This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
#include "stdafx.h"
|
|
#include "..\..\..\Minecraft.World\StringHelpers.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
|
#include "CompoundGameRuleDefinition.h"
|
|
#include "ConsoleGameRules.h"
|
|
|
|
CompoundGameRuleDefinition::CompoundGameRuleDefinition()
|
|
{
|
|
m_lastRuleStatusChanged = NULL;
|
|
}
|
|
|
|
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
|
|
{
|
|
for (auto it : m_children )
|
|
{
|
|
delete it;
|
|
}
|
|
}
|
|
|
|
void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
|
|
{
|
|
GameRuleDefinition::getChildren(children);
|
|
for (auto& it : m_children )
|
|
children->push_back(it);
|
|
}
|
|
|
|
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
|
{
|
|
GameRuleDefinition *rule = NULL;
|
|
if(ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule)
|
|
{
|
|
rule = new CompleteAllRuleDefinition();
|
|
}
|
|
else if(ruleType == ConsoleGameRules::eGameRuleType_CollectItemRule)
|
|
{
|
|
rule = new CollectItemRuleDefinition();
|
|
}
|
|
else if(ruleType == ConsoleGameRules::eGameRuleType_UseTileRule)
|
|
{
|
|
rule = new UseTileRuleDefinition();
|
|
}
|
|
else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule)
|
|
{
|
|
rule = new UpdatePlayerRuleDefinition();
|
|
}
|
|
else
|
|
{
|
|
#ifndef _CONTENT_PACKAGE
|
|
wprintf(L"CompoundGameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
|
|
#endif
|
|
}
|
|
if(rule != NULL) m_children.push_back(rule);
|
|
return rule;
|
|
}
|
|
|
|
void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
|
|
{
|
|
GameRule *newRule = NULL;
|
|
int i = 0;
|
|
for (auto& it : m_children )
|
|
{
|
|
newRule = new GameRule(it, rule->getConnection() );
|
|
it->populateGameRule(type,newRule);
|
|
|
|
GameRule::ValueType value;
|
|
value.gr = newRule;
|
|
value.isPointer = true;
|
|
|
|
// Somehow add the newRule to the current rule
|
|
rule->setParameter(L"rule" + std::to_wstring(i),value);
|
|
++i;
|
|
}
|
|
GameRuleDefinition::populateGameRule(type, rule);
|
|
}
|
|
|
|
bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
|
|
{
|
|
bool statusChanged = false;
|
|
for (auto& it : rule->m_parameters )
|
|
{
|
|
if(it.second.isPointer)
|
|
{
|
|
bool changed = it.second.gr->getGameRuleDefinition()->onUseTile(it.second.gr,tileId,x,y,z);
|
|
if(!statusChanged && changed)
|
|
{
|
|
m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition();
|
|
statusChanged = true;
|
|
}
|
|
}
|
|
}
|
|
return statusChanged;
|
|
}
|
|
|
|
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
|
|
{
|
|
bool statusChanged = false;
|
|
for (auto& it : rule->m_parameters )
|
|
{
|
|
if(it.second.isPointer)
|
|
{
|
|
bool changed = it.second.gr->getGameRuleDefinition()->onCollectItem(it.second.gr,item);
|
|
if(!statusChanged && changed)
|
|
{
|
|
m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition();
|
|
statusChanged = true;
|
|
}
|
|
}
|
|
}
|
|
return statusChanged;
|
|
}
|
|
|
|
void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
|
|
{
|
|
for (auto it : m_children )
|
|
{
|
|
it->postProcessPlayer(player);
|
|
}
|
|
} |