"Entities", entitiesTag);
if(dos != NULL) NbtIo::write(&tag,dos);
}
void ConsoleSchematicFile::getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP)
{
// 4J Stu - Needs updated to work with higher worlds, should still work with non-optimised version below
//int xs = x1 - x0;
//int ys = y1 - y0;
//int zs = z1 - z0;
//if (xs * ys * zs == LevelChunk::BLOCKS_LENGTH)
//{
// byteArray blockData = byteArray(data->data + blocksP, Level::CHUNK_TILE_COUNT);
// chunk->getBlockData(blockData);
// blocksP += blockData.length;
// byteArray dataData = byteArray(data->data + dataP, 16384);
// chunk->getBlockLightData(dataData);
// dataP += dataData.length;
// byteArray blockLightData = byteArray(data->data + blockLightP, 16384);
// chunk->getBlockLightData(blockLightData);
// blockLightP += blockLightData.length;
// byteArray skyLightData = byteArray(data->data + skyLightP, 16384);
// chunk->getSkyLightData(skyLightData);
// skyLightP += skyLightData.length;
// return;
//}
bool bHasLower, bHasUpper;
bHasLower = bHasUpper = false;
int lowerY0, lowerY1, upperY0, upperY1;
lowerY0 = upperY0 = y0;
lowerY1 = upperY1 = y1;
int compressedHeight = Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
if(y0 < Level::COMPRESSED_CHUNK_SECTION_HEIGHT)
{
lowerY0 = y0;
lowerY1 = min(y1, compressedHeight);
bHasLower = true;
}
if(y1 >= Level::COMPRESSED_CHUNK_SECTION_HEIGHT)
{
upperY0 = max(y0, compressedHeight) - Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
upperY1 = y1 - Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
bHasUpper = true;
}
byteArray blockData = byteArray(Level::CHUNK_TILE_COUNT);
chunk->getBlockData(blockData);
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++)
{
if(bHasLower)
{
int slot = x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0;
int len = lowerY1 - lowerY0;
System::arraycopy(blockData, slot, data, blocksP, len);
blocksP += len;
}
if(bHasUpper)
{
int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + Level::COMPRESSED_CHUNK_SECTION_TILES;
int len = upperY1 - upperY0;
System::arraycopy(blockData, slot, data, blocksP, len);
blocksP += len;
}
}
delete blockData.data;
byteArray dataData = byteArray(Level::CHUNK_TILE_COUNT);
chunk->getDataData(dataData);
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++)
{
if(bHasLower)
{
int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
int len = (lowerY1 - lowerY0) / 2;
System::arraycopy(dataData, slot, data, dataP, len);
dataP += len;
}
if(bHasUpper)
{
int slot = ((x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + Level::COMPRESSED_CHUNK_SECTION_TILES) >> 1;
int len = (upperY1 - upperY0) / 2;
System::arraycopy(dataData, slot, data, dataP, len);
dataP += len;
}
}
delete dataData.data;
// 4J Stu - Allow ignoring light data
if(blockLightP > -1)
{
byteArray blockLightData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
chunk->getBlockLightData(blockLightData);
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++)
{
if(bHasLower)
{
int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
int len = (lowerY1 - lowerY0) / 2;
System::arraycopy(blockLightData, slot, data, blockLightP, len);
blockLightP += len;
}
if(bHasUpper)
{
int slot = ((x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) >> 1) + (Level::COMPRESSED_CHUNK_SECTION_TILES/2);
int len = (upperY1 - upperY0) / 2;
System::arraycopy(blockLightData, slot, data, blockLightP, len);
blockLightP += len;
}
}
delete blockLightData.data;
}
// 4J Stu - Allow ignoring light data
if(skyLightP > -1)
{
byteArray skyLightData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
chunk->getSkyLightData(skyLightData);
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++)
{
if(bHasLower)
{
int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
int len = (lowerY1 - lowerY0) / 2;
System::arraycopy(skyLightData, slot, data, skyLightP, len);
skyLightP += len;
}
if(bHasUpper)
{
int slot = ((x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) >> 1) + (Level::COMPRESSED_CHUNK_SECTION_TILES/2);
