Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

118 lines
2.9 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "CompoundGameRuleDefinition.h"
#include "ConsoleGameRules.h"
CompoundGameRuleDefinition::CompoundGameRuleDefinition()
{
m_lastRuleStatusChanged = NULL;
}
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
{
for (auto it : m_children )
{
delete it;
}
}
void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for (auto& it : m_children )
children->push_back(it);
}
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule)
{
rule = new CompleteAllRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_CollectItemRule)
{
rule = new CollectItemRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_UseTileRule)
{
rule = new UseTileRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule)
{
rule = new UpdatePlayerRuleDefinition();
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"CompoundGameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
if(rule != NULL) m_children.push_back(rule);
return rule;
}
void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
GameRule *newRule = NULL;
int i = 0;
for (auto& it : m_children )
{
newRule = new GameRule(it, rule->getConnection() );
it->populateGameRule(type,newRule);
GameRule::ValueType value;
value.gr = newRule;
value.isPointer = true;
// Somehow add the newRule to the current rule
rule->setParameter(L"rule" + std::to_wstring(i),value);
++i;
}
GameRuleDefinition::populateGameRule(type, rule);
}
bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
{
bool statusChanged = false;
for (auto& it : rule->m_parameters )
{
if(it.second.isPointer)
{
bool changed = it.second.gr->getGameRuleDefinition()->onUseTile(it.second.gr,tileId,x,y,z);
if(!statusChanged && changed)
{
m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
}
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
for (auto& it : rule->m_parameters )
{
if(it.second.isPointer)
{
bool changed = it.second.gr->getGameRuleDefinition()->onCollectItem(it.second.gr,item);
if(!statusChanged && changed)
{
m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
}
void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
{
for (auto it : m_children )
{
it->postProcessPlayer(player);
}
}