Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

42 lines
1.4 KiB
C++

#pragma once
#include "GameRuleDefinition.h"
#include "..\..\..\Minecraft.World\StructurePiece.h"
class Level;
class Random;
class BoundingBox;
class ConsoleGenerateStructureAction;
class XboxStructureActionPlaceContainer;
class GRFObject;
class ConsoleGenerateStructure : public GameRuleDefinition, public StructurePiece
{
private:
int m_x, m_y, m_z;
vector<ConsoleGenerateStructureAction *> m_actions;
int m_dimension;
public:
ConsoleGenerateStructure();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateStructure; }
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
// StructurePiece
virtual BoundingBox *getBoundingBox();
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
void createContainer(XboxStructureActionPlaceContainer *action, Level *level, BoundingBox *chunkBB);
bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
virtual int getMinY();
EStructurePiece GetType() { return (EStructurePiece)0; }
void addAdditonalSaveData(CompoundTag *tag) {}
void readAdditonalSaveData(CompoundTag *tag) {}
};