Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

117 lines
3.7 KiB
C++

#include "stdafx.h"
#include "..\..\WstringLookup.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "CollectItemRuleDefinition.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\Connection.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
CollectItemRuleDefinition::CollectItemRuleDefinition()
{
m_itemId = 0;
m_auxValue = 0;
m_quantity = 0;
}
CollectItemRuleDefinition::~CollectItemRuleDefinition()
{
}
void CollectItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
{
GameRuleDefinition::writeAttributes(dos, numAttributes + 3);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
dos->writeUTF( std::to_wstring( m_itemId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
dos->writeUTF( std::to_wstring( m_auxValue ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
dos->writeUTF( std::to_wstring( m_quantity ) );
}
void CollectItemRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"itemId") == 0)
{
m_itemId = _fromString<int>(attributeValue);
app.DebugPrintf("CollectItemRule: Adding parameter itemId=%d\n",m_itemId);
}
else if(attributeName.compare(L"auxValue") == 0)
{
m_auxValue = _fromString<int>(attributeValue);
app.DebugPrintf("CollectItemRule: Adding parameter m_auxValue=%d\n",m_auxValue);
}
else if(attributeName.compare(L"quantity") == 0)
{
m_quantity = _fromString<int>(attributeValue);
app.DebugPrintf("CollectItemRule: Adding parameter m_quantity=%d\n",m_quantity);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
int CollectItemRuleDefinition::getGoal()
{
return m_quantity;
}
int CollectItemRuleDefinition::getProgress(GameRule *rule)
{
GameRule::ValueType value = rule->getParameter(L"iQuantity");
return value.i;
}
void CollectItemRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
GameRule::ValueType value;
value.i = 0;
rule->setParameter(L"iQuantity",value);
GameRuleDefinition::populateGameRule(type, rule);
}
bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
if(item != NULL && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue)
{
if(!getComplete(rule))
{
GameRule::ValueType value = rule->getParameter(L"iQuantity");
int quantityCollected = (value.i += item->count);
rule->setParameter(L"iQuantity",value);
statusChanged = true;
if(quantityCollected >= m_quantity)
{
setComplete(rule, true);
app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId,m_auxValue,m_quantity,m_4JDataValue);
if(rule->getConnection() != NULL)
{
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId, m_itemId, m_auxValue, this->m_4JDataValue,NULL,0)));
}
}
}
}
return statusChanged;
}
wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item)
{
// 4J Stu - This should be kept in sync with the GameRulesDefinition.xsd
wstring xml = L"";
if(item != NULL)
{
xml = L"<CollectItemRule itemId=\"" + std::to_wstring(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\"";
if(item->getAuxValue() != 0) xml += L" auxValue=\"" + std::to_wstring(item->getAuxValue()) + L"\"";
if(item->get4JData() != 0) xml += L" dataTag=\"" + std::to_wstring(item->get4JData()) + L"\"";
xml += L"/>\n";
}
return xml;
}