Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

249 lines
8.5 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "ApplySchematicRuleDefinition.h"
#include "LevelGenerationOptions.h"
#include "ConsoleSchematicFile.h"
ApplySchematicRuleDefinition::ApplySchematicRuleDefinition(LevelGenerationOptions *levelGenOptions)
{
m_levelGenOptions = levelGenOptions;
m_location = Vec3::newPermanent(0,0,0);
m_locationBox = NULL;
m_totalBlocksChanged = 0;
m_totalBlocksChangedLighting = 0;
m_rotation = ConsoleSchematicFile::eSchematicRot_0;
m_completed = false;
m_dimension = 0;
m_schematic = NULL;
}
ApplySchematicRuleDefinition::~ApplySchematicRuleDefinition()
{
app.DebugPrintf("Deleting ApplySchematicRuleDefinition.\n");
if(!m_completed) m_levelGenOptions->releaseSchematicFile(m_schematicName);
m_schematic = NULL;
delete m_location;
}
void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_filename);
dos->writeUTF(m_schematicName);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(std::to_wstring(m_location->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(std::to_wstring(m_location->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(std::to_wstring(m_location->z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_rot);
switch (m_rotation)
{
case ConsoleSchematicFile::eSchematicRot_0: dos->writeUTF(L"0"); break;
case ConsoleSchematicFile::eSchematicRot_90: dos->writeUTF(L"90"); break;
case ConsoleSchematicFile::eSchematicRot_180: dos->writeUTF(L"180"); break;
case ConsoleSchematicFile::eSchematicRot_270: dos->writeUTF(L"270"); break;
}
}
void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"filename") == 0)
{
m_schematicName = attributeValue;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter filename=%s\n",m_schematicName.c_str());
if(!m_schematicName.empty())
{
if(m_schematicName.substr( m_schematicName.length() - 4, m_schematicName.length()).compare(L".sch") != 0)
{
m_schematicName.append(L".sch");
}
m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
}
}
else if(attributeName.compare(L"x") == 0)
{
m_location->x = _fromString<int>(attributeValue);
if( ((int)abs(m_location->x))%2 != 0) m_location->x -=1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter x=%f\n",m_location->x);
}
else if(attributeName.compare(L"y") == 0)
{
m_location->y = _fromString<int>(attributeValue);
if( ((int)abs(m_location->y))%2 != 0) m_location->y -= 1;
if(m_location->y < 0) m_location->y = 0;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter y=%f\n",m_location->y);
}
else if(attributeName.compare(L"z") == 0)
{
m_location->z = _fromString<int>(attributeValue);
if(((int)abs(m_location->z))%2 != 0) m_location->z -= 1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter z=%f\n",m_location->z);
}
else if(attributeName.compare(L"rot") == 0)
{
int degrees = _fromString<int>(attributeValue);
while(degrees < 0) degrees += 360;
while(degrees >= 360) degrees -= 360;
float quad = degrees/90;
degrees = (int)(quad + 0.5f);
switch(degrees)
{
case 1:
m_rotation = ConsoleSchematicFile::eSchematicRot_90;
break;
case 2:
m_rotation = ConsoleSchematicFile::eSchematicRot_180;
break;
case 3:
case 4:
m_rotation = ConsoleSchematicFile::eSchematicRot_270;
break;
case 0:
default:
m_rotation = ConsoleSchematicFile::eSchematicRot_0;
break;
};
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter rot=%d\n",m_rotation);
}
else if(attributeName.compare(L"dim") == 0)
{
m_dimension = _fromString<int>(attributeValue);
if(m_dimension > 1 || m_dimension < -1) m_dimension = 0;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter dimension=%d\n",m_dimension);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
void ApplySchematicRuleDefinition::updateLocationBox()
{
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
m_locationBox = AABB::newPermanent(0,0,0,0,0,0);
m_locationBox->x0 = m_location->x;
m_locationBox->y0 = m_location->y;
m_locationBox->z0 = m_location->z;
m_locationBox->y1 = m_location->y + m_schematic->getYSize();
switch(m_rotation)
{
case ConsoleSchematicFile::eSchematicRot_90:
case ConsoleSchematicFile::eSchematicRot_270:
m_locationBox->x1 = m_location->x + m_schematic->getZSize();
m_locationBox->z1 = m_location->z + m_schematic->getXSize();
break;
case ConsoleSchematicFile::eSchematicRot_0:
case ConsoleSchematicFile::eSchematicRot_180:
default:
m_locationBox->x1 = m_location->x + m_schematic->getXSize();
m_locationBox->z1 = m_location->z + m_schematic->getZSize();
break;
};
}
void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk *chunk)
{
if( m_completed ) return;
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
#ifdef _DEBUG
app.DebugPrintf("Applying schematic %ls to chunk (%d,%d)\n",m_schematicName.c_str(),chunk->x, chunk->z);
#endif
PIXBeginNamedEvent(0,"Applying blocks and data");
m_totalBlocksChanged += m_schematic->applyBlocksAndData(chunk, chunkBox, m_locationBox, m_rotation);
PIXEndNamedEvent();
// Add the tileEntities
PIXBeginNamedEvent(0,"Applying tile entities");
m_schematic->applyTileEntities(chunk, chunkBox, m_locationBox, m_rotation);
PIXEndNamedEvent();
// TODO This does not take into account things that go outside the bounds of the world
int targetBlocks = (m_locationBox->x1 - m_locationBox->x0)
* (m_locationBox->y1 - m_locationBox->y0)
* (m_locationBox->z1 - m_locationBox->z0);
if( (m_totalBlocksChanged == targetBlocks) && (m_totalBlocksChangedLighting == targetBlocks) )
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
}
}
PIXEndNamedEvent();
}
void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, LevelChunk *chunk)
{
if( m_completed ) return;
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition (lighting)");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
#ifdef _DEBUG
app.DebugPrintf("Applying schematic %ls to chunk (%d,%d)\n",m_schematicName.c_str(),chunk->x, chunk->z);
#endif
PIXBeginNamedEvent(0,"Patching lighting");
m_totalBlocksChangedLighting += m_schematic->applyLighting(chunk, chunkBox, m_locationBox, m_rotation);
PIXEndNamedEvent();
// TODO This does not take into account things that go outside the bounds of the world
int targetBlocks = (m_locationBox->x1 - m_locationBox->x0)
* (m_locationBox->y1 - m_locationBox->y0)
* (m_locationBox->z1 - m_locationBox->z0);
if( (m_totalBlocksChanged == targetBlocks) && (m_totalBlocksChangedLighting == targetBlocks) )
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
}
}
PIXEndNamedEvent();
}
bool ApplySchematicRuleDefinition::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
{
if( m_locationBox == NULL ) updateLocationBox();
return m_locationBox->intersects(x0,y0,z0,x1,y1,z1);
}
int ApplySchematicRuleDefinition::getMinY()
{
if( m_locationBox == NULL ) updateLocationBox();
return m_locationBox->y0;
}
void ApplySchematicRuleDefinition::reset()
{
m_totalBlocksChanged = 0;
m_totalBlocksChangedLighting = 0;
m_completed = false;
}