This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#pragma once
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#include "GameRuleDefinition.h"
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#include "..\..\..\Minecraft.World\StructurePiece.h"
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class Level;
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class Random;
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class BoundingBox;
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class ConsoleGenerateStructureAction;
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class XboxStructureActionPlaceContainer;
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class GRFObject;
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class ConsoleGenerateStructure : public GameRuleDefinition, public StructurePiece
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{
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private:
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int m_x, m_y, m_z;
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vector<ConsoleGenerateStructureAction *> m_actions;
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int m_dimension;
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public:
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ConsoleGenerateStructure();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateStructure; }
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virtual void getChildren(vector<GameRuleDefinition *> *children);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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// StructurePiece
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virtual BoundingBox *getBoundingBox();
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virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
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void createContainer(XboxStructureActionPlaceContainer *action, Level *level, BoundingBox *chunkBB);
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bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
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virtual int getMinY();
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EStructurePiece GetType() { return (EStructurePiece)0; }
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void addAdditonalSaveData(CompoundTag *tag) {}
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void readAdditonalSaveData(CompoundTag *tag) {}
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}; |