int len = (upperY1 - upperY0) / 2;
System::arraycopy(skyLightData, slot, data, skyLightP, len);
skyLightP += len;
}
}
delete skyLightData.data;
}
return;
}
void ConsoleSchematicFile::setBlocksAndData(LevelChunk *chunk, byteArray blockData, byteArray dataData, byteArray inputData, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP)
{
bool bHasLower, bHasUpper;
bHasLower = bHasUpper = false;
int lowerY0, lowerY1, upperY0, upperY1;
lowerY0 = upperY0 = y0;
lowerY1 = upperY1 = y1;
int compressedHeight = Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
if(y0 < Level::COMPRESSED_CHUNK_SECTION_HEIGHT)
{
lowerY0 = y0;
lowerY1 = min(y1, compressedHeight);
bHasLower = true;
}
if(y1 >= Level::COMPRESSED_CHUNK_SECTION_HEIGHT)
{
upperY0 = max(y0, compressedHeight) - Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
upperY1 = y1 - Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
bHasUpper = true;
}
PIXBeginNamedEvent(0,"Applying block data");
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++)
{
if(bHasLower)
{
int slot = x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0;
int len = lowerY1 - lowerY0;
System::arraycopy(inputData, blocksP, &blockData, slot, len);
blocksP += len;
}
if(bHasUpper)
{
int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + Level::COMPRESSED_CHUNK_SECTION_TILES;
int len = upperY1 - upperY0;
System::arraycopy(inputData, blocksP, &blockData, slot, len);
blocksP += len;
}
}
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Applying Data data");
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++)
{
if(bHasLower)
{
int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
int len = (lowerY1 - lowerY0) / 2;
System::arraycopy(inputData, dataP, &dataData, slot, len);
dataP += len;
}
if(bHasUpper)
{
int slot = ((x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + Level::COMPRESSED_CHUNK_SECTION_TILES) >> 1;
int len = (upperY1 - upperY0) / 2;
System::arraycopy(inputData, dataP, &dataData, slot, len);
dataP += len;
}
}
PIXEndNamedEvent();
// 4J Stu - Allow ignoring light data
if(blockLightP > -1)
{
byteArray blockLightData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
chunk->getBlockLightData(blockLightData);
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++)
{
if(bHasLower)
{
int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
int len = (lowerY1 - lowerY0) / 2;
System::arraycopy(inputData, blockLightP, &blockLightData, slot, len);
blockLightP += len;
}
if(bHasUpper)
{
int slot = ( (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) >> 1) + (Level::COMPRESSED_CHUNK_SECTION_TILES/2);
int len = (upperY1 - upperY0) / 2;
System::arraycopy(inputData, blockLightP, &blockLightData, slot, len);
blockLightP += len;
}
}
chunk->setBlockLightData(blockLightData);
delete blockLightData.data;
}
// 4J Stu - Allow ignoring light data
if(skyLightP > -1)
{
byteArray skyLightData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
chunk->getSkyLightData(skyLightData);
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++)
{
if(bHasLower)
{
int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
int len = (lowerY1 - lowerY0) / 2;
System::arraycopy(inputData, skyLightP, &skyLightData, slot, len);
skyLightP += len;
}
if(bHasUpper)
{
int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + (Level::COMPRESSED_CHUNK_SECTION_TILES/2);
int len = (upperY1 - upperY0) / 2;
System::arraycopy(inputData, skyLightP, &skyLightData, slot, len);
skyLightP += len;
}
}
chunk->setSkyLightData(skyLightData);
delete skyLightData.data;
}
}
vector<shared_ptr<TileEntity> > *ConsoleSchematicFile::getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1)
{
vector<shared_ptr<TileEntity> > *result = new vector<shared_ptr<TileEntity> >;
if ( result )
{
for ( auto& it : chunk->tileEntities )
{
shared_ptr<TileEntity> te = it.second;
if (te->x >= x0 && te->y >= y0 && te->z >= z0 && te->x < x1 && te->y < y1 && te->z < z1)
{
result->push_back(te);
}
}
}
return result;
